Planet Ownership Coming to DUST "Later This Year"

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It should be noted that to claim your first district you must purchase a 100 clone pack from Genolution for 20M ISK as well; you then chose to capture an empty district, immediately claiming it, or attack a district, which you then must fight a battle in a following 24 hour period during the reinforcement time set by the defenders.
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I'm wondering how you get clones onto a planet you don't hold a district on. The force projection bullet point suggests 'jumps', so maybe that could apply to jumping from system to system as well as district to district? I hope not, as it'd be nice to actually have to ferry clones over in ships in Eve, rather than just have some arbitrary mechanic that can't be defended against or really controlled. I guess we'll have to wait and see.
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http://wiki.eveonline.com/en/w...Details on how to move clones around. Basically: Jump = jumps away from the current planet. Moving around clones on the same planet will never have attrition, moving around clones in the same system will have minor attrition, and moving clones between systems will have major attrition.
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Well that's a shame, and so cheap too. Only 5mil for a 4-system jump? 7mil for 6 jumps? Hardly a price at all for a single character, let alone a sov-holding alliance.
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You have to remember Dust ISK is a lot more valuable than Eve ISK. Most individuals have less that 10 million and I'd imagine most corps have less that 30 million.
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So 5 years from now, all the planets will be owned by the six guys who still have PS3s...
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While that is true now, that's because sov isn't at risk yet. When Dust actually comes to nullsec, the Dust corps out there will probably be members of and funded by sov-holding Eve alliances.Another problem this system brings up is that it's entirely possible for a Dust corp to operate as a nullsec entity without any interaction from Eve at all, which kinda defeats the point of the two games being interconnected.
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You do realise that Sony literally only stopped making the PS2 2 months ago, right? You knew that and were just pretending to be ignorant.
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The hour of vulnerability mechanic is a concept they should try translating over into Eve for some stuff. It nicely solves the "I can't protect my shit because I can't play eve 24 hours a day" without giving the defender enough time to issue a CTA and batphone everyone in their rolodex
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I'd like to see a dust corp try and operate in null sec without capsuleer patrons. I'd think that unchallenged orbital bombardments would turn the tables quickly.
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Now, I'm wondering only about one thing. What would be planetary equivalent of technetium?
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In the forums thread they've said that they're planning for nullsec to not have the NPC transport between systems. Players will apparently move the clones.
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Quite simply fixed by a control beacon like FW plexes so you need hold the field in space and then be able to shoot on some cooldown. I dont see the current system being very good for sov warfare.
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Clone goo? Amniotic fluid? Bacta?
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There's the number of temperate planets in null-sec times the number of potential districts (a lot). Additionally, there is FW. There's really no "bottleneck", though successful groups will certainly be wealthy and poor quality groups poor.
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get ready to have eve totaly fucked up
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What does this mean for PI? I would expect not much for hi and low sec.
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POS Fuel, dude.

CCP has never been coy about the fact that DUST 514 is very much a work in progress; the term “open beta” is used to reflect the game’s status as a relatively polished sci-fi FPS without much besides basic gameplay in place.  This lack of depth is due to be changed, with two fresh, substantial posts from CCP about the future of meaningful, EVE-linked features in DUST. The first is a dev blog by CCP Eterne which sketches CCP’s play for planetary sovereignty in DUST, which gives a date for the feature of “later this year”.  The second is a FAQ-style follow-up on the DUST forums by CCP Nullarbor which answers some questions and adds clarification about the effects of the new feature(s) on DUST as a whole.  Additionally, the Evelopedia article is a data dump of significant size.

HIGHLIGHTS

  • Planetary Sov in DUST will derive its basis the districts system, with a standard planet having between “5 and 24”.  The implication is that a large or valuable planet could be split between numerous corps and alliances, or that a coalition could easily reward loyal member groups.  The capturable planets and their systems will be accessible by a PS3-optimized starmap.  
  • The initial dispersal of districts will somehow be managed by the NPC corp Genolution Implants, though it’s not stated whether these districts will be purchased, conquered or merely taken.  Each district will hold a base maximum of 300 clones, with 40 produced daily.
  • The primary form of wealth produced by these districts will be “military-grade clones”.  Each district will have the ability to produce and store clones, and these clones represent both the defensive capacity and value of the district.  Each district will be able to hold an improvement which will increase clone production, storage amount and “clone travel efficiency”. The clones will be automatically generated over an owner-set hour-long timer each day, in a twist of the null-sov/POS timers found in EVE.  The sort of map you fight on will be determined by what improvement you have (or haven’t) built.
  • Should you fill your reserves by either moving clones over or by simple production, excess clones will be automatically sold to Genolution for a cool 100,000 ISK.  When you run out of your entire stock of clones as a defender in battle, you lose the district. For corporation/sov battles, friendly fire will be turned on.  Orbital bombardments will, of course, be possible. Unrelated corporations can join (if you allow them) by forming squads.  They will receive loot in the same fashion as a regular battle now, but CCP plans to add a “contract marketplace” in the future to make DUST mercs actually mercs.
  • Force projection in DUST will be limited: in order to arrive at battle, you need to have a clone reserve on a nearby district. Each jump away introduces significant attrition to the clones you’re bringing; the standard amount without the infrastructure improving travel efficiency is four jumps with only 20% of clones actually making it to the battle.  The maximum with the infrastructure improvement is six jumps.
  • The current “corporation contract” gameplay system is being removed and replaced completely with the new sov mechanics and a somewhat automated FW battle system.  The FW system will create planets in warzone systems where plexing has occurred, and will be joinable by anyone interested.  It will be possible to squad up and join these battles as a group (presumably under the direction of the squad leader).

LINKS

Dev Blog

Forum Q&A 

Evelopedia Article

I'm a graduate student of history, and I subsist on pizza and craft beer. I also play as many non-terrible video games as I can.