EVE Valkyrie Hands On: New Eden's New Hope

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So I guess goons already have plans to take over this too.
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And you'll experience all this with Starbuck telling you that you handle your fighter like a brick.
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You can launch missiles behind you. You just need to look at them to lock on etc. to do so, which is a risk unto itself. Mostly because you'll fall out of a chair if you're not careful.
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That's not the minimum requirements for Wolfenstein that's the recommended to get next gen experience (which probalby means everything maxed) @ 60 fps. I would assume that's also 1080p.If anything I would say that Intel probably threw some coin into Bethesda wallet to say the game requires in i7. This becomes obvious when you look at the GPU they are recommending.Then there's the issue that some of the i7 laptop chips are pretty terrible (dual core 1.8g isn't quite cutting edge tech).
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When is the last time CCP got anything right on the 1st, 2nd, 8th go?
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i just hope at some point within the next 10 years or so there is a VR version of actual spaceships. while i find dogfighting moderately interesting, what i really want to do is to pilot battleships or even carriers in VR. i have no idea how this could be done though
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At least someone here gets what OR is going to do for Gaming.Total, complete and utter Revolution in PC Gaming.
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The enjoyment of complexity and the visceral are unified in Star Citizen, that is why everyone here, even the most moronic Trollord will be buying an OR and swallowing his troll pride and playing, and playing, and then playing some more.
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Not until they add a force feedback codpiece.
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Facebook has nothing on google. Google has so many finger in so many pies, it's like the octodaddy of datapimping. You should check out google domestica
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Google only has glasses you wear that cant literally scan your retinas and track your eye movements. They also dont take pictures of your room while on a VR conference call. Fuck everything about fellatiobook being integrated with OR.But yes, Google sucks.
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Imagine being able to VR into your battleship's bridge. You look around the massive room and you can see all your officers in their posts, and at the center of all the command seats is a large 3d hologram of your current grid. Special VR gloves that you would wear could transport your hands into the gameworld, which would enable you to give commands into your holo keyboard in front of you just like the real eve. You wouldn't even have to use the third person spaceship camera to do things such as targeting / navigation. You could see the entire thing as blips in the 3d display, and if advanced enough you could relay commands to your npc officers via voice (tho that could result in some hilarious misunderstandings since voice recognition is not perfect). Hell, you could even make it so that another player can act like your officer, but that's not needed in a game like eve where controls are not very complex. Anyway, your officers would relay ship details to you just like they would do in a real situation ( such as occasional shield/armor status, overheating module health, hostile targeting, incoming damage/ewar and the like ). It would be the definition of a spaceship nerd's orgasm !
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We dont know there wont be something done for this : there could be the lightbulb moment for curing or aiding in this, enough people suffer that im sure someones working on it ( I dont have motion sickness so im not personally working on it)
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CCP has charisma...errr well at least staying power
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What you say brings up an interesting question : If add's were specific enough would anyone mind as much : For example Starbucks wants an add in eve so they create a live event where Quafe was taken over by some rouge worker group called Starbucks and we kill them all : ships drop coffee (limited supply weak booster drug). And then that was It all back to normal a player event or some bad guys they can have spawn every once and a while and harass quafe shipments : Its advertising but not the same take. Any thoughts (dear god please don't start this in eve more asking about in general) ? If not liked downvote the #$@#$ outta me
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Except shitty Discuss doesn't show downvotes anymore, so people will still have to reply that you suck if they disagree in order to make it show.Really, removing numbers from downvotes was the worst design choice by Discuss ever.
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Or have it slow sov timers or eliminate them : Since dust was shot in the face... : Have the system your contesting or defending has an arena or a slots if you will for the Valkyrie Motherships and if none are present for Offence it provides a 50% timer reduction for defense it provides a 50% timer increase. If there is another ship present or if another ship enters the area combat takes place. The winner needs to hold the field long enough to clear the other ships once the team is out of clones/ships either the contested timer is reset (defense win) or the timers are completely dropped (offence win)
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O wow its the chat room equivalent of precipitation trophies
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"The future of New Eden and the hope of its expansion beyond that of being a niche MMO"uhm, sorry if i can't follow ... but, who exactly ever really wanted eve to leave the niche?i for one am totally fine playing a game where not just every retard from the internet is as well - better to be small and decent, than big and shit.other than that, nice propa article on behalf of ccp - how many weeks in advance have you written it?in the hopes they paid you welld
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.... Enders game command school with eve ships. yesyesyesyesyesyesyesyesyes
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TBH, given the lore of EvE. just having the Oculus as the camera drones would be pretty close to what they experience.The biggest problem would be forgetting where your hands are on the keyboard XD
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list of peripherals for valkyrie:Joystick - checkearphones - checksoda - checkmassive top-gun style visor helmet to go over it all and look awsome - checkspinning office chair XD - check
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So wait, Mr Mittani:You did actually play Valkyrie and you are taken by it. Not the kind of "I am the master of propaganda which is why i am doing advertisement" taken by it, but the actual "if the game stays like this, its gonna be awesome" taken by it?Just wanna make sureNot trusting CCP ATMStill i wanna get hyped for this.
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And there I thought Chris Roberts was going for the long haul. 2025 will be the year of Star Citizen (or at least it will finally be in beta).
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Idiots wont stay in eve for long and if they are they will ensure hilarity and tears and tahts basically our bread and butter, dont ever forget that.
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actually it isn't.our bread and butter is to play an awesome game with ppl who appreciate it. ppl who appreciate, love, and support it's depth and influence ccp to carry on that path.if this game get's flooded with idiots, and ccp starts depending on those (for continuous higher income) automatically they have to adapt with the so called down.dumbing of mechanics, which will attract more of them, and the spiral continuous ...
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the important question for me is: does oculus VR work with glasses?
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The hate, by and large, is for the constant stretch goal bullshit. They got the Kickstarter, way more than they asked for... and then started adding more and more to the "Todo" list. So what would have probably been a tight well planned game with a reasonable release window is now looking more and more like a a) a scam or b) a development cluster fuck.Another point of pain is the that somehow SC is "innovating" when really, they're just saying stuff they want to do and may in fact never be able to deliver. This shit is hard, no one doubts that, but the fanboys making it out like something has been accomplished and isn't just a possibility is the source of hatred form a lot of gamers who weren't suckered into backing (me personally).Another reason is the comparison to other games and companies... as if CCP or Blizzard are completely fail because they can't deliver something like SC, because obviously they don't have vision or skills. This, might be the largest source of hatred for the fans of SC... those who still want a good game, but want SC backers to take a damn chill pill. CCP has had about the same amount of time, and they seem to have used it better, while also carrying Eve and Dust forward in measurable ways.If it's a good game on release, I'll buy/subscribe/what ever... but until we've got at least a couple hours worth of Beta footage of the whole of a game, anyone claiming it's guna change anything or be awesome is just doing public mental masturbation.*Not that masturbation is discouraged, but keep it in private or with friends.
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If anything, look how much progress they have compared to star citizen.
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I will fucking laugh my ass off if Valk makes it out the door before Starcitizen."People kept calling SC an eve-beater, so we made a SC-beater on our lunch hours"
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And now with the EVE Universe concept, if they can effectively tie it all together using our regulars characters, Star Citizen is really going to have something to contend with in 2017
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It exists. Look up 'Vstroker for fleshlight'.
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Yes they do. Google it for proof.
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They are looking into incorporating big eve battles like 6VDT ,Arakis ,and BR5 into valkyrie.They have or can make 3d models from the information on the servers.So in the future dont be too surprised if your flying your tiny fighter in / as a massive TITAN or fleet battle.goes on around you..The idea was raised ,and the Devs SEEMED TO REALLY LIKE THE IDEA.
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What you imagine ,may not be to far off .From being done.The new toon only server,and unified player launcher,announced at fanfest.Is a first logical step in realizing your dream.As it takes alot of the load off the existing game servers,allowing for hopefully game integration mechanics /systems Of course computer memory,and speeds need to keep increasing as they have .So PCs can have say 599GB and 6-8 core processor ect.But if theres a market for them intel and AMD ect will make them possible ,its just good business
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Get hyped, it's truth.
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You i trust. Just because i was on your fleets alot.That reminds me of the one time where i was scouting for you and had litterally like 10 structure left because of a brave fleet we encountered during the halloween wars.
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That's cool to hear. I can only assume that it has always been the dream of CCP to one day integrate first person dogfighting into huge scale Eve battles.It could also do tons for improving the new player experience. Imagine being able to do this on day one in your Eve career.
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Dang those water trophies
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Only if the cost of the goggles can be brought down to the sub-$200 range. Most mainstream gamers I know won't pay more than $200 for a video card, and that video card affects every game they play, not to mention all the non-game software they run. The number of people willing to pay more than $200 for a niche product that's only usable with a very limited selection of software titles is going to be quite small, relatively speaking, no matter how cool the experience is.
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I'd be happy with a VR version of a flight simulator, combat based or not. The venerable old MS Flight Simulator had its last major upgrade in 2006. Just about all software from that time was designed to be single-threaded and performance gains were achieved with faster CPUs every year. By the time the switchover to Core-2 was made (and now quad and octo core chips) Flight Simulator was left in the dust. Microsoft sold the entire FS IP to Lockheed-Martin in 2009, and LM has been running with it ever since, coming out with some enhancements and moving towards a multi-threaded architecture. But it still has a long ways to go.In a perfect world they would embrace this new VR tech and lead us to a new golden age of realistic flight simulators.
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Ads are bad (with one 'd'). Block all the ads with extreme prejudice and no exceptions wherever possible.
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Sounds cool but they couldn't be the actual battles as they happened because the outcomes are known and predictable. Would players have the ability to alter the outcomes of those past battles? That would be like American Civil War Re-enactors doing their thing and the South wins sometimes.
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Jeezus that sounds awful.
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I wonder what the SC fanboy in my usual hangout has to say about all this.
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Dear Santa..
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Beaucoup de generalites et d afirmations peremptoires dans cette article ... Aussi interessant a lire qu une reclame de mousse a raser ...
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This. It's Chris Roberts back with Freelancer. And he said 'whoops.' Now he's back and everyone wants to get in line to suck his dick for a half finished product that cost too much money and was too late.Again.
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I want to believe you but I have my doubts regarding sc.
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Embrace the New Order, and be not of those who doubt. Eschew association with the naysayers who are bereft of discernment.Make a pilgrimage to the Holy Sanctums of Cloud Imperium, and thereupon see and feel the vibration of a New Gaming Order.Verily I say unto you, you can not enter the New Kingdom of Gaming except through Oculus Rift and its Troika of Prophets: Star Citizen, Elite:Dangerous and Valkyrie. They are the vangaurd, and the old way of screen gaming shall be rolled up, as a New Order is rolled out.Hearken verily then to the breast of this New Way, and find yourself among those who have the Sight to see, the Mind to understand, and the Heart to know it.

If CCP is savvy enough to get EVE Valkyrie bundled with the Oculus Rift and the Sony Morpheus, it will become the Super Mario Brothers of the VR revolution. It is an absolutely amazing game, and almost a religious experience for those who have never used a VR headset for the first time. Valkyrie puts you into the game entirely, and not just 'a game', but the very science-fiction fantasy role which many of us have envisioned after decades of watching X-Wings dogfighting TIE Fighters, or Vipers launching from the Galactica. 

And that was true before CCP got Katee Sackhoff - Starbuck from the new Battlestar Galactica - to command you in your missions, her voice in your ear as you catapult at ludicrous speed out of the launch tubes into deep space to fight and die and fight again. 

I've played every public build of Valkyrie as it has evolved, from EVR at the 2013 Fanfest, the E3 build, the HD build at Eve Vegas, the Morpheus build with the Unity engine, to finally the DK2 Rift build, complete with Kattee Sackoff's voiceover and the Unreal 4 engine. The game was amazing merely as a tech demo, and it has become an all-encompassing experience. I ran through three rounds with the DK2 build yesterday here at Fanfest, and moments ago the older Morpheus build. 

The game itself is vastly improved. The imagery is photorealistic to a point that is difficult to describe in text, as VR is a sensory experience beyond just the visual. Being able to lean forward and look up and under your cockpit dashboard due to the new DK2 technology tracking your head movements adds yet another layer of immersion. The Starbuck voiceovers and the launch catapult immediately invokes the Battlestar Galactica experience. The head tracking missiles continue to be a highlight, and the roll controls have added much more maneuvering complexity to the fighting process. I often found myself wheeling right while scanning up and down with my head to search for targets like a World War II pilot scanning the sky. The game has come so far at from its first beginnings that it beggars belief. The level of detail in the cockpit, the weave of the insulation on the pipes, the frost on the cockpit windows, the gut-punch sound of the autocannons firing, every aspect has been developed with an attention to detail and an intentionality which is often missing in other titles.  

Let us speak frankly: CCP does not make visceral games. Being unable to create intrinsically fun gameplay is a cross the company has borne since its inception. EVE and Dust are interesting,complex, and allow for grand narratives and unique adventures, but they do not provide the instant gratification fun of a game like World of Tanks, which is why every Eve player has a Tanks account; the yin to Eve's yang. If part of Eve's new player experience involved some kind of instant-action fun, the game would triple in size within a year. 

CCP has at last discovered how to create raw fun. Perhaps it is because the game was originally developed independent of company processes, with EVR thrown together by a team of interested, engaged developers in their off time. For whatever reason, Valkyrie is intense and grabs you by the balls and won't let go. It scratches the itch that every single spaceship nerd has. 

It is absolutely critical for us, as Eve players, that CCP not screw this one up. If Valkyrie takes off and is bundled with the Rift and Morpheus, the game will be massive, and a number of players who get a taste of the Eve Universe through Valkyrie will flow back into Eve Online. Where Eve is ultimately a niche MMO, Valkyrie has what it takes to go big - absolutely massive - as it is perfectly positioned to demonstrate the capabilites of immersive VR just as major companies like Sony and Facebook are pouring money into developing these platforms. VR is the next big thing - a transformative experience - and Valkyrie is poised to be its Super Mario Brothers: the first game of the platform that absolutely everyone, everywhere, has to play. 

The Valkyrie devs all seem to understand at a certain level that they have produced a work of art; there is a driven quality to them, an intensity that comes from long hours of crunch time justified by a cycle of positive feedback from players and press raving about their game. The future of New Eden and the hope of its expansion beyond that of being a niche MMO rests firmly on the shoulders of the CCP Newcastle office.

No pressure, gentlemen. 

Goonswarm Federation CEO, Space Tyrant. Likes yoga, Alaskan Malamutes, bacon, and delegation.