Dust 514: Uprising Overview

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"It's F2P" will be the new "It's just a beta"
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The gunplay in the game is completely broken. A lot of the beta players remember when CCP decided to nerf the missile turrets because they were viable weapons on dropships before. Well, CCP decided to do the same to almost every gun in the game. Now fire fights in Dust involve staring each other down at 100 meters while watching each other's bullets disappear into the air.Redline sniping is the new way to win, as you can stand in full view of the enemy team, but no one can hit you due to poor weapon range. And no one actually participating in the fight can pull out a sniper rifle to snipe back, because doing so will cause you to lose a good suit.New players are at a complete disadvantage due to the new SP sink system. Gear that would before require a month to skill into then 2 to really fit out, now takes 3 to get into, and 6 to make viable.The entire player base is rising up against CCP due to the numerous unrequested changes that have done nothing but remove fun from the game. What was once an open battlefield is now a piss poor CoD clone without things like "polish" and "balance." CCP has no response to the complaints of their player base, instead they stay silent.
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*puts on rose colored glasses* Ah, much better.
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Oh and you forgot to say it's Incarna514.
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As a man who has been in the dust beta and playing since day one that they accidentally let out beta codes.... I have stopped playing after this patch.
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"All I can say is: Hell, it's about time."Fixed it for you :D Thanks for the update.
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Why did you not mention the dozens of issues from server side issues they rebroke to balancing issues they broke again. this is not what i expected from a triple A game or what i expected from themittani in allowing such an uninformed and obviously lopsided article to past quality control.
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Server issues like Lag and input lag our back in force this build. gun controls were messed up to no end, again. those are some of the problems that are not opinion based, they are there and are a problem.Then theres the range nerf(needed), the hmg nerfed(debated, but alot of people simply gave up on heavies so im willing to bet broken) no fix to laser rifles excessive damage only to thier accuracy which many think was the wrong way to do it.(rather than actuall doing anything they made it impossible to aim with the sights on a weapon that is meant for long range) the nanohive nerf(debatable) the teircide(mostly complaining, not much is wrong with it though).All in all CCP took a nerf bat and hit everything they could think of. good or bad is up to debate, but looking at the mass forum rioting with hundreds of QQ threads its fair to say a chunk of the player base thought it was pretty bad.
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sad to tell you the game is now "live" and out of beta if you cared to read the thing. another thing: aren't they supposed to fix things instead of break them? if this is what CCP calls balanced or whatever, dust won't be around very long.
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Stopped playing a month ago when I saw the coming changes.Didn't see the point continuing.Official release on the 15th???? Looks like Dust514 will be a stillborn.
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I use a KB/M and I have no idea what you are talking about. I run sniper fits and I excel at aiming still. Adapt or die
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Balance: Summary is that Uprising in its current state favors blobs of assault rifles using focused fire. The only effective countermeasure is another blob of assault rifle users or a tank (which will likely become irrelevant once the meta shifts and squads have anti-vehicle specialists in them). Trying to do anything else at a competitive level is a colossal waste of effort. New players will virtually always be curb-stomped by closed-beta veterans (since the SP grind in Dust is conspicuously longer than the SP waits in EVE for what, in EVE anyway, are very basic things like CPU/PG and HP) who already have a huge advantage in both SP and ISK (the latter is now a non-issue to any veteran who actually knows how to not die horribly in public matches). The scary part is that it only took three days for the meta to reach this new (and rather dull) optimized equilibrium.That doesn't even mention the laundry list of things that are flat-out more broken than the last build that would be more appropriate to describe as bugs:-Getting caught on hills and being unable to move-Server-side game crashes-Client-side frame rate issues-At least one skill (the vehicle PG skill) that not only does not do what it says, but does absolutely nothing at all-Glitched and inconsistent team revives and nanohives-Aim assist is terrible-Glitched market offers (Hacked EXO-5 AV grenades are probably an Aurum item that are currently listed and purchasable with ISK).-Spawn mechanics that spawn you with the enemy team at the start of a match (or just spawn both teams in the same place or right next to each other on a large map)One particularly egregious issue that is unchanged from Chromosome is useless or missing attributes for many items in their descriptions. The single largest offender for this one is "Accuracy rating." I'd offer ISK to anyone who can make that attribute make coherent sense. It has nothing to do with effective range nor does it have anything to do with weapon spread as demonstrated by heavy machine guns and assault rifles. (HMGs have a higher "accuracy rating" than ARs, but have much less effective range and much greater bullet spread).Hell, with the current player count being what it is (and likely to drop), I can't help but wonder how long it will take for the dust bunnies that remain to actually take all 200-whatever districts that will be opened up next week, much less start fighting over them in earnest.In short, Dust is now at the point where I would tell anyone who mentions it to stay the hell away. It offers nothing that any other console FPS can't provide at much higher quality, has glitches that would be deemed inexcusable in even mediocre FPS titles, and involves an obscenely long skill grind (which, unlike EVE's obscenely long skill queue, allows players to earn more extra SP per week by playing until their "bonus cap" than they would earn passively). I don't know who this game is supposed to appeal to. It certainly doesn't appeal to any console FPS players that weren't in the closed beta.
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i've learned to immediately tune out anyone who says adapt or die in dust, since they usually don't use it correctly, and are often blithering idiots.it hasn't failed me yet
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This must be the reason why i die constantly...Can't be that i'm bad at shooters, yes... This must be why!
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CCP Nothin confirmed 'sever issues' with controls.
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anyone listening to a sniper in dust should be shot irl
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My logi build uses laser rifles. I had to get used to the new sights and it is a little harder to aim but I am still killing with them as much as before. Maybe even more now that HMGs can't kill me
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THIS POSTER HAS IT RIGHT.-Taawus seal of approval-
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THIS POSTER ALSO HAS IT RIGHT.-Taawus seal of approval-
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funny story, i dominated the crap out of this game last build. it was quite fun, although i did feel bad for stepping on newberries.now it's just a hot mess
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All the negative comments but honestly I've had quite a bit of fun with this build. Constant firefights and the AR distance is just right now. It always bugged me how skills can somehow increase a gun's distance.
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My Logi fits with a Laser rifle also have no issues. Adapt or die
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The graphics are still crap. I really want to like this game, I do but the graphics are ridiculously bad, even for a free to play game.

After an extended downtime and sitting through an agonizing download, the Uprising build is live for Dust 514. The list of changes is long, longer than can be summarized in a sensible length of time. To that end, here are some highlights of Dust's newly added features.

Graphic and UI Improvements

Probably the single biggest change with Uprising is the graphical overhaul. While it in reality is only a retexturing, visually Dust feels like a new game. It is a breath of fresh air to see visuals that are on par with current-gen technology. As describing the visuals can only go so far, here's a before and after screenshot.

Another far-reaching change is the revamp of the UI. Every menu is much cleaner looking and has that polish one comes to expect from a finished game.

Lastly, the time it takes from launching Dust to entering a battle has been greatly decreased. According to CCP, it would take about four minutes to go from launch to battle before Uprising. Now it takes about 90 seconds. Frankly, this is a godsend. I love the cinematic trailer but it starts to wear on you after watching it for the thousandth time.

Battles

The first thing you are going to notice after entering the battle is the new spawn screen. On the left is all the information you would want: battle progress, selected fitting, and squadmates' war point scores. On the right is the good old battle map, now loaded with additional options as compared to the previous version.

While most features of the battle are awesome, it’s not all sunshine and rainbows. One of the major tweaks was to aiming sensitivity. Before Uprising I was head-shotting noobs left and right. Now the aiming system just feels clunky. Granted, messing with the sensitivity settings alleviated some of the problem, but it still feels off. Hopefully this problem is addressed quickly, as it’s a deal breaker for many people.

Dropsuits and Weapons

Uprising has also brought us new racial dropsuits, the Minmatar Light frame and the Amarr and Gallente Medium frames. The Minmatar Light is comparable to the Gallente Light, though it favors shield tanking over armor. The Amarr and Gallente Mediums both favor armor, though the Gallente more so than the Amarr. 

In addition to the new racial dropsuits, specialized dropsuits have been introduced. While they are identical in most respects, the specialized dropsuits have a skill based bonus. For example, the Caldari Assault Dropsuit skill grants a bonus to shield recharge rate and hybrid weapon reload speed while using a Caldari Assault Dropsuit.

Lastly, many of the weapons have been rebalanced. This has completely changed strategies on the battlefield. While once heavy machine guns were the bane of any infantryman, their range and damage is now greatly reduced, leaving them with more bark than bite. Additionally, changes to the Tactical Assault Rifle have taken it from a state of being rarely used to the most common weapon on the battlefield. It remains to be seen if any of these tweaks will stick, but they have certainly shaken things up.

EVE/Dust Link and Social Stuff

The link between Dust and EVE has strengthened significantly with the arrival of the Uprising build. Alliance mail and chat have been added, allowing Dust and EVE players to interact more easily than before. Lastly, the UVT (Universal Voice Transmitter) has been removed. This has opened up voice support for every chat channel in Dust. 

Final Thoughts

Uprising has taken Dust 514 from a state of obviously being in beta to actually having the polish one expects from a “triple A” game. All I can say is: about damn time. 

Oh, look they fixed the layout. Wait.. spoke too soon, it's broken again.