WoT: Campaigns and the M60 Controversy

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I stopped playing WoT when the barrier for entry in the conquest was obviously very high. It's a shame as it's fun, but the skirmish matches should not be the only experience to casual-esque players.When 1 percent of the players experience the top end of your product is it a good thing?A persistent map reset every few months, pick a side and go at at level 3-4, good luck - might be a good thing.
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I feel lucky that I quit this bullshit for over an year being ranked highly in NA, SEA and CN servers and spent tons of money on it. I have long lost my confidence in Wargaming given what they (read: SerB) have done. Now waiting for Gaijin to release the army section of War Thunder this year. At least Gaijin cares more and is more professional judging from my own experience. Wargaming? meh
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oh~ and your article about Serenity!
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As one of the US players to participate in 2012's Ural Steel tourney in Moscow, this whole ordeal with player rage and a T10 gift tank doesn't really surprise me. I would of hoped WG would add more tools and options to CW instead of wiping the board clean every few cycles... Or add logistics features instead of tank locking and rebellions...WoT just seems like more and more annoying to play and well ... grind for credits these days.I too am in eager with anticipation of WT's other features if only if to cause changes in WoT due to competition, which I find surprising
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Sensible, knowledgable people are discussing things here... go back to your cave
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ermmm, I assume you weren't aware that Saiphas writes most of the WOT columns on this site?
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Dibbles II knows. He just changes his Disqus profile name every time he posts and thinks it will make him or her anonymous.
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He writes all the bad ones, yes.
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I can see both sides to this and the M60 is an iconic tank but there are a lot of pubbies out there that are simply living in a dream land if they think a free to play doesn't come at a cost. Ah, the internet trolls are so predictable.
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See there's a lesson here. If you spent as much time taking the criticisms onboard and bettering yourself at writing and playing the games you are writing about, instead of trying to figure out where rational criticism came from and responding to it, you'd be a fucking Eliot by now.All you've shown me, is that you've taken my (and several others') valid criticisms personally. And I fucking laugh at you for that.
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OK then.I don't have a dog in this fight, but sock-puppeting in order to evade a banhammer is the certain sign of a spergin' virgin internets retard, regardless of who is correct here.
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you mean you can't always get the artificially over-valued pixels you want. There are m60 skins available for tanks anyway, like this one: http://worldoftanks.curseforge...
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It's rare that I'm not shitting where I eat when giving away useful emergent information, but actually the passable specific power combined with a 5 kmph higher speed limit on the m60 over the m48 makes it a bit more interesting than the top clans will let on. A well-skilled m60 could keep up with t-62s.
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Anyone who even gives lip service to historical accuracy of WoT should just know better by now. Other than a rough guide for how to make some vehicles in game, WoT and history go together about as well as Superman and Kryptonite.

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Clan Wars in World of Tanks represents the pinnacle of conflict; organized clans send their best against each other in the competition for land, gold, and bragging rights. Behind the simplistic interface and premise is a metagame that can easily rival that of any other arena MMO on the market. However, by Wargaming’s estimates, only one percent of players regularly participate in Clan Wars. Even less do so at a truly competitive level. Similar to how nullsec EVE players stick around far longer than players in other types of space, Tankers that participate in Clan Wars are less prone to just walking away, unless they become burned out by a long grind.

On May 21st, Wargaming announced the first ever World of Tanks "campaign".  During a campaign, the Clan Wars map is reset and all territory ownership removed. All clans that want land have to compete in landing tournaments and fight their way towards the lucrative provinces. Once the fighting is over, score is tallied based on how much land the clan holds, and the map is reset for the next phase. The first Campaign consists of 4 fighting phases; each one sets different limits on what tanks can be used, changes where “key provinces” are located, and creates special objectives that can be met for bonus score.

In essence, this announcement creates a competitive environment analogous to “Seasons” in other games such as Starcraft II or League of Legends. While intricate and demanding a great amount of skill, World of Tanks Clan Wars has a reputation for being stagnant. After all, a Non-Aggression-Pact called “NASA” famously locked down continental Europe on the NA server by participating in landing tournaments to remove aggressors, then throwing the match against the owner afterwards. Clan Wars also has a reputation for being tremendously unwelcoming to inexperienced clans, as can only run around in Africa or the Middle East for months; trying to enter Europe results in them getting stomped repeatedly by the larger clans. Campaigns hope to break the stranglehold by removing defensible borders and leveling the playing field. Keeping score of conquests creates a leaderboard that promotes the absolute best clans to compete with each other for gold and bragging rights, and will hopefully result in new interactions in the metagame. This will give WG more data to work with when it comes time to balance and introduce tanks.

Meanwhile, At Wargaming

At least, that was the plan. The EU announcement thread is quite calm, with people welcoming the chance to make their mark on the map as well as the opportunity to use lower tier tanks in a competitive environment. However, the NA server is up in arms, with the announcement having a slew of downvotes. The thread has become a battleground between those supporting Wargaming and those in fierce opposition. So why is there such a large difference in opinion between the normally similar NA and EU servers?

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Perpetually broke pilot of Goonswarm. Will shill for isk.