The Wormhole Massacre

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*Verge of Collapse
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We, Verge of Chaos, arent allies of Hard Knocks but we have formed a WH Coalition called WHBC - Wormhole Badger Coalition.Please get your facts straight!
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*Allies'
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This is a video from Sleeper Social Club of the same fight, with more acceptable music :P
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music wasn't my taste in the video, but otherwise very cool EVE PVP. gotta like the drama and save the day theatrics.
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I like Abba
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*Africa's Terriblest
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This is a better video of the same fight from Sleeper Social Club.http://www.youtube.com/watch?v...Also *allies' not ally's according to the grammar policeFat
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Noted and changed. I do apologize. o7
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Neat vid, I'll toss it into the article. Thanks!
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Can you change allies to spacebros? We technically arent allied with any of them
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* xxX.WORMHOLE-HONEY-BADGER-COALITION.Xxx
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Cheers!
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I don't think this article really captures the tense moments leading up to the fight.W-space/NoHo/AHARM had maintained almost perfect hole control, and Hard Knocks' towers were starting to come out of reinforced. HRDKX (plus a few AQUILA members stuck with them) were going to make a rush for hole control. We knew it was going to be a suicidal move, but till then our reinforcements had no luck opening up into the target system. After almost 8 hrs of chain collapsing we decided that a surprise rush might be the only way to stage a comeback.Literally 5 min before this rush was going to happen, SSC opened up into Hard Knock's home system. We quickly moved to take a defensive position on the hole, and SSC came in to bolster our numbers. W-space/NoHo/AHARM were definitely surprised, but if they'd engaged at this point the battle might've gone very differently.As it was, we moved on to take control of the system's static, allowing us to get a k-space exit to bring in the rest of Verge and KILL. We knew the enemy fleet was preparing to engage us, so we had our backup hold in the static system. Once they decided to engage, we revealed our bolstered numbers, turning a very close battle to something more one-sided. The tables had turned completely in a 30 min timespan.Props to them for bringing the fight. This was an amazing experience, a thrilling mix of strategy and luck.
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I'm not sure any write-up could ever really capture the tense moments of fleet fights, sadly.
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As reporting goes, it was current, accurate and fairly objective. You can leave it to the participants like Omen to fill in the colour :)
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Could someone write up an article about living in wormholes? I know absolutely nothing about chain collapsing and hole control. Logistics sound like such a pain in the ass, but interesting.
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Don't know who did the pasteup for the article but using whatever control that does not allow for Youtube's video controls so you can pause or stop the video is annoying as fuck. You also can't go full screen either, again, annoying. I use Opera so it may be a exploder specific control or some such douchebaggery but other videos on the site have allowed video controls so I dunno. . .
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Confirming Africa's finest losing the NEO was intentional to ensure this battle.
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Yeah, it's fine. :DOne request though—can someone change the mini picture on the front page? It shows a Hel. :\This is w-space, after all. :P
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Contains comms of the fight
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Every wormhole system has a class, ranging from 1 (easy) to 6 (hard).Every wormhole system has a type of system it will always open a connection to, called its "static".Class 1 through 3 wormholes will always have a k-space static. At any point in time, there will be an opening to known-space.Class 4 through 6 wormholes will always have a w-space static. At any point in time, there will be an opening to wormhole-space.If you know the target system class you're going to (say, a class 5), you can go to another wormhole that has a class 5 static, and begin the process of chain-rolling.As wormholes (the connections) are bound by mass and time, you can prematurely collapse a wormhole by pushing lots of mass through it. For a class 5 wormhole, this limit is 3 billion kg. This works out to a dreadnought, an orca, and a battleship (or another orca) going out and in (dreadnought last).Orca = 250 million kg (300 with prop mod)Battleship = 100 million kg (150 with prop mod)Dread = 1.2 billion kgWhen you collapse the "static" connection, after about a minute, a new one will spawn in the system, with a random connection to another system of the static's class (say, another C5).Therefore, to get to a target C5 (whether to invade or to bring reinforcements), it takes hours of rolling the dice, essentially.Imagine a stargate that would only take you to 0.5 sec systems, and you're constantly jumping back and forth, trying to find a connection to Niarja. It's kind of like that.
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As a regular member of SSC, not speaking on behalf of the corp or the alliance itself... Last night we might have fought side by side with Hard Knocks and Aquila, tomorrow we could just as well be fighting against them. Such is the life in wormhole space. No alliances as such, just temporary agreements to ensure that good fights are there to be had both now and in the future. As an example, just few days prior to this fight Hard Knocks rolled into our home system and had a smallish scrimmage with us where they lost a bunch of Bhaalgorns and some T3's
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I was *nearly* there, but went to bed after 3 hours of rolling holes.
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http://www.youtube.com/watch?v...Official Hard Knocks FRAPS W/Comms
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What a shitty shitty shitty blog, lack of a proper fleet compo, results, killboard links, and non existant 'interview' of involved parties, mittens or who ever it is that is the editor needs to get some better reports and 'journalists' instead of getting as many blogs (useless ones according to this one) than other blog sites, i do like these blogs from our glorious leader, just this one was proper shit and un-informative, may aswell of just said 'hey guys something happened in a wormhole and a few ships died' thats all i got out of it after reading words.
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Needs more x420xW33D4LYF3x
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Maybe next time, you should ask the people holding you down in your comfy office chair, forcing you to read these articles to find something more suitable to your distinguished literary palette.Oh, what's that- there's nobody forcing you to read this? :frogout:
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also please note it's a common mistake to refer to Verge of Collapse as Aquila. Aquila is part of the alliance but not the only corp in it. There is BLOOM and Volta also
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Let me help you with that.
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Aren't there thousands of potential c5 systems?
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Thank you man, that is a great breakdown, I appreciate it!
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Hundreds to be sure, maybe a thousand, the odds are certainly against you When you are trying to roll into a Target. And that is where 'Wormhole control' comes in.When you have wormhole control you control the static wormhole, you are not allowing anything you dont want through that wormhole, Think 'Gate camp' To do this there are a few methods.1) Gate camp style put a bunch of ships on it and hold out against anyone trying to get in.2) Put mass on the wormhole to limit what can come through to challenge you3) Close the wormhole and not scan down the new one*All of the above require that no other wormholes but your static are entering your wormhole, it becomes much more difficult to maintain wormhole control if the enemy suddenly has another way to get into the wormhole that you were not expecting.It is noteworthy that the 'Mass' Isn't based upon the class of wormhole that the wormhole(connection) comes from. It's based upon the Wormholes number. Each wormhole will have a static Wormhole(connection) For example to expand upon the former example: J204530 (Aka the Jsig) Is a class five(c5) wormhole with a M267 static connector wormhole, that connection will always lead to a c3. the mass on this wormhole is 1 billion, with the max mass per jump being 300m. the max mass per jump is how big the ship can be to jump through the static. this type of wormhole is very easy to close there for easy to maintain wormhole control.Other random noteworthy things are:C1-3 static wormholes cant have Cap ships jump through them meaning you need to have a direct null/lowsec into your c4-6 to have caps in the wormhole or move them in through another c4-6 into your c4-6.You can build ships in wormholes, you cannot build super caps and titans due to the Sov Requirements.You cannot assemble Tech 3 Cruisers in worm holes even if you build all the parts in the wormhole**Wormholes have constellations just like Kspace*** that are believed to be linked to the PVE side of wormholes.And Finaly If you do not have a way to scan you are quire literally lost. If your wormhole collapses you will never be able to find your way out with out some sort of angel coming down and showing you the way.Hope this cleared up any questions*: (connection)Wormholes do not open till they have been scanned to 100% and there for assuming you are watching d-scan you can be relatively certain that your wormhole is connection free**: You need a station to install subsystems eventho you can create the ship with out ever leaving the wormhole.***: K-Space Denotes Known space, I.E. High, Low, and Null Sec. W-Space is Wormhole space
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There are 512 C5 class wormholes
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To be completely fair here. The fight was always going to be one sided long before the bolstered numbers. Hard Knock side had 19 Dreads to our 8. That is roughly 230 T3's subcaps more DPS or iow far more then double our combined DPS in dreadnaughts alone.We knew long before you guys turned up that the fight could only go one way and I let everyone know in local and on TS that this was how it was.We simply don't really like blobfest's and the only way to continue fighting on equal terms was to not engage wait until our TZ and then do some serious Batphoning. Meaning this would escalate into a week long time zone fight.This not being what we entered wormholes for and having the money to spare we decided to see how much damage we could inflict before dying. You guys turning up just reduced that damage significantly.
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In Wspace you are always “alone” it’s the best way to compensate for paranoia and obligations, but what if you hear the phone ringing. What do you do, do you stay on the coach huff more gas and shoot more sleepers. No! You pick up the phone or at least listen to the answering machine.As with all the good stuff that happened I was afk when the call came. But then we listened in.VoC: So yeah Verge here. Hard Knocks Inc. is getting sieged by W-Space, K162 and NoHoles do want to come around?FCFTW: Sure.VoC: We don’t have hole control yet so you will have to roll your way in.FCFTW: Already on it. By the way we also called Kill it with fire they are rolling too.And the static was rolled like one obsessed man, even with all the odds against the effort Bob acknowledged this hard work and gave at last the static that was so desired.In the meantime I was trying to find out what in bobs name tipped of Wspace to Siege Hard Knocks. The official story is that Hard Knocks google translated something about some ones mom in Russian in local. And Wspace took offense to it and decided to evict them.Now we get to a point where it gets tricky, with that many large Corporations in one hole one might assume that will have consequences and new Wormhole coalition might emerge that will reshape the face of Wspace. All I can say is NOBLU!The other thing is once you started Bat phoning you should be prepared with the repercussions. Because if word gets out that there is a massive fleet fight they want to get in. (Shout out to RnK who declined the offer because they didn’t see a chance). Also in case of a serious emergency where you have several 100b of assets on the line you want to call as many people as possible so the opposition should do the same if they want to keep hole control.Well in this case they didn’t which is sad. Because it means there can be an even bigger fight with more Tech 3 and more capitals and more all the things.And the guy who is trying the next big eviction will make sure he covers that angle deeply because without 24hour control the only other option to evict a big corp is when they highjack the system while the corp is out sieging someone else and that is just sad.TL:DROFFICIAL FCFTW Side: GF no Coalition has been formed love you all guys and thanks for all the fish. May Bob be with you and fly vicious.Bert
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http://polarity.fcftw.org/?p=4... as the pic made me lol!
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"We simply don't really like blobfest's". Man, you know very well if you bring 70-80 men to such a busy system that you will end up with the blob ;-)
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I wonder how much surprised are NoHo and AHARM for being called "Russians" in this article. W-Space only was Russian-speaking entity there.
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I believe it makes them feel culturally sensitive and informed as it means everyone assumes they are all mufti-lingual.
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Ahhh, so this is why bert is getting so many more views than me. you guys are ruining our competition :)http://www.youtube.com/watch?v...
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Verge of Chaos you say? Go on...
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C4 cannot have capitals jump in.
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I can't tell you how much I love the phrase "hole control."

According to reports, the incidents that took place on December 2nd, 2012 were a result of "Hard Knocks trolling W-Space by insulting their mothers in Russian after W-Space refused to fight Hard Knocks".  W-Space apparently took offense to this and responded by reinforcing Hard Knocks' entire wormhole staging system.

Reportedly outnumbered by the invading Russians, Hard Knocks requested the aid of some allies - Sleeper Social Club, KILL, and Verge of Collapse.  Unlike normal space, this was not a matter of how far away they were, or how many jumps it would take, this was a task that could take hours and see no results.  Refusing to give up, Hard Knocks' allies constantly scanned and closed wormholes for hours until they finally got Hard Knocks' wormhole entrance in order to help.  Not unlike a movie scene, their allies appeared to save them right as all hope seemed lost.

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With a numbers advantage on their side, the defenders mopped up W-Space's 27 strategic cruisers, 7 dreadnoughts, and 11 mostly faction battleships in what seems to be the largest, or at least most expensive wormhole fight that I've seen.  The defenders were nice enough to take pictures of their fleet, including the aftermath.

I'm sure that Hard Knocks is grateful for their allies' assistance, but there's one thing I know about Russians: this isn't over.

Update: Another video of the fight!

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Kcolor, primary cap FC of the CFC. @KcolorCFC Did I interest you in EVE? http://tinyurl.com/cff4nrd Did I interest you in LoL? http://tinyurl.com/b9ezx8h