Fanfest: Developments in Art

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been advocating for mini-game type features that immerse players for YEARS. FINALLY. glad to see it. hope to see the concept pop up in more places.
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I support that new UI wholeheartedly.
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CCP will probably be using this as a tester. If it is well supported by the player base then I'm guessing will be rolled out to other areas.
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Mining. Say good-bye to the not-looking-at-the-screen way to make money.
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the first minigame was Planet Interactios as it was introduced as massive klickfest and scrapped then
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Now if only this "Mini Game" gets added to Mining. All those AFK "players" will deliver delicious tears.
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Good guess on Terran origin of that ship, as we see from the video they just released.
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watch the trailer, it looks exactly like the terran ships there,https://www.youtube.com/watch?...
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Yeah some fist punching occurred when I saw it
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Yeah the article was written prior to that, pleased to see I was right.
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Wow. Odyssey is going to be the weakest pile of crap of an expansion we've had in a long time.
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There is a much loathed and ridiculed article on FTL travel in the EvE universe, which does in fact state that stargates only function in binary systems.More or less everybody pretends this article was never written.
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This ship looks like some new T3 exploration cruiser...
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This ship also appeared in a video, and was there used by earthlings moving through the original eve gate. I guess this would fit with te team of exploration, where tehse ancient ships hidden in space might contain new items?
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I'd love a minigame on my mining alt. It would really liven up the generally boring experience of mining.
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You sir, are an idiot! Because libraries!
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While not completely outside the realm of possibility, I think this would be a stretch as there was a period of roughly 13,000 years between the Eve gate collapse and the rise of the Caldari
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It would be acceptable, only if mining then produced a significantly higher yield. I can rat with a minimal keyboard presence for 149mill/h. If mining will require more attention then that, then it should have higher rewards.It should also scale for accounts, if someone used to multibox 9-15 miners, how do they make that up if each miner now required special attention? There is a lot to take into account for mining, because it appeals to a lot of people because of the lack of an in game presence.As for the tears dks mentioned, he would b the one shedding them as the grand majority of mining died off until a single account mining becomes reasonably profitable to pay attention to.
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One possibility with minigames would be add a scale, the better you do it or something and the yield increases. When playing with multiple accounts you could link these games into a different game which focuses on "leading a mining op." This way mining would be more rewarding if you pressed those keys. You would still be able to multibox, each account would yield a little less then for those playing with one account (10% less?) If you had the manpower you could have each miner do the minigame and have a FC to do the "Lead the op game" to increase yield. This would give those that hang togheter and do stuff more rewards then those sitting alone out in space.

Some of the biggest changes coming to EVE online in terms of art were announced at the keynote, including a revamp of stargates and changes to the UI. However, the art panel went into greater detail, as well as detailing some of the art team's plans for the future of EVE.

The first reveal were concepts of a Crucifier redesign. It was stated that as the Crucifier is not one of the most iconic ships, CCP felt free to redesign it completely. This they have certainly done; the new design is more compact, looks blockier and more aggressive, and is also now symmetrical. Of interest to non-Amarr pilots was the demonstration of a short animation in which plates on the ships extended out and then retracted back in again. This will not be a part of the model when it is first released, but apparently new designs will often feature parts that are designed around animations to be added at an unspecified point in the future.

A new ship asset was teased. The well-informed will recognise it as a complete version of the destroyed ship featuring in the archaeology portion of the keynote.

CCP did not confirm if it would be flyable, and it could simply be that they have put a lot of effort into an archaeology element. However, there are reasons to suspect this might be the tip of something bigger. CCP also showed off well-developed concept art of the ship when it was brand new, so clearly a fair bit of work has been put into this design compared with the average anomaly background asset. Numerous suggestions have been made as to what the ship might represent. The design, which isn't immediately linkable to any race or faction, combined with the age of the ship and Odyssey's emphasis on exploration makes me put my money on a derelict Terran ship, but that is pure speculation at this point. A new structure was also shown for hacking sites featuring a large number of animated parts.

Star gates were revisited with all races except the Gallente's new effects being shown; the glow within the gates will match the faction's dominant colour. The transition effect received loud cheers from an audience apparently still unsatiated by the keynote reveal. In the Q&A at the end of the presentation, it emerged that CCP intends to extend these transition effects to titans and jump bridges as part of a move to eliminate transition screens. Undocking, however, was specifically pointed to as something which would still be handled by a fade to black. Vague plans to develop hangers so that multiple ships could be viewed simultaneously were revealed to cries of "do it!" and it was suggested that undocking animations could be a part of this.

For those more interested in function than shiny graphics, the UI presentation had something to offer. Concepts for the new radial menus that are being added were shown, and a move towards a more organic, modern UI was discussed. Mocked-up concepts for UIs that changed based on situation, including combat, fleet commander and industry UIs, received loud cheers and more cries of "do it!" These, however, appear to still be on the drawing board.

The new hacking minigame graphics were shown, and while some have already derided it as a "Facebook game" its inclusion fits with CCP's ethos of making activities require player input beyond the pressing of a button.

Announcements were made regarding the direction lighting will be taken in the future. Stars were singled out as a particular focus. The distance to a system's star will play a more significant role in the level of illumination of both player ships and other assets, with the fringes of systems becoming truly dark and ships glowing when warped to a star. Binary star systems were also labelled as a desire and the colour of stars should eventually have a greater effect on the colouration of your ship in space. Explosions and possibly also weapons fire were pointed to as things that could change ship lighting effects in future. CCP also recognised complaints about certain ships currently being too dark, but said they wanted finish revamping the lighting system before addressing this.

Missing was an image of the redone Apocalypse, which appeared only as a silhouette, a strange choice considering its appearance in the keynote the day before. One member of the audience queried the panel on why female characters give the appearance of wearing high heels even when wearing flats ,and therefore appear to "hover." A strange response about female characters needing to reach as high as males, and how it was not the art teams decision was mumbled in reply. Finally, the existence of ship textures at much higher resolution was discussed. The Art team indicated they would like to release their original textures as a download for community members with particularly powerful computers to improve the appearance of their ships. These textures were said to be four times the size of the existing ones, and fears of CCP's higher ups over breaking subscribers' computers was given as the reason for them not having been made available. The art team encouraged the community to petition CCP for their release.

(No longer!) Perpetually broke pilot for Fidelas Constans. Send me an ingame mail if there's a book you think I should review.