The CSM wants YOU!

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When are the next election?
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CSM6 had the drive to make a difference, this CSM hasn't shown anything so far, why would this make a difference when CCP can read the content of this site themselves?
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If I were to bring a single topic to the CSM's attention, it would be the fuckstupid feature which was initially fobbed off as a "bountyhunter boon", but which is now "meh, go to lowsec if you want to hunt for bounties". You know which one I talk about, the whole "pay to activate killright, watch everyone else shoot the guy, get any bounty and run off with any dropped loot before you can get a return on your investment" deal with crimewatch 2.0 and the activation and generation of killrights, and how everything "illegal" turns you into a shootable-by-everyone suspect.Basically, when the players said "make bountyhunting a viable profession", CCP heard "let us play vigilantes". What the fuck happened there?
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I'm suspicious that it's actually the CCP management team trying to dip it's feet into aspects of other successful games that's holding the game back. There's nothing wrong with using successful practices, but EvE is a radically unique game and requires radically different design.CSM 7 has seemed to focus on the business sense behind changes--when they focus on changes at all. Until their recent development proposal, the CSM has vetted largely general ideas regarding what the game should ~feel~ like...almost as though business managers at CCP don't share the same overall vision for the game. Even the specifics-laden development proposal spent a decent chunk of content delineating four major demographics of long-term EvE subscribers and overall development milestones focused not so much on gameplay, but retention as the end goal.CSM7 might secretly be more effective than they seem at the surface. Their choice to lay out their Fix List on a business foundation targets the people who can really make a long-term difference.Businessmen.
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I can only hope your right, but if I wanted things to be done in secret I would have voted for ninja's instead of a representative. But I am probably missing stuff.
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How do you know you DIDNT vote for a ninja? :smokebomb:
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What happened was I laid out that free suspect flag killrights were prone to abuse from a number of different angles such that they'd almost certainly have to be redone (much like the free unlimited allys idea) and CCP ignored that in favor trying out their original design first.
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Titans should be changed to mobile factories, where they graze on asteroid fields and shit out drakes. That would be awesome.
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That's sadly CCP's M.O. - create idea, ignore feedback, fix when it inevitably breaks. I seriously wonder if the CSM (any CSM, not just this one) could even be able to broach that problem as an actual thing without poisoning the well.
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Yeah, that seems to be CCP's general M.O. I'm not sure if they actually had the whole "assign to individual/corp/alliance" on the design sheet prior to the feedback thread, and I don't remember if I was the first one or the only one arguing for assigning the killright to not just an individual, but also corp or alliance, but I think the general feedback they gave on that feedback was "well we'd love to do it, but there are technical issues which is stopping us from doing that. We'll probably get to it in an iteration".Now, we all know how good CCP are on iterating features, so I wouldn't trust that CCP are actually going to iterate on this in any way, shape or form. In fact, I'm actually surprised CCP went ahead and actually let us transfer it to a certain person/corp/alliance before release, however it is monumentally disappointing that what CCP SoniClover is saying now is that "well you shouldn't be a bountyhunter in hisec, go to lowsec for that", when what all the bountyhunters were asking for during the initial feedback round was "just let us transfer killrights to individuals so we can make a career out of hunting down people who've ganked people!".And, of course, the whole "make people who do bad things shootable by everyone" is so blatantly anti-freighter/barge gank deterrant it's not even funny.
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CCP ignoring well thought our player input? Say it isn't so!
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"Free The Mittani" seems like a pretty important topic to me!

Two Step has posted the CSM's Winter Summit schedule and topics. A variety of topics will be covered, ranging from Nullsec to the UI to the economy, and the CSM has requested player input on them all. Two Step has also posted threads for each topic - keep your input to the appropriate threads! The CSM has lobbied to be allowed to disclose as many summit topics as possible, and CCP refused only on four topics. While I'm sure some would like to whine about "excessive use of the NDA", it is not at all unreasonable for CCP to want to keep something they may have worked on but not yet announced under wraps.

In addition, Hans Jagerblitzen has announced a pre-summit town hall meeting, to be held December 8th. The meeting will be held on Eve University's Mumble server (details to connect are posted in the thread) and moderated by Hans and Two Step, as well as EVE Radio's DJ Wiggles. Details to connect to the server can be found here, though regular registration and authentication will not be required during the summit. Alternatively,  if you just want to tune in and listen, EVE Radio will be streaming the discussion live.

If you've got a topic you'd like to bring to the CSM's attention for the summit, I encourage you to do so through either channel!

Seven year veteran & economics guru of EVE Online as well as CSM 8 representative. On the side I play PS2, WOT and Hearthstone.