SOE Update Planetside 2 Roadmap

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What the hell are you talking about? You want to link this "Updated Roadmap?" All those links you put up haven't been touched in 12 months. Did you forget it's 2014 now?
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Liberator Refresh, started January 2014 - https://forums.station.sony.co...Infiltrator Updates, started January 2014 - https://forums.station.sony.co...This and many others easily discovered by clicking the link to the Roadmap provided at the end of the article. You know, where I said "The full list of planned features and changes can be found on Planetside 2's Public Roadmap page."You could argue that stuff like Hossin etc was already planned, but then you'd ignore the whole fact SOE delayed most of their plans for OMFG to optimize the game better which they're seemingly almost finished with, hence the update to the roadmap covered in the article. Hope this helps! ^_^
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Ambushing and protecting convoys of Auraxium Crystals/Mines is a great addition. To head to the main battle, or do some solo/small squad stuff behind enemy lines... hmmm. Can't wait!
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What is the point of adding a fourth continent if the server population is too low even for the three we have now?Who will want to be a truck driver in PS2, just going back and forth between the mine and the base over and over?What kind of "cut off and starve" mechanics can we talk about here if lattice system prevents just that from happening?What is being done about population imbalance which only get more and more out of hand as time goes on?Why can't you view the Roadmap when you're not logged in to the SOE site, and if you aren't why does it redirect you to registration form instead of the logging window?
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needs frostbite.
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Soo... Basically last year's road map again...
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Yup, but they've done what CCP should've done ages ago, put shit on hold to optimize the games performance. Even EA realized this was the most important part with BF4 even though it's not really fair to CCP to compare these.
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Did anyone say Server merge yet again?
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My server is pretty active, not sure what is considered "too low", but it not like it's turbnned into tribes, or anything like that, and their are hands down more people in single battles then you find in the arcadie shooters like BF4/CoD.Forth faction is a problem that they caused with allowing people to have more then one character on one server, and at this point unless they force people to move them to another server(for free), it will never change. Huge mistake they made on that one.
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No more acquisition timers? Sign me up!
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Also vehicle health regenAnd infinite ammoOh, and suppression, all great mechanics to have in an online FPS
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I think there is a lot of interesting things they could do with the Lib. Hopefully SOE doesn't go overboard. A 6 man rumble seat would be so ridiculously OP it isn't funny. Imagine 6 guys hanging out the back with Annihilators spamming lock-ons in every direction. One lib would decimate armor columns and ESFs alike.
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You mean optimization that should have been done before launching? I wonder how many of the 4 million launch tryers would still be playing if it didn't melt their computerFurthermore the v3 project is part of optimization (which 55 stations are getting a pass this next patch). as well as constant net code improvements to system inventories and the like, optimization has been a constant ongoing process at CCP. What happened in that last fight was 38,000 entities on the same screen trying to kill each other. That would be like having all 3 continents, of all PS2 previous and current servers at max population each and you would almost need to double the number of servers each then throw them all on the same screen to match what ccp just did this last weekend.
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Matherson and Watterson supposed to be merging due to the low numbers, I mean its bad when I wind up as the only defender on one continent at times. So its needed for sure.

The last series of updates for PlanetSide 2 have focused on providing a more optimized experience for those playing. This focus has primarily reduced lag and other issues that have lingered since the game's launch in 2012. The optimization has gone well for SOE and they feel confident enough to update the PlanetSide 2 Public Roadmap with new features and changes. Of the features added, these are just a sampling of what is due: 

  • Hossin, a new continent announced in 2013, is expected to be released sometime in May.
  • Outfit Recruiting will be receiving a more streamlined process for new players to find a group.
  • Continent Locking is to be changed to focus on a lattice system and the capturing of an entire continent is adjusted accordingly.
  • Outfit Base Capturing will reward top contributing outfits who capture an enemy base by recognizing the captured facility belongs to said outfit.

Added to those are rebalances for the Liberator, Infiltrator, Combat Medic, and Sunderer. Resources are also being rebalanced in June, focusing on making resource capturing a driving factor for fights. As usual, these changes have tentative dates which are likely to change. The full list of planned features and changes can be found on PlanetSide 2's Public Roadmap page.

 

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