Sony Vows To Wreak Vengeance Upon PS2 Hackers

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It is a shame, but so long as the activities being 'botted' are as boring as fuck (ie. Mining in EVE), the bots will live on... Using an aim hack though, that's just bull...
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At the end it's just a great sharded themepark with ak47s. I'm sorry for those who are eomtionally involved, but there's no consequence and in the end who cares. It's not the same case in EVE where bots can ruin the economy and influence the great scheme of things, because in planetside 2 there's no such concept like "the great scheme of things". I play planetside 2, I enjoy it, I don't care.
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You're delusional if you think the FPS crowd largely "doesn't care" about getting aimbotted by hackers.Also nice "Its just a game bro who cares" highroad bullshit. "In the end its just a great big vacuous themepark with spaceships." Which video game do you imagine has consequences?
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Well, player-owned territory and bases are a part of their development plan.. so better they get this sorted now than later.
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Sadly, this issue puts a shelf-life on PS2. It will forever be a whack-a-mole with new exploits because the game uses CLIENT SIDE detection to track aiming/damage done. Example: 2 days ago my ISP lagged out and I got about 2000ms ping. I was able to run around characters who were frozen, shooting them all in the head. I figured I would just time out and crash, but what actually happened was my client re-synced some 2minutes later, everyone I shot dropped dead and I was getting XP notifications for about 3 minutes solid. Because I wasn't appearing to them, I was immune from both targeted and AOE damage. It's not something that's difficult to replicate, either.This means that as soon as membership tails off, SOE won't divert the resources to stopping the new hacks released and the game will rapidly become unplayable. Until they review the client->server link I won't be dropping any cash on the game, as it seems like a bad investment.Without some heavy-handed system monitoring by the client, this issue will grow to dominate the PS2 experience.fake ed: I'm aware this design philosophy is due to server load, and in effect makes the game possible, but it will also be it's demise. Even under normal play conditions it's very possible to be shot and killed by someone/thing that isn't rendering on your client, and is therefore immune to harm. This is not fun to experience.
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I haven't noticed much hacking (people hiding inside pillars so they are invincible and few infiltrators with cloak that allows shooting while cloaked) but the whole rendering crap is getting annoying as hell. Who cares about cheats when a lot of times you get killed by invisible things that you can't fire back at. Also there is a lot of balancing needed but that is something that is fairly easy to fix unlike the whole not rendering things that can kill you.
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Yeah. Stick half a squad of Burst MAXes on a hill approaching a base, and you can farm ESF kills and they'll not even render who is shooting them. Endlessly repeatable, unlike your ability to spawn an ESF.As for hacks, last night I watched an engineer who could fully heal a MAX from near dead in 1second - he and his MAX buddy were effectively invulnerable and 2 full squads couldn't push him down (he'd rep the damage from a C4 in under half a second) as he'd duck for cover for a split second, and return with full HP. About an hour later, and he's still not died, going something like 70K/1D over an evening of play.Only surpassed by the lightning tank that could spam fire with infinte ammo and the LA with infinite jump-pack fuel -- all at the same bio lab.There are serious issues out there.
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there is a known bug where engis can repair their own vehicle in one second... I suspect it was an extension of that
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Yeah, fuck that guy. The 'community' as it were is most definitely not okay with that shit.

I never really noticed a strong resemblance between John Smedley, Sony Online Entertainment's CEO, and Liam Neeson before, but Smedley seemed like he was doing his best to channel the Taken star on his Twitter page today as he vowed to hunt down hackers and their families. Sony has been taking an aggressive posture towards dealing with cheaters in Planetside 2, though Smedley's tweets today are certainly the strongest language yet deployed against aimbotters and their ilk to date. Not content simply with vowing revenge upon the perpetrators, Smedley called out specific hackers by name and announced their bans, saying that he believed cheaters in competitive online games were “scumbags,” which is not a label that I think the gaming community in general would disagree with.

Planetside 2 seems to be flourishing, but at only a month after launch, it is much too early to call it an unqualified success. The original Planetside's flirtation with a Free-to-Play option was initially quite successful as well, but the free “Planetside Reserves” program was eventually withdrawn due to the unfortunate combination of free accounts and rampant hacking. Back in the day, a Planetside hacker would, if caught and banned, just make another account and go right back to work cheating.

With this historical spectre looming over Planetside 2, it is no surprise that Sony is coming out swinging. Reports from various servers have made it clear that speedhacks and aimbots are currently making the rounds, and it is easy to see how legitimate players could be discouraged from buying weapons and so forth if they are consistently getting killed at four hundred meters by a hacker using an aimbot and a default weapon. Fiercely suppressing hackers this early in Planetside 2' existence will be vital to the game's financial success. We at TMDC wish Sony the best of luck.

[name_1]
As a child, Hratli Smirks' village was attacked by Large Control Towers and his parents slain. On that day, Hratli swore an oath to seek out and kill POS towers throughout the galaxy.