Dust 514: Launch Review

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So I take it PC support is not in this build?
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Won't be until the Sony deal runs out. Maybe in 5 years or so.
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pay to win
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sony wants another exclusive. and after AUR got its faced pounded into shirts and shoes in the eve world ccp had to find another way to profit. sadly i think a p2w and skillpoint system is simply doomed to fail in the long run. if anybody can come up with reasons why a competitive console player would switch to dust several months (or years) after beta players have been building up SP and isk i would love to hear it.
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By that time either be playing FPS games with a full neural link or I will be too busy hunting mutated rats for a living, depending on how politics play out.
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How is this pay to win? Seems like the opposite.
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All you "Pay2Win: Bad Game" dunces need to shut up. It is absolutely no different to facing a lvl100 general in BF3 or whatever-the-equivalent-is in Call of Doody as a lvl1 = not that big of an advantage and one that is easily overcome by putting a few days into the game. Bittervets in EVE dont have insurmountable advantages over low SP players (in terms of advantage purely from skills) and it will be the same for the Dust Bunnies.DUST isn't coming to PC for reasons that have been done to death on the forums and a hundred other gaming websites.
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Battles mean something, goes beyond boring pride wars that do grind on competitive players after a while. While pride wars are always a fun passtime, being able to do more then brag, and actually being able to take territory and see benefits is why Dust > others.This includes the metagaming/realpolitik aspect which is really attractive to a lot of people
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I would to hear how you believe this is pay-to-win.Fact is it's not. And CCP also openly challenged ANYONE on the Fanfest stream to find any "pay-to-win" items and they will promptly be removed. All items are supposed to have an ISK equivalent.
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this is a load of BS. the difference is in battlefield i can kick your butt with a stock weapon using superior tactics and skill. there is no damage bonuses, health bonuses, flag capture time, yada yada yada. these games are successful because they allow the casual and competitive to coexist without hindering the ability of a less equipped player to inflict damage on his enemy. in games like battlefield and cod rank means nothing more than "i have been playing for x amount of hours and have x amount of XP (which does nothing more than push you up through useless ranks) " thats why a level 100 can reset his character with very impact on his ability to win.if you honestly think a dust player would start another character "just because" months after pouring real money and time into grinding SP you are delusional !!but by all means continue to hand your hard earned money over to ccp for the advantage so you can feel like a hotshot. just means they are less likely to turn eve into a pay to win business model and kill it in the process when they have a nice handful of dustards to milk money from for the foreseeable future, all of new eden thanks you.
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* very little impact
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You sound like the idiots who ask "No WiS in this update?" every time.
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Thats simply not true. Try playing against a fully tricked out, highly rank player in CoD with a noob with the stock gear and little or no talents or abilities, I forget what they are called.You'll die every time. Because he'll have the edge in fancy shit and glitches. Sure you might be able to ambush him, but you can do this in dust too.Meta 1 plasma cannon or FG verses Proto AR user, if you can hit = dead proto user, regardless of what gear he has. 1000 points of damage is 1000 points of damage. The only thing stopping it hitting is skill levels.
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Clearly retarded, if i walk up a stab you in the face whether you have 100mill sp or a new toon you will die, whether you have spent 1000's of pounds on the game or not you will die still, honestly stop being such a fag.Its no diff to a guy spending RL money in eve to buy pimp shit then getting rolled at the first gatecamp, officer mods or not, does it make him a better player to pay loads of RL money? no, does it make his char better? yes, but he still has to run and gun with the guy, he still has to control the fucking player.All this pay to win shit is bollocks just poor people complaining cos they are doll boys and wont be able to afford the fukcing boosters
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They do not release it for the PC because it is contracted to Sony, not because of botting BS. Any electronic system can be botted, be it a console or a toaster.
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Because if you grind it it's free, right?
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I think a one time fee is a good way to sell games. You get a license and play whenever you want. That fee can take a load from the virtual sales bullshit approach.
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Pay to lose (money)?
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No, he would need Walking in Glouchester or something.
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But a lot of people like free 2 play. I haven't spent one cent on Dust and I go 20-0 on some matches sniping with proto rifles I pay isk for.
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Planetary Conquest (PC), on the other hand is in the build.It's a little limited, but that's just something they couldn't get working. Most of it is. (One of the surface infrastructures isn't working)
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A shitty FPS can survive 6 months on console, this one would get shit on if the release it on PC.
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True, but what's the Ratio of PC Shooter Bots compared to Console Shooter Bots? 100 to 1? Anyways, it's almost non-existent in console games.At least for consoles, bots will have little or no affect on the Dust 514 / Eve Economy. Whereas on the PC, botting in Dust 514 will be Easier than botting in Counter-Strike, CoD, or Battlefield....Because the game is free to play. When your ID gets banned, you don't need to buy a new game. Just start an new account, and start owning with aim bot again.On the PC, multiple FREE accounts can and will be created for the sole purpose of botting. And with the help of bots, the weapons that are available to 1 day old accounts are more than enough to own legit players.
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How do I bot my toaster?
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This fps will last for 10 years...At least that is the plan...
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I'm tempted to call you out on how fucking stupid you sound, just to present you with another opportunity to say something equally asinine with the same smug tone.
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JERRY! JERRY! JERRY! xD
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Only the boosters, and that's mitigated by the high SP costs. Still have to actually work for your supper. The AUR gear is just a 'first glimpse' kind of thing to let new players try the good stuff before they actually train for it; constantly buying assloads of AUR suits/weapons/mods/vehicles is saying 'Hey, I'm rich! Mug me!' over time.
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Gloucester/Gloucestershire/Glous. Yes. Glouchester NoAnd while Gloucestershire is a lovely (and highly recommend) place for nice country walking interspersed with cute craft beer pubs along the way, it is not know for its piers, short or long. If you ever feel like "going-outside" Gloucestershire should be high on you list!

It’s official: Dust 514 is released… not that it really means anything. As far as I’m concerned, Dust launched as soon as open beta started. This rings true when you take into account that there was no character wipe between open beta and launch, but I digress. With this latest patch, all sorts of new toys and activities have been added. Let’s delve into everyone’s favorite first: new weapons.

New Weapons

The first weapon on the docket is the Flaylock Pistol. The Minmatar’s answer to a sidearm, it’s everything we’ve come to expect from the rust-heads. The Flaylock is essentially a handheld rocket launcher, firing one-inch dumbfire missiles. The description of the weapon mentions a variant with seeking missiles, but as far as I could find this has yet to be added. In terms of combat effectiveness, the Flaylock fills a similar role as the Scrambler Pistol. When aimed properly, both of these weapons can be devastating. However, if you miss you’re naturally in trouble. The key with the Flaylock is to make sure your aim is true.

The next weapon is the Plasma Cannon. This weapon is essentially the Mass Driver’s big brother. A single-round, area of effect weapon, the Plasma Cannon is best used on large groups of infantry. Having used this weapon, I’m not entirely sold on it. The weapon has a slightly arced firing trajectory, but the arcing feels a bit unnatural. Combined with the oddly shaped targeting reticule, the plasma cannon is difficult to use. If you’re able to connect with you target, odds are they will be taken out. This thing hits like a truck, with the lowest tier version being able to nearly one-shot almost any suit type with a direct hit. However, the trick is being able to score a direct hit.

The final weapon added is the long awaited Scrambler Rifle. Arguably the most anticipated of the three new weapons, the rifle seems a bit lack luster considering the hype it received. An Amarrian weapon, the Scrambler Rifle devours shields. What’s more, it is able to both fire rapidly and charge up a shot for extra damage, similar to the Charge Sniper Rifle. My personal experience with the rifle has mostly been on the receiving end. In brief, this weapon will lay you out if it catches you unaware. There have been several occasions where I had been one-shotted from behind by a charged bolt from a scrambler rifle.

New Game Mode

Apart from new implements of death for us to play with, the May 14th patch brought us a new type of game mode: Domination. This mode is similar to king of the hill in other games, with both teams vying for control of a single immobile objective. The result is a massive fire-fight surrounding the point. It is possible to beat your opponent back to their redline, as there are two permanent spawn points to choose from. If your adversary doesn’t have the presence of mind to deploy drop uplinks, you can easily box them in if you team is properly coordinated.

An interesting side-effect of this game mode is that it turns into an ISK sink. With the highly concentrated battle locations, death is quick and frequent. With a battle’s payout averaging around 200k ISK, it is easy to lose money overall when you are running expensive fits and dying eight times a match. I suspect this is a strategy to ensure fewer people are running the most expensive gear and weapons, as it could easily become financially unsound. Of course, there are plenty of ways around this sink, the simplest of which is to not play Domination.

Planetary Conquest

Easily the addition with the farthest reaching impact on the game, Planetary Conquest will allow Dust mercs to conquer planetary districts. Initially limited to temperate planets in the Molden Heath region, Planetary Conquest is planned for all of non-faction warfare lowsec. Almost immediately after downtime, all of the districts were claimed, mostly by the more prominent and wealth Dust corps. As of now, 228 of the 250 available districts are under attack, meaning that come the 15th there are going to be a lot of dead clones up in Molden Heath. Exciting times in the Dust universe lie ahead.

Oh, look they fixed the layout. Wait.. spoke too soon, it's broken again.