Retribution 1.2 Released

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"reduction of high slots from 3 to 5", should it not be the other way around
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Yes. Yes it should.
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Interestingly, they haven't updated the BPOs for the ships yet. Phoenix still has turret hardpoint parts and the Nag has launcher parts. Oversight?
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so you went to college?
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This change makes me feel like a real boy. My Naglfar has been refit and will no longer be ashamed to be in the fleet...!
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Gallente caps look grey and disgusting.. -_-
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For those of us that can't currently be assed too resub, or dig through pages and pages of kugu, can we expect an article on exactly what the hell happened with the HBC? Is it totally done, or are there still some vague threads holding its shattered husk together?
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They also say they're increasing the chocolate ration from 20 grams to 12, so there's that.
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It's the HBC. Half haven't noticed and the other half probably don't care.
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They may have not yet decided how to change the bpo to keep its resource cost inline with the other dreads.
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How dare they rip off the Caldari!
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The new v3 effects are quite nice. The station hangar gives an appropriate sense of scale and feel massive. I like the fact that you can see (at least in the Gallente racial stations/outposts) additional docks below you further enhancing the feel of immense size.
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The Caldari forgot about the turret hardpoint over time because they think it's worthless, and the Minmatar don't know how to NOT make a gun without heaping on a few scrapped launcher parts.
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Titan BPOs still have drone bays as a requirement, Im not thinking this will change.
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you can see megas and pests and apocs (we'll see if the models used there get updated as well) in amarrian stations.
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Chaos undivided is divided. Business as usual.
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Prepositions are hard.
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Expect someone with more knowledge of the HBC to write a story on it. I know literally nothing that hasn't been written on this site about that whole thing.
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average test poster speaks in referencesrebelling against what? raiden and initiative are still blue
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Nice narrative there, test are rebel heroes in your imaginary world

On May 6th and 7th, CCP released Retribution 1.2 and 1.2.1 respectively. The biggest changes for EVE players were the expansion of V3 graphics to include capitals, capital wrecks, stations, and drones. It's a damn shame the patch didn't release before our own Marlona Sky's Flight of a Thousand Rifters event! The Nyx and subsequent wreck would have been beautiful. Back on topic, all station hangars were given a much needed makeover, with a darker, crisper feel. Also present are ships flying to and fro in the background, giving the feeling that you're not alone in the station, regardless of the infamous locked door.

Also included in the patches were changes to the Naglfar dreadnaught. The Naglfar now is exclusively a projectile turret dread, instead of the previous split weapon configuration with missiles and projectiles. To compensate for the loss of missiles, the hull now has a 50% damage bonus, a reduction of high slots from 3 to 5, and reduced CPU and powergrid. Most pilots will see this as a huge buff for the Naglfar. Not only will the training time and ammo consumption be reduced, but given the issues with capital missiles, this will allow for the Naglfar to fill the flavor-of-the-month role of Blap Dreads more effectively. We'll hopefully see more Minmatar dreads on ship kill mails, leaving only the venerable Phoenix as a dedicated POS basher. Speaking of the Phoenix, it was also changed. However, its adjustment was comparatively minor, having its single turret slot removed – something that wasn't used anyways.

Full patch notes can be read here.

I've spent time in NPC null, high sec, faction warfare, and several null alliance blocs. I've dabbled in many aspects of the game, but really enjoy learning new nuances.