Odyssey Announced: Next EVE Expansion

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IF THIS WERE A TRUE SANDBOX THE PLAYERS WOULD BE ABLE TO PICK THE EXPANSION NAMES, ALSO EVE IS DYING
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Aren't almost all initial EVE-expansion announcements lacking?... CCP *always* adds more stuff by the time they launch
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cool. thanks mittens.
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The thing that caught my eye was the Hisec to Nullsec rebalance. I didn't read it the same way as Mittani, I read it more along the lines of balancing hisec to nullsec USING pve as the balancer...
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For the 10 years they want to do something close to what people consider the best expansion ever : Apocryphia. I think we'll get lots of k-space sites, hard and profitable. Should allow nullsec to make more money with this addition. I wonder if the new scanning system is a revamp of current one, or another system that will work with it... bloggers talked a lot of an intel tool using probing a few months ago.
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It actually doesn't say PVE rebalance. It says: "A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and more…" This suggests to me not just PVE but minerals and moon goo.I really hope it doesn't completely invalidate the time many pilots have put into perfect probe scanners and the "Discovery Scanner" is a new mechanic and site type.Looking forward to the POS details.
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The last tweet made me feel about an issue I heard often recently : the lack of surprise, we know the game too much now. This rebalance using discovery may be a way to make things looks more different, not only by the signatures, but also on ressources? They are talking about industry after all, and given you already have classic minerals on the probing system, it should mean tech2... so moons minerals. The come back of ring mining?
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"What do you think the core of Odyssey will be?"Really bad.
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"A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and more…"Could this be the long anticipated fix to moon mining?
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"A re-imagined scanning system..."Hopefully good enough to allow the purge of the most effort free, instant intel mechanic in the game; local channel.I can dream right? lol
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Letting players pick the expansion names could have some interesting results.
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So... Apocrypha lite
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It would be cool if it had some type of Homer's Odyssey theme, but that's a pipe dream. A rework of PvE would be great, as I only do exploration because it can (sometimes) be quite profitable. More often than not, though, it's dull, repetitive, and not rewarding in the least.
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If you define dieing as: Having an ever growing player base for 10 solid years. Then yes, eve is dieing!
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CCP needs to address the massive chasm between PvE and PvP fitting and tactics. Incursions was a step in the right direction, but it needs to expand to all PvE activities.
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Under that plan - Coming soon - EvE Yourmom, EvE Isgay, and so many, many more...
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apocrypha was 4 years ago....
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Also, since I'm making a wish list: DED sites that allow caps like C5/C6 wormholes do. That would be amazing. We could even have DED capital mods. It would mean that people would use them more, meaning more of them would die (either from being terrible at PvE or being terrible at not getting caught PvE'ing)
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EvE IsDying, EvE IsReal, EvE Sapships in Syrup...
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Have you looked at the stats? Eve is growing in china on their server not the rest of the world. Also CCP will not release the whole pie and tell us how many in the current growth are alt acct's
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More manufacturing slots in Outposts? We can only hope.
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death to local channel, death to unbalanced PVE that kills small scale warfare*shakes fist
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Eve another CFC/HBC bot down
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I'll settle for a return to POS warfare and moongoo going the way of the dodo..But we are all different :P
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Another exploration revamp? Well maybe if they add interesting things instead of a bunch of new-but-rehashed rat sites.
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I know, but you don't seem to know that EVE will be 10 in a few weeks, and that's what I was talking about. Seemed too obvious to say it.
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Alt or main accts, from a financial viewpoint, it's irrelevant.If CCP could choose, I bet it'd rather have 50'000 customers having 10 alts each, than 500'000 different players to satisfy at once...
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Well, but without Local PvE in 00 would completly die. Why risk something over the top when you can do it in High-Sec
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If you look at the Odyssey release page @ http://www.eveonline.com/odyss... you can see a destroyed Amarr Apocalypse. And if I remember my lore correct the Jovians wiped out an Amarr fleet that tried to invade their space.Opening Jove Space?
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Insert joke about CCP being lost for 20 years.
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Eve OnWeed - best expansion yet.
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Wormholes do it fine...Its called directional scanner and being aligned...
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Eve: Bittervet
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Well, now that you mention it.. At first I thought it was stupid, but.. the lore is hinting at the Jove being extinct or having left behind their space for some odd reason.Jove space could be something like a mix between wormhole space and known space, with a heavy emphasis on exploration and salvaging Jove technology that's been left behind.
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Actually its not, Its called collapsing your statics and connections then controlling them/recollapsing if one spawns. Learn2WHBetter
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Didnt Want that - EVE - Anyway
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As unlikely as that is, it would be pretty reinvigorating for the game if implemented correctly
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A "sop to the carebear crowd" would be fine, who should they provide content for the pvp group that stages fights where no sov. is at risk? Please add something to highsec until 0.0 wakes up.
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"Hitler did nothing wrong", EVE's 25th free expansion will be released on ...
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That just doesn't even make sense.
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Hey man, Apocrypha was sweet. I'm all for more along those lines.
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How about an expansion taking inspiration from the Iliad?"This is the story of the wrath of The_Mittani..."But no, that wouldn't work: the proper correspondence is The_Mittani<->Agamemnon, not The_Mittani<->Achilles.Besides which, we might end up with an expansion that causes a ten-year-long Sov-grind.
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They also make several times more than a nullsec ratter. and you can't be hotdroped. Risk vs reward first, then no local.
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They already mentioned they wanted PvE to be more like PvP a long time ago. I think it was fozzie who said it.
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Do I smell ring mining on the horizon?
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EVE Online - Dickbutt
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Is that a Caldari Cobra Mk III in the Odyssey released art or am I going crazy? O_o
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Pics with info from PAX East: http://imgur.com/a/c3oYb
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"...they wanted PvP to be more like PvE..."I am hoping you mean PvE to be more like PvP...
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It's the new Nemesis. Haven't played in a while?
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Sadly, my first thought was actually "EVE: Rise of the Sperglords"...
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And having a couple of guys doing nothing but d-scan mashing in cloakies to provide CAP while the miners/gas harvesters go to work...
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EVE- The Buttfish Chronicles-
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FFS, I need to actually read what I write.
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"Will the risk of nullsec finally be balanced?"You're right, they should cut null sec income to below high sec. At least in high sec you can't use local to tell who's trying to kill you, and you don't have advanced knowledge from 7 jumps out.
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tyvm
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They've been saying this since long before Fozzie was even working at CCP.
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sov-mechanics anyone?
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lol because its that easy to find a toon that's logged off or cloaked in your wh? and ofc you cant pod in nullsec???ofc the well prepared don't get caught but that's true in everything, you just need to look on evekill to see wh's are not safe, there are capitals caught ratting everyday and alliances that make a living farming people that run themIn nullsec you have cyno jammers and stations anybody hostile cant dock in, also leave a scout at the only gate of your dead end ratting system or at the start of your closed off pipe your ratting in and you have no reason to get caught, ofc the well prepared hunter will get kills but again this is how it should be.Local as a form of intelligence is well op both for the hunter and the hunted, although i agree the isk should be better for nullsec i disagree that local should be kept, if i had my choice local would be abolished from all system's, but the outcry from jita scammer's would be to much to bare :)
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The problem with 0 sec ratting is that is doesn't scales with inflation the rewards stay the same when everything gest more expensive....
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Have been hearing about EVE dying like for the last 5-6 years .. Get out get some fresh RL air :-)
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I think CCP will keep most of the details for next month fanfest. There we shall learn.
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inflation baby, its a fucker
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Indeed, trying to scare or actively starve people out of highsec will never work, but there also need to be incentive to move out and hopefully an incremental incentive where what's around the corner is at least a little bit exciting yet comes with some additional risk. The problem with things like Highsec incursion and FW bunkering is that they generate alot of profit with very low risk. The core idea of both systems is not wrong, but the mechanics should be tweaked.I'll likely get some angry downvotes for saying this, but the entire FW-project (despite me liking it's intentions) is just ripe with issues of lowering the barrier of entry to the point where it's bordering on pointless. I realize CCP wanted to make it appealing to both young players and casual or risk-averse players equally, but it's just so risk-reward skewered that it's prone to exploit after exploit. We have seen the value of some organized interventions (from FW-born corps and alliances rising up, to alt-projects and smaller alliances going for r&r within the FW microcosm) and how incredibly much they impact that themeworld. The system is yet to be gamed by some truely influential entity that could play all sides and match the full brunt of the entire opposing militia etc.Wormholes are not the same but suffer some of the same issues. I like the intention of wormholes too (experimenting with mass-limiters etc.) but what i have always disliked with it, and what i consider have been proven by the likes of RnK: is that the WH-system primarily limit casual interaction not scaled interaction. So in the pretext of "the system is there to ensure that no huge entity just casually walzes in and ruins the smaller entities" the focus is on "casually walz in" not on "huge entity" if you get what i mean. When RnK moved in they had a seemingly notable impact on the WH-themeworld and that also say alot about how enclosed a system it actually is. Not that it's PvE should be shit due to that, but it says something about the problem with WH overall and it's another aspect of why you can't compare it to the open sandbox (or why the difficulty of the PvE content can't be looked at alone, which i'm sure Searsy agrees on, i'm just expanding on the comment here).Overall, some dude on some other website already summed this whole newsitem very well when he said that "they realeased just enough to get us excited, but also just enough to make us scared they could possibly fuck all of it up" :). Right now you can read almost anything into the general topics. The new exploration stuff could be anything from new ways to filter information in the sandbox to new low-interactive prober-content and the economy redistribution could be anything from Farms and Fields to just adding other-faction Incursions and switching places on some Tech and Neo that will literally do nothing to current state of affairs :P.It would be very nice to see the CSM (or CCP in Fozzie-style) revealing HOW they hope to acheive these things and take in some feedback. Preferrably early enough in the process to let the feedback have an impact. We have all this talk about CSM stakeholder status, but there's still very little communication and feedback on a broad front. It makes the CSM more of a lobby than a communication-tool. The downside of having huge revelations at Fanfest is that they only have a couple of months to finish the product then. I've never understood why CCP have turned into such a secretive and media-ploy oriented company. They should take a note of Fozzie's pages and realize that his forum-interaction is what CCP used to stand for, that's the CCP that were well known, and well liked, for engaging with their playerbase.Anyway, just some immidiate reactions and ramble, take it for what it is ...
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Miners don't have to deal with it....
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Well, but the problem is that a system can only support up to 4 people ratting at a time and there aren't that many deadend systems...
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Funny, and how would you know that TQs population is not changing if CCP won't release the whole pie.. and the number of active players on TQ is there for the taking to plot all the fancy charts that you want. I know it's not account subscriptions, but they should be similar.
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People will remain risk adverse, whether you make 0.0 more appealing or not.The reason why we manage in WH just fine is because we accept the risks and deal with them. It's the exact opposite why nullbears want local gone, because they refuse to accept the risks and want the game to change rather than having to deal with it - and thus run back to hisec.So yeah, it will never change.
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lol miners buy ships too :) but maybe thats a good reward for doing the most tedious job in eve.
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That is a pretty interesting note Searsy,Local is very different in Low and Null depending not on local itself or that someone is in local, but more so who is in local and what they do. To me, Lowsec local in regard to the play between PvE-PvP, PvP-PvE and PvP-PvP is quite ideal. What differs the most is that there is so much neutral traffic in Lowsec that you can't really treat local as an alarm to go and dock, because you would need to dock all the time.I have no clever idea of how to make it so in Nullsec (aside from removing blues, which i posted about on the EVE forums last year, and got angry Goons on my back :)), but that is a result i would love to see from any redesign of local itself.This is especially interesting with belts largely being replaced by anoms. It's the same thing there, isolated it's actually a good thing since you scan and probe anoms. It's just that with local as it is now anoms are just a tad too safe because it requires so many actions to catch a player in an anom to the information provided by local. It's the same thing there, it's reminiscent of Lowsec missions, which works there due to local - while being treated as an intel tool, is not treated as a profit alarm (as that would be unprofitable).The ideal of course would be getting more traffic into Nullsec, which would surely be a win-win that could spiral positively; but the incentives need to be there somehow because now it's rotating in the opposite direction with low neutral traffic and few incentives to go there and poke around.It's worth thinking about anyway, a little different perspective on things that doesn't take such a hard stance and exempt local from any and all possibilities.
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The Amarr never made it into the regions that are nowadaws under Jove control. Their battefleet was samshed in the system of Vak'Atioth. The system is nowadays called Atioth and is an entry system in Geminate, connecting it to the great wildlands.
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I was hashing this out with a friend of mine over lunch and these are a few points we thought eve needs:- Walking around in stations. No, not what you think. Think about the DUST514 teaser video, my thoughts are of archeology and salvage. You have stations in sanctums/havens or sometimes in smaller rat holes. Once you kill the red crosses, why should you be done? (Killing stations in past expansions yielded ammo, passengers, or faction items. (on rare occasions))- Meeting spots for groups/corps/alliances/coalitions. it kind of pairs in for the above idea, as a meeting/boardroom style, or theater/amphitheater style.- "Extended Universe" (books) or "Canon" (lore) live events. By that i'm talking about the un-godly unbelievable things that happen from time to time in books or lore. Anything from a Caldari Titan CRASHING into a station (yes, crashing. With a C), to Minmatar Tribal Elders killing Concord comms effectively turning off the danger of fighting in Highsec (if this were a True Sandbox, you wouldn't have Concord, it would be 2 universes: Carebear or Nullsec), and more.
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In case the above wasn't crystal-clear, what i guess i was trying to say is that it's not local itself that is necessarily the problem, but the combination of local + the coloring system or any other situation where local doesn't just hail traffic, but specificly singles out threats.If local just presented traffic (names without other immidiate information) and finding out more about the traffic would require actions then having local is not unexceptively bad. This also pertains to overview and brackets. Instead of removing or delaying local, you could remove or delay the color-coding from certain aspects in the game or look over the filtering options and make them less powerful, something that seeds a little chaos in the information, especially when there's alot of information to sift through ... because the combination of all those things is really what provides the "perfect intel" we wish to step away from. That combination is what singles out any lone threat in a sea of blues.
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eve have exploration? :P
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Do some stocks in china, where ccp has to file the game thru 1 media company, that company lists in annual reports what games grew and by how much. Also if you look at the average player amount per day for Tq it is a slow upturn but not what they are saying it is. 300k new accts would be noticeable on the start page not the usual 40k-47k
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It was as you described. Then someone wrote a tool to replace all of your locally cached portraits with an image linked with your standing towards their corp/alliance. Shortly thereafter CCP added standings icons rather than fight a losing battle."Those who cannot remember the past are condemned to repeat it."http://en.wikiquote.org/wiki/G...
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EVE Online: 10.058 EVE Online's newest expansion brings to you an astounding number of 10.058 fixes, changes and additions to this magnificently bloated and dated game. "We just wanted to see this game revitalized, so we put some guy on *energy drinks* for one night and he came up with all of this while we re-hired Diagoras just to keep a *very detailed account of how much cool stuff* was he able to make, sadly we *couldn't contain* him until he reached that number and all changes were made on *CSM related stuff*".... Some time after release: "We're rolling back 10.058, all of it went haywire and the hamsters *got drunk* spewing wild *profanity* at random players through the interface, also we're throwing this guy *under the bus* and improving the system for better allocation of *efforts* next time"=D
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>>Local as a form of intelligence is well op both for the hunter and the huntedSo it's balanced. Good, I'm glad we agree.Now get the fuck out of here you retarded autistic abortion of a human being.
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Eve RandomGoT-Spoiler
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First off Using local as a intel tool is DUMB. with that said removing local is not the solution. First CCP should build up some other intel tool something where my Dscan can be published. As a fellow game designer this is how i would have done it. * create a overlay on top of alliances called Coalition (to allow to share intel between friendly entities) * create a intel tool that dscan automaticly post to (with settings none,fleet, corp, alliance, coalition as setting. all data collected is timestamed so you can see how long ago something happend. *) Create a pos module that blinks in each system every 30s and reports all activity to the tool. (neutral enemy ships etc) the module must be outside of shields and have very low hp so its "Attackable to deny intel. *) * the intel tool should be integrated in to the ingame map so you on the map can see enemy hotspots. *) a pos module that scan in to the adjent system every minute and report the intel to the tool can only see numbers tho. *) a pos module that can probe out cloked players in space. every 5min the pos will try to probe you down if you warp around it will fail but if your afk cloaked for very long in a deep deep safe it will eventualy find you.this will add to the "NOONE is safe cloaked in a enemy system afk"then once thats done. make you be visible in local only when you write there.
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Risk?I have lost 0 ratting ships in nullsec as long as you do the following you should be safe.1# always have local visible2# once a neutral / enemy enter align/warp to your safe pos.3# NEVER under any circumstances break rule 1 and 2 and you should be fine.warping to station or gate or failure to safe up when enemy entering your system is when you lose a ship.
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Hoenstly There is a HUGE diferent bewteen ratting /Anom in nullsec compared to doing them in a WH .... the risk of hotdrops is one. Awoxer lighting a cyno and bringing death to blue entites. i my self have the habit in 0.0 to always check who is in local blue or not and check there corp history if they are new to a new corp i align safepos and start to dscan just to be safe.the difference between WH and null is WH is a like a submarine you play hide and seek while in Null its like a surface battle. with airdrops (hotdrops) jumpbridges that allow you to get around enemy roams etc. battle on gates etc.its a huge diference to WH where you can fight on holes but with the hole timer you can force a enemy to fight you and hide more easily.
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Sounds like an even more powerful effort free intel gathering setup. No.
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Local isn't broken, and if you don't like it get in a wormhole. Seriously, go look at any null alliance killboard and it is painted red with ratters. Ratter ganking doesn't need a huge buff, it is hard enough to make isk in null. As it stands now if you are dilligent and smart you have a good chance to survice, and if you are stupid or lazy you will die in a fire. Working as intended.
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Suprised your journalism didn't catch the "all corners" and "7,929" systems, which would have to include Jove space... just sayin...
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unless they did miracles to POS mechanics, this expansion is bound to fail. i could name about a dozen things from the top of my head that need more dev attention than exploration does.

The next Eve expansion, dubbed Odyssey, has been announced for a June 4th release date. Right now we have very little to go on about the expansion, save the following blurbs on the CCP website, summarized below:

  • Discovery Scanner/Exploration Revamp
  • Hisec to Nullsec PvE Rebalance (scope unknown)
  • Little Things, POS Edition
  • More Ship Rebalancing
  • More Live Events

There are precious few specifics on offer for the announcement, which is a shame. What we can see initially looks like an Exploration-based PvE expansion, with more of the continued ship revamps and tweaks that have been happening for the last several expansions in the background. 

I was hoping for something a little more exciting in the initial announcement, but perhaps devblogs coming out will spice it up a little. Exploration certainly does need a revamp, but I'm not sure it's enough of an 'anchor' for an entire expansion.

That said, those of us on the PvP side of the aisle shouldn't necessarily blow off a true PvE expansion, if that's what Odyssey is - Eve's PvE is garbage and desperately needs fixing, so if CCP can actually make Exploration into a viscerally fun process, it's a major step up for a game which has no fun PvE at all.

Ultimately, the biggest question on our readers minds will be what exactly does 'changing the spacescape' with regards to nullsec/hisec mean? Will the risk of nullsec finally be balanced to offer high rewards, or will hisec be given ever-more profit for their safety's sake in a sop to the carebear crowd? 

So, reading the same tea leaves that I am, what do you think the core of Odyssey will be?

Update: CCP Explorer tweeted at me: "@TheMittani "'anchor' for an entire expansion": Think of it more as a theme, Apocrypha-style (but keep in mind it had all dev teams at CCP)."

Goonswarm Federation CEO, Space Tyrant. Likes yoga, Alaskan Malamutes, bacon, and delegation.