Elite: Dangerous Enters Standard Beta

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THIS is how you make a space sim, Chris Roberts. Take note.
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I can't wait for the full release of this. I've been so tempted to buy in now, but I really want to have as much freedom as possible the first time I boot it up.
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mmm... I wants it. But Im going to wait until release.
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but with 400 billion star systems how will i get kills by cloaky camping????, but honestly do you really need that many systems you will hardly ever encounter any 1
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But does it have personal Bonsai Trees for your captains quarters?
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If it was great before, it's just epic now. You can see others as they supercruise around the system. Police and station defenses are brutal. Signals are now generated instead of static and can be anything from abandoned cargo, to a pirate ambush, to a skirmish, to a lone trader. Sounds are EVEN better and they added missions and lowered the prices for the low tier ships like the Eagle and Hauler.It feels like a totally different game and a quantum leap from premium beta. It's not even funny how much more complete it looks and plays.
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Its an mmo? With 400 billion systems? Yeah thats true solo play for those that want the option of doing so.
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Chris Roberts drew away a lot of stupid people and their money from making stupid. So that's there.
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Keep polishing your shit turd Chris Roberts! At least Elite released content in their beta not a shooting range after 26 million was donated and 1 year of development .
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uh... wtf is this? 1998? gameplay looks repetitive and simplistic. graphics look good if i were playing on an n64... the sound track is cliche at best and the voice acting is.... horrible....can someone explain to me the appeal of playing this? cause all im seeing are decades old cartoon graphics and the game play of galaga.
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Played last night for an hour. Really enjoyable.
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Buy now or buy at release... decisions decisions.
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I bought the $150 pack, but now I'm getting a little worried. If future expansions that live behind a paywall include things like landing on planets and starport combat, is that going to mean the best rewards are available only to those who pay? What effect does that have on the longterm of a sandbox? Also the release model seems wonky for a game of this scale. Is paying upfront and expansions the way of the future? Doesn't seem sustainable. Are there going to be microtransactions? Subscriptions?There is a lot that is good about this game at an early stage and I'm really looking forward to the universe being opened up with the potential to fly beyond known space and venture back when I care to. Just a few things (mostly meta) that give me pause. Like the monetization model. Also, like SC, some of its main distinguishing features are still vaporware: like a boundless universe and landing on planets. Granted, Frontier has shown it can execute, but to be honest, those two features are the two big ones that are kind of the holy grail of space sim. So far they haven't proved they can deliver them.But I still think everyone should go ahead and buy the beta pack and join the fun. Already it's a great game and really it can only get better.
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Star Citizen is far earlier in the development process with a much larger scope than ED... however the backers of SC who are not in denial are pretty pissed off with the delays and will probably start playing ED.
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no but it has bobbleheads on your dashboard :)
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Fuck me that game is expensive. Does it come with a monthly as well ?on a side note : SOOOOO BEEAAAAUUUTIIIFUUUUULLLLL
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subscription*
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SC is a far larger game in a far earlier development stage. You're comparing a game entering beta versus a game not even in alpha.
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Been playing this since premium beta, its stunning fantastic handles really well, ok so there are no large capital style ships but who cares its not what its about (the Mitanni should be happy with that one, hehe). With the whole galaxy going to be available with exploration and other bits and bobs planned planetary landings and actually walking in stations also planned (see if they do it before ccp and im not including walking in a room). I am very much looking forward to its full release 15 ships are planned for release its going to be rather awesome me thinks.
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Most activity will be in the main systems and lots of systems will be empty for exploration, High risk = high rewards but i think most people will live in the main area's bit like empire and null sec.
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Shut the fuck up and go station spin then you try-hard.
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lol, yeah, keep thinking that.SC feels like the gaming equivalent of The Wolf of Wall Street right now.
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How the fuck do these graphics look dated
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I really don't know. Is it an mmo with 400 billion systems? Upfront price + Monthly fee? How will the balancing work between those that have planetary content and those that don't?It's still too early to tell, if you were fortunate to get the premium access with all major content releases free then you're good to go, but there will be a point when you have to get the DLC just to keep up with the rest of the player base. Is this true for wow players currently?
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When the Star Citizen kickstarter was launched, wasn't the beta scheduled for, er, 2014?When did work on SC start?When did work on E:D start?
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The game's fantastic already, anybody that says anything else must be a sap from what is becoming the SC fiasco.
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There's no monthly fee though. What you buy (whether it be $75 standard or $150 premium) is all you'll pay. The expansions are the only thing people could really complain about but Frontier have been upfront with that model for months.
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No monthly fee, they're using more of a guild wars model.
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That's probably because Frontier/Braben knew their limits and kept their project within achievable bounds, as opposed to CIG/Roberts.
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Just jumped on board with standard beta's release, and thus far, I love it. In its current form, the game play is very similar to the original Elite in concept with plenty of extra layers and eye candy on top.It's a strange mix because they tried to keep the realistic parts that were fun (having to watch your speed in super-cruise when near stellar bodies or get slung-shot past your destination), and simplified the parts that were a bit too tedious (keeping track of tonnage in your cargo and just going with a simplified '# of units' mechanic). It does feel a lot more like a simulator than the earlier incarnations, with more controls and axes to worry about, three different types of momentum control. My joystick + mouse + head tracking is working fairly well, though I still feel like I might have to resort to something like VoiceAttack before it's all over with. This is going to be absolutely GLORIOUS with an Oculus Rift, though.
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They also have released a humble trailer of sorts..https://www.youtube.com/watch?...Personally, I cannot understand how in the name of Cthulhu did they manage to make the sound even better in this build (sound was absolutely stunning in the premium beta). Playing this with a good set of headphones or a 5.1 speaker set is an exercise in eardrum salivating orgasm..Game is still buggy and largely unfinished, looks good though for the time being, and will only get better and cheaper as we move forward. Good times ahead for space sim fans..C:
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Yeah, but I guess what I'm getting at is if planets are behind an additional pay wall, then the potential is there for a system where a potentially lucrative income stream is only available to a smaller class of players. This isn't a good analogy, but imagine if only people who purchased the next EVE expansion could participate in moon mining. I think the solution for me is I need to actually start reading the ED forums instead of speculating in TMC comments. :P
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By all accounts, it's amazing, but I haven't used it. The way the in-ship UI is setup in ED, I would say that is born for it.Faceboculus Rift is kinda vaporware too, though. Great tech demo, but will we ever see a product make it to market? :P Let's just hope the market for selling it as a product is more valuable than the market for selling your company to Facebook.
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Maybe when it's actually released. I refuse to pay extra to beta test something. It should be cheaper, not more expensive.
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I couldn't figure out what was going on with my speed when approaching mass; now I know! Thanks.
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The sound in this game is fantastic.
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Oh cmon, don't give him wrong information you stinking SC hater. Be truthful to him/her.The game will come out and then it will also have expansions in the future.So it's more like this:1. Buy game2. Play game3. Expansion DLC comes out (if you want it, of course you will!!)4. Buy expansion5. Play game.6. Repeat steps 3-5 for as long as development on the game continues.

Frontier Developments is one step closer to the release of Elite: DangerousThe "standard beta" is now available, dropping the entry price from $150 to $75 and introducing a collection of new features. The patch also coincides with the ending of the sale of lifetime expansion passes, which allowed players to receive all future major expansions; these include landing ships on planets, starport combat, and more. For those worried that all updates will be behind a paywall, Frontier previously stated that they intend to release regular updates for free. However, significant new features will be charged separately.

The shift to the second stage of the beta testing adds new ships such as the Viper, the AI controlled Imperial Fighter, the Lakon Type 6 freighter, in-game voice communications, missions, fuel consumption, and more.

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