DUST Hotfix Creates SP Gold Rush

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currently in the process of training amarr carrier and subsequently jump drive calibration to 5, i wholeheartedly agree with 200k SP being completely irrelevant
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200K boosted SP per week in dust translates to ~800K/mo. That is slower than an unboosted character in eve with even stats
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hehe I'm trying to be outraged but.. I just don't care enough. 200k sp is irrelevant especially since it was caused by a one off event. I'd say just call this how CCP made up for all those 50sp matches.
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I have to agree, this early on 200k SP has the 'wow' factor but within 6 months no one will care.Also funny that DUST seems to encounter the same AFK issue that MWO has.
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AFKing games is not too big of a deal... bigger deal with dailys imo because people could actually hit cap by farming that way, not realistic tactic with the new weekly cap. The issue in general, while annoying if you get an unlucky game with a group of them (rarely happens but i have had it happen... only ever on dailies), it generally is not a problem.Happy about the weekly change, with midterms hitting in and Uni in general picking up it is an ass-saver... especially if i still want to be picked for corp matches
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Contrary to ISK, Dust SP have no reason to be on the same scale as EVE SP, since you never convert them.I don't know why CCP didn't use the EVE system for DUST SP though.
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Would have liked to see a similar skilltraining as well in dust.As it is now you get almost 50% of your SP passivily and the other 50% has to be grinded weekly, to make sure we actually play the free game rather then just changing skills occasionally I suppose.It's an improvement over the daily grind at least, and as commented already, in several months those 190k SP (or 285k boosted) wont make a big difference at all.
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dust failing to be a competitive shooter. nothing new here..

One of the first issues to be addressed directly from player responses in the DUST open beta was the issue of daily skill caps. Although CCP acknowledged that the daily skill point (SP) cap was not optimal and was too punishing on players that couldn’t commit to playing daily, they had difficulty coming up with a satisfactory solution. In the end, in a move unusual for CCP, they put it up to a player vote. The final decision was to implement a weekly skill cap of 190,400 SPs per week before boosts (with 1 SP per war point (WP) up to 1000 per match after cap). The skill cap's weekly reset occurs on the Wednesday morning downtime.

Then, on Tuesday morning, a hotfix was applied during an extended downtime. This hotfix fixed an issue where players had not received Skinweave heavy dropsuits and exile assault rifles after transferring to Tranquility. These were special items only given during specific days of the closed beta. The other thing this hotfix did was implement the new weekly SP cap. Savvy players immediately noted that this was done on Tuesday and that the SP cap reset was reported to occur on Wednesday. From that, they correctly assumed that they had one day to collect upwards of 200,000 boosted SPs, and any SPs not earned Tuesday would potentially be lost forever.

Thus began the Gold Rush of 2013. Only those who noticed the situation attempted to capitalize on it (or the occasional lucky overachiever trying to get their weekly cap done in one day). More organized DUST corps mobilized to maximize their SP gain during the day. Unsurprisingly, many had the drive to maximize their gains, but they did not have the 10+ hours of continuous game time required to devote to the effort. Several players started AFKing in matches in order to attempt to reap the SPs without the work. One prominent member of the DUST community, Kain Spero from Imperfects, was accused of SP leaching by AFKing in the MCC.

While the accusation can neither be confirmed nor denied, it does raise the question of the validity of such tactics. Coming from an EVE-like perspective and a competitive gamer's perspective, I can see the need to utilize every advantage to gain an edge. While some people may frown on such practices, given the situation, their team may frown on them for not doing every legal tactic to improve their character. CCP has a long history of having mechanics that players can find holes in and work around. In only one case in recent history has CCP actually undone the damage (the Goons making trillions off of a Faction Warfare exploit last summer). CCP games have always rewarded those who have a sharp eye, and a sharper understanding of the mechanics, and I will bet this will be no different. However, if AFK farming becomes more of an issue, it will probably be addressed. In my experience, it hasn’t had a significant impact on the game yet.

While this could be considered a minor misstep by CCP, it is also unfair to attack those who attempted to capitalize on the situation by any means necessary. CCP made a situation where players could do a week's worth of work in one day, and further proved that if you give players the ability to advance, regardless of the effort required, many will see that effort as mandatory. The biggest thing to keep in mind is the long-term irrelevance of this: While 200,000 SPs may seem like a lot now, by the time the game is released, it will be a drop in the bucket. EVE is a 10-year-old game, and many players would see 200,000 SPs as a rounding error (actually, it has been before). Best of luck out there and enjoy the new SP cap system!

[name_1]
I have been playing the game *terribly* for right around two years. After a brief time in null, and longer stay in high, I have now entered into Gallente Faction Warfare and somehow landed a job as director of Aideron Robotics. I am still terrible.