Previous Year Recap
During the 2014 Fanfest Keynote, CCP Seagull started off with a quick recap of major events in New Eden over the past year. She highlighted:
- The battle of 6VDT, still the largest battle in Eve to date
- 64 alliances participating in the alliance tournament, which Pandemic Legion won.
- Players raised almost $200,000 for the Icelandic Red Cross to help with Typhoon Haiyan in the Philippines.
- Rubicon shipped in November, adding a number of features to the game with this expansion
- Battle of B-R5RB: CCP make a short documentary video to recap this event which they played.
In closing this summary, CCP Seagull announced that, as thanks to the players on the birthday of EVE, CCP will be giving each player 3 new Gecko drones, which is a Guristas Heavy Drone.
Moving on from the past year, CCP Seagull announced that starting with the upcoming summer release, CCP will be moving away from two expansions per year to 10 smaller releases per year. Instead of bundling all of their work into two releases, there will now be regular updates which will allow CCP to release new projects as they are ready throughout the year. These new shorter updates will be named for Greek Titans, starting with Kronos, Crius, Hyperion, Oceanus, Phoebe, Rhea, Tethys, Theia, and Themis. For small and medium projects, this will allow CCP to ship when ready instead of holding off on releases until the major summer or winter release. Similarly, for large projects this new method will allow CCP to work for as long as needed without rushing to meet 6 month deadlines. The hope is that this will allow CCP to be more flexible and more ambitious when taking on bigger projects.
Next, CCP Scarpia took the stage and gave a brief overview of the design philosophy underlying CCP's decisions. He wants players to be able to build and operate any structure in the game. He also wants every structure and asset in the game to be destructible. Furthermore, he believes nothing should be permanent. He stated that the focus of the upcoming summer release was therefore at its heart about this sandbox philosophy.
After this, CCP Nullarbor took the stage and gave an overview of the new industry changes of which no new was revealed that hadn't been previously revealed in the previous dev blogs: Reprocess All The Things!, Building Better Worlds, Industry UI, Researching the Future, The Price of Change, and Team Up: Industry Work Teams. Nullarbor stated that the guiding principles of this release are:
- Validate that every feature has meaning,
- Ensure ample risk vs reward,
- Make Industry easy to understand, discoverable, and accessible.
These industry changes should be on Singularity within a few weeks for players to begin to test. CCP Scarpia proudly stated that over 10,000 lines of code had been written to comprise the changes.
New Ships and Ship Changes
Next on stage CCP Scarpia introduced CCP Rise and CCP Fozzie which wasted no time in recaping the previously announced changes to Mining Barges and Exhumers. These changes were outlined to:
- Have three strong roles
- Give players freedom of choice
- Further push their roles apart
- Increase self defense capabilities
Moving on, they next covered Freighters and Jump Freighters which will be rebalanced in Kronos. These ships will:
- Be rebalanced in Kronos
- Allow for greater player customization
- Ability to add rigs (Cargo, Speed, Hull/Armor)
Next up were Transports and Blockade Runners which will have expanded flexibility:
- 2nd high power slot for all blockade runners
- Strengthening of Deep Space Transports giving them more cargo, defenses and more. CCP Rise stated there would be an upcoming Dev Blog about these changes.
After this, the new industrial ship, the Prospect was unveiled.
- Tech 2 Expedition Frigate
- Ability to fit a Covert Ops Cloaking Device
- Enhanced mining capability
- Increased cargo hold
- Double sized ore bay compared to the Venture
There will be a Dev Blog out shortly after the Keynote to go over this ship in detail. In addition to this new mining ship, better ore types will be added to Low Security space to encourage players to venture into more dangerious territory for mining.
Next up, the previously announced Drone Changes were summarized revealing no new information beyond what was already available on the subject. This was followed by a discussion of the pirate faction changes, and the reveal of the new Mordus Legion ships.
Very little information about these new ships was revealed other than:
- Fast and versatile skirmishers
- Missile specialists
- Slightly slower than Angels
- Extended-range Warp Disruption
The ship names are the Garmur (Frigate):
The Orthrus (Cruiser):
And the Barghest (Battleship):
Next they revealed an updated model for the Crow/Raptor/Condor:
One notable feature of the new Moa is the wings fold in when in warp and expand when out of warp as seen on the right.
Finally, the Typhoon redesign:
Shortly after CCP Rise and Fozzie left the stage, Scarpia returned to wrap up with a few more new features coming:
- Faction stations have been re-textured
- New sound customizations (which should make multi-boxers happy)
- 12 new ship skins are coming
- Contextual information from in-game tooltips (this looked very useful)
- New station sounds & booster sounds
- New warp-in and warp-out visual effects.
A video was shown of the new warp-in and warp-out effects which give a sonic boom-like sound and visual appearance (but in space!)
CCP Veritas came on stage for a few minutes to talk about the Dogma engine and the concept of thin clients that are better allowing CCP to test for stress situation which improve client and server performance. Few concrete details were given but Veritas assured the audience that further development of these tools allow him and his team to improve performance for players.
To wrap up the keynote, CCP Seagull spoke briefly about future plans to customize player ships giving a brief demo of a hull painting tool they've been working on. She shared CCP's wish to have the same ambition as players have seen with the new industry changes be put toward future plans of allowing players to change Starbases and Stations, along with other buildable structures. They want to enhance what players can build in the game, but in order to do this, they first had to tackle the outdated industry functionality. Now that these changes are done, CCP has a platform to build on for the upcoming year's updates.
Though the stream at this point went dark due to technical issues, TMC reporters on the ground assure us that nothing of substance was discussed, and the event ended without any more major EVE-related news being shared.