Winter Rebalance: Combat Cruisers

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good article pinky
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Interesting that the Vexor is gaining a slot and it still has one less slot than all the other cruisers in the class (13 for the Vexor vs 14 for the rest)
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This is mostly mitigated by the fact that it's a drone bot. I don't mind having one less slot in general whilst keeping 125 mbit bandwith.
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Or well, 75mbit :D
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I agree that having a drone bay/bandwidth makes up to a point, but as I see it that makes up for a lack of turrets, not a lack of fitting slots in general. Still, glad that it's gaining one anyway.
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"With all of the T1 Cruiser rebalances complete, we're left with an extremely solid foundation of useful ships for solo and small gang PVP." The shame is small gang PvP is going the way of the Dodo, we can only hope these changes help to revive it.
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Be interesting to see what they do with the faction versions of these cruisers. Be nice if the Navy Vexor got a little love, not too much mind, but a little.
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Am I the only one who read Wombat Cruisers?
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Annoyed at loss of 5th high slot for Vexor - I liked my drone range extender for PVE and neut for PVP :(
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Indeed. The faction variants should always be noticably better than the regular versions.

The Winter rebalances for the Maller, Moa, Vexor, and Rupture have finally been released on the forums. Dubbed 'Combat Cruisers' by CCP Fozzie, these ships are the heavier and slower counterparts to Attack Cruisers, trading speed for a better tank and capacitor.

Consistent with the other ship rebalances, long-standing fitting issues have been addressed and the usefulness of bonuses looked at. Specifically, the gun bonuses of the Maller and Moa are now a 5% bonus to turret damage per level.

According to CCP Fozzie, this round of cruiser changes are "less dramatic than the others." However, he still manages to work his usual magic giving us exciting new ships to look forward to. The Maller now resembles a miniature version of the cap-hungry Abaddon. The Moa will arguably be the best overall brawler among the entire T1 cruiser lineup. On the test server, heavy neutron blaster Vexors with dual-webs are reportedly strong performers, sporting 800 DPS, 20k EHP and 2km/s max velocity with great acceleration. Even the already solid Rupture now boasts four midslots and even more speed, giving an already effective armor and shield platform even greater versatility. 

Personally, when I first looked at the Combat Cruiser changes I was a bit underwhelmed, especially when I compared them to the Attack Cruisers. Like many people, I was disappointed the Moa didn't get a fifth midslot, but the truth is, an extra midslot would allow 'OP' tanking possibilities and the ship is still great without it. This set of changes is a lot better than many people realize and CCP has explicitly stated the differences between the Attack and Combat Cruisers are not meant to follow a clear cut line. So far the only ship that noticeably struggles is the the Maller, which is outshone by the Omen a bit too much and may not ever be more than just a bait ship without some further love.

With all of the T1 Cruiser rebalances complete, we're left with an extremely solid foundation of useful ships for solo and small gang PVP. Everyone should be looking forward to the amount of exciting PVP that is bound to happen as players create new fittings and learn all new ship matchups.

 

COMBAT CRUISER STAT BLOCKS

Maller:
Cruiser skill bonuses:
5% bonus to Medium Energy Turret damage 
5% bonus to all Armor Resistances
Slot layout: 5 H (-1), 3 M, 6 L, 5 turrets
Fittings: 1000 PWG (+100), 280 CPU
Defense (shields / armor / hull) : 1200(-168) / 2100(+225) / 1700(-19)
Capacitor (amount / recharge rate / average cap per second): 1550(+50) / 515s(-22.5s) / 3 (+0.2)
Mobility (max velocity / agility / mass / align time): 205(+41) / 0.56(-0.045) / 11550000 / 6.1s (-0.4)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 47.5km / 280(+10) / 6
Sensor strength: 16 Radar (+2)
Signature radius: 130
Cargo capacity: 480 (+200)

 

Moa:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage 
5% bonus to shield resistances
Slot layout: 6 H, 4 M, 4 L, 5 turrets, 2 launchers
Fittings: 800 PWG (+20), 375 CPU (+15)
Defense (shields / armor / hull) : 2100(+225) / 1200(-129) / 1500(-24)
Capacitor (amount / recharge rate / average cap per second): 1425(+50) / 475s(-16.25s) / 3 (+0.2)
Mobility (max velocity / agility / mass / align time): 195(+31) / 0.54 / 11720000 / 5.9s
Drones (bandwidth / bay): 15 / 15
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 260(+7) / 7
Sensor strength: 17 Gravimetric (+1)
Signature radius: 135
Cargo capacity: 450 (+200)

  

Vexor:
Cruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
10% bonus to drone hitpoints, damage and mining yield
Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets
Fittings: 800 PWG (+125), 300 CPU (+30)
Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515)
Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2)
Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3)
Drones (bandwidth / bay): 75 / 100
Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1)
Sensor strength: 16 Magnetometric (+2)
Signature radius: 145 (-5)
Cargo capacity: 480

 

Rupture:
Cruiser skill bonuses:
5% bonus to Medium Projectile Turret firing speed
5% bonus to Medium Projectile Turret damage
Slot layout: 5 H (-1), 4 M (+1), 5 L, 4 turrets, 2 launchers
Fittings: 860 PWG, 350 CPU (+25)
Defense (shields / armor / hull) : 1500(-63) / 1800(+159) / 1600(+37)
Capacitor (amount / recharge rate / average cap per second): 1275(+25) / 425s(-21.25s) / 3(+0.2)
Mobility (max velocity / agility / mass / align time): 240(+48) / 0.54 / 11650000 / 5.9s
Drones (bandwidth / bay): 30 / 30
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km(+5) / 290(+8) / 6(+1)
Sensor strength: 15 Ladar (+3)
Signature radius: 125 (-5)
Cargo capacity: 450 (+150)

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