New Elite: Dangerous Details Emerge

The Kickstarter page for Elite: Dangerous took off with a massive day one bump, likely thanks to an interview with the BBC. However, pledges slowed down, as not much other media about the game has surfaced. Father of the open-world space sim David Braben seems to have taken the hint. More information about the game (and indeed, solid assets) has been released to the public since the crowdfunding campaign for Elite: Dangerous began on the 5th of November.

Elite: Dangerous definitely looks a lot rougher around the edges than Star Citizen, despite both games being very early in development. That shortcoming is recognised by Braben's studio Frontier Developments, and the content is no less interesting for the placeholder visuals.

The first video, posted just over a few weeks ago, gives a quick outline of multiplayer mechanics. Some of the details released will sound familiar to Star Citizen fans; Dangerous promises to let gamers select which players (usually friends) they wish to appear in their instances. This is to help players "choose the ruleset of the game they want to play".

Braben expresses some concern about players in high-powered ships griefing, but bounties and NPC police are mentioned as ways to self-balance that sort of behaviour. With the release of EVE's Retribution expansion, I'm sure plenty of gamers have bounties on their mind, if not on their heads.

After those tidbits, Braben's vision diverges quite significantly from Star Citizen. If development goes according to plan, the missions offered in Dangerous will allow for some pretty big changes in the game world. The example given was of a system suffering from famine, allowing players to profit from the disaster, give charitably, or work with a neighbouring NPC power to blockade and eventually annex the system. Wars over player-discovered resources are mentioned, but player-held territory has not been mentioned at this time.

Finally, Tuesday's developer video gives a brief and placeholder-laden look at player roles in the game. Braben says he aims to make all roles from mining to piracy equally viable and profitable. The video has been embedded below, and the other developer diaries can be found through Frontier Development's YouTube channel.

Elite: Dangerous has currently raised over £720,000 in pledges of a £1.25 million goal. Its crowdfunding campaign has 23 days until completion at the time of writing, with a projected release date of early 2014.


I'm a games writer from New Zealand.