MWO: April 15th Patch Adds Cash-For-C-Bills Bundles

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"fleece new players who aren't already aware of the value of existing options." Nice definition of F2P games xDBut the author is either stupid or strongly biased.While these CBills Bundles have an too high price tag they are nice for players with too much money and not enough time. Because even with buying a HeroMech to get its C-Bill Bonus you still have to play :-P
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"bill bundles are still a worse deal than purchasing champion Jenners and simply selling them for their c-bill value, which earns 3409 c-bills per MC.".
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After we take down Harry Reid we should go after PGI next.
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PGI continue to prove that the bottom of the barrel is just an abstract concept and you can always go lower.
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Yup, I was disappointed when I had learnt PGI was developing this game, I told people PGI sucked, no one wanted to believe.
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I think this should become a regular attraction to the TMC staff (site derp). Just let him handle any articles of -insert latest dev screw up here- and then we get to laugh everytime we see his name.
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Is there any F2P / P2W game out there that's not completely garbage? The only thing I have fun with even a little bit is APB:R. By definition of the genre you don't put your development efforts up front to sell a product; you develop the bare minimum then make it on the back end. Which generally means a poor product.
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They also released a new Thunderbolt. Always double check your facts before you publish something.
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I am normally a pretty cheerful guy!
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it seems "make a free game that's grindy as hell, then charge customers the contents of their bank account to skip the grind" is the new way of making money. i dislike it.
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No, they didn't. There's one in the game files but currently no way to get it.
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Sorry, you're absolutely correct. The irony!
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The thing that kills me about MWO is the core system isn't bad or they would have crashed and burned ages ago with it. They're just constantly doing their best to suck as much money as possible out of it without consideration for traditional business practices like building a subscriber base.
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This is a lie.
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shut up fil
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Marvel Heroes is fun. Warhammer Quest on the phone is the whole base game for free, with expansions for real $.
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And have it all be under the motto "All hope abandon, ye who enter here".
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Redundant acronym is redundant redundant.
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Anyway, I love how they basically forgot about how buying mechs with MC and selling them again grants you more C-Bills / MC than the bundle with the best ratio...It's like voluntarily crashing a new car into a brick wall, then going back to the salesman for seconds.
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Either PGI needs to get someone with experience in economics on staff to help them fix the game economy, or they already have someone with economics experience on staff who is trying to extract as much money as possible from the player base before they all quit.
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Who says they forgot? Maybe this is a stupid tax to get the unwise (who are already at least partially in that category for buying MC in the first place) to part with their money a little quicker and for even less value.They increased the speed you earn XP at the same time they nerfed CBill earnings, so now the grind to afford the next mech is even more painful because you're maxed on XP for a chassis long before you can buy the next and that extra XP feels wasted. What better way to alleviate that pain than to buy some CBills from the shop?
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Oh stop being so melodramatic everyone. It doesn't affect you in any way. Oh by the way, did you see they're giving out a free Thunderbolt and mech bay this weekend? No, you probably didn't, because you're too busy being a bunch of whiners, complaining about literally nothing
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Absolute lies.
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Pretty sure they hit that phase in 2013.
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If your side dies you should get nothing.
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No, I hadn't, because it hadn't been announced yet.
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They JUST announced it. So of course we didn't.Fucking moron.
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I think they started with that phase in mind.
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I'm starting to think the barrel is a loop in PGI's case
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Exactly, I still have a lot of fun playing this game, the core mechanics are good, and recently the balance has been the best it's been for a while. But still PGI find a way to piss me off every update.
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I would seriously recommend path of exile, LoL seems to be doing pretty well as well.
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http://mwomercs.com/forums/top...Buying most mechs on a 30% or more sale, and then selling said mech gives more MC to C-Bills then the bundles.
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An mwo update without the hindenstalker image just feels wrong.
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Dota2, Path of Exile. Warframe is pretty grind-tastic but it works as well.
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It's good that Eve is different... oh, wait...
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What gave that away? Was it the $240 clan mech bundle (twice the value of the largest founders pack) or the $500 gold skin clan mechs?
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Hawken was always a nice change of pace to MWO if you like faster, more twitch-like gameplay.

PGI released their biweekly patch for Mechwarrior Online on Wednesday. Three of the four Phoenix mechs, the Locust, Shadow Hawk, and Battlemaster, each got two new variants with slightly different loadout options. Autocannons were nerfed in a baffling but likely meaningless way, as most of the nerfs landed on the little-used Autocannon/2. These changes were largely inconsequential, and came as no surprise to anyone.

What was a surprise was a new option in the store: C-Bill Bundles. Players can now buy one of three different bundles of c-bills (the currency earned by playing the game) for MC (the currency only available for purchase with real money). For 800 MC (approx. $4 USD), players can buy 1.1m c-bills in the small bundle, which is not enough buy any but the very cheapest mechs and not enough to fully equip one already-purchased mech. For 1600 MC (approx. $8 USD), the medium bundle has 2.4m c-bills, enough to cover most of the cost of outfitting most already-purchased mechs that do not need an XL engine. The Large bundle for 4000 MC (approx. $20 USD) has 6.5m c-bills, enough to outfit an already-bought assault mech, or a lighter mech that does need an XL engine.

These bundles aren't a very good deal, even by the standards of other options for spending MC in MWO. These bundles give players 1375, 1500, or 1625 c-bills per MC, respectively. This is a poor deal compared to buying stock mechs directly with MC, where mechs cost approximately one MC for every 2500 c-bills, let alone compared to buying hero mechs, which not only come with a usable mech, but a permanent earning boost while playing that mech. For players who simply want raw c-bills right this second, c-bill bundles are still a worse deal than purchasing champion Jenners and simply selling them for their c-bill value, which earns 3409 c-bills per MC.

The timing of this surprise addition could not be worse. Over the last several months, c-bill earnings from gameplay have slowly decreased. Player earnings have been directly nerfed by about 15%, ostensibly to offset increased earnings from 12v12 matches. However, 12v12 matches themselves decreased earnings for many players, as matches take longer and mechs die faster. Other gameplay features, such as pre-match ready screens and automated base defenses, result in more downtime and longer matches, again without any corresponding increase in earnings. Several upcoming features, including the "launch module", will add even more downtime, reducing earnings further. Players have been harshly critical of this "Paulconomy" recently. Even the appearance of nerfing c-bill earnings then monetizing the lack of c-bills is unseemly, even if it is unintentional.

This is an unwelcome addition to an already-troubled game. There already existed more efficient, if obscure, options to convert real money into usable in-game currency. The timing is unfortunate, as well, as these bundles come on the heels of direct and indirect nerfs to player earnings. Between the recently-added earning difficulties and the non-obvious poor value, these c-bill bundles simply serve to fleece new players who aren't already aware of the value of existing options.

I'd like to thank my parents, Ayn Rand and Jesus.