CSM 7 Presents "Eve Online Development Strategy"

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Waiting for the "goons run eve" comments.
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BUT THEY DO
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You demand it so hard. Don't become bitter if there is any.
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GRRRRRRRRR GOON
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Don't talk back to -Goon- you goon pet
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CCP development strat... AHAHAHAHA HAHA haha haaa ha ha h hh a a aaa....
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Best comment so far
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The problem with their suggestion of removing mineral compression, is that CCP will just remove it and not fix nullsec manufacturing while it's at it. It's a small change they can do overnight that will let them think they're tackling the issue, but it'll just make things worse - see tech nerf with no increased taxation options.Overall though a decent summary of some of the critical problems with EVE, but I doubt any of it will actually be taken on board; CSM 7 is pretty bad at getting things done.
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Overall, I think this was a spectacularly drafted document and fin that it does successfully address a large portion of issues that have and still are plaguing EvE and its respective future. I think more emphasis should be placed on the Risk:Reward ratio issues that plague most of EvE currently, as they are the biggest crux imho.I know I trolled and bad mouthed a few of the current CSM members, but during this term you have all done a great job in changing my opinions. Well done good sirs.
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tl drimprove the 0.0 game for big alliancesOf course, that's the CSM game, isn't it?this is laughable, how do you ever get elected? alliance members obligatory voting?
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and that's why Inferno focused on Faction Warfare? So they could improve the game of 0.0?
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It's pretty telling when your first assumption is that someone has to be somehow coerced into voting for anything. It's not like people vote for what they want or anything like that.
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The fact that Inferno focused on something else than improving for big 0.0 alliances might have been the thing that made CSM jot down what they want for their 0.0 alliances.
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I think it was a decent document, it's got some good stuff in there.
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TL;DR: Fix 0.0. Thx capt obvious.
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Did you shit posting carebears just stop reading after the first bullet said 0.0? The very next section was about fixing your precious mining you publord >_>
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Let me throw this out and get you fine people to shoot holes in it. Why can't CCP award skill points to noobs that subscribe for a certain amount of time. The award would be a 1 time gift. For example, 1 month sub = 500k SP, 3 month = 1.5mil etc... The biggest problem I've seen for noobs is that they just can't get in to ships fast enough and they lose interest in the game. They see all the great Youtube videos showing fleet fights only to realize that they won't be able to participate in them for months/years... Additionally, the gift would be grandfathered in for all the vets. Food for thought...
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And Retribution focused on Crimewatch/Bounties - something that has sense only in highsec/lowsec.You're always free to vote and make others in your group vote for your candidate.
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On behalf of Goonswarm and all of its pets, I want to confirm that we do, in fact, run Eve. About as well as we pay our sov bills.
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I've had this idea before.. and it's a good one. The problem comes with the ever-present min/maxing.Creating a new toon to build industry stuff? Great. Make a new acct and get your free 1.5mil SP.It's also worth noting that this has been attempted with things like the Cerebral Accelerator. Perhaps giving more of the core skills already trained to 3 would help as well. Rapid firing, Drones, Hull upgrades, Shield man, Shield op.. etc.
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I was being sarcastic genius.
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Did YOU read? The examples kept repeating risk vs. reward and focused on mining in 0.0.. not empire.While you may say carebears like it's an empire thing.. I can assure you nullbears are a subset of the infamous carebear species.The article addressed Farms and Fields, which I think is the big ticket to that particular discussion.. more money in the pockets of non-leadership people.
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This just in:Mining in 0.0 is largely pointless, and it shouldn't be that way. There is no good reason to mine in 0.0 when you have to worry about getting dropped on all the time, when you can make similar isk/hour afk mining in Empire.Yes, all game development time should be spent on highsec. Nullsec isn't the thing that gets the game headlines, pulls players in, and drives the economy. How many people joined Eve because they heard about the massive nullsec wars on a gaming website? How many joined Eve because they heard about the amazingly shitty missioning system?
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Hey we should get together some time to set up a trial for this guy to assess his loyalty and rightness of mind.
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While I agree newbies want to get into ships faster, I see newbies in fleets all the time. What are you talking about with that nonsense?
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Illuminati runs the US gov't that runs the CIA that runs Goonswarm that runs the CSM that runs EVE. You know those engine trails reintroduced last expansion? Chemtrails.
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My issue with Alekseyev Karrde is that he is one of the few CSM members (ever) that can represent non-null entities. High sec and low sec are greatly under represented in the CSM, but he is too much a fan boy who will drop to his knees to at every opportunity to appease his null sec demi-gods, who he aspires to be "down" with. His understanding of the game is pretty poor, his opinions are horribly biased, and instead of using his opportunity to speak for the under represented, he arrogantly promotes changes that either help his null sec idols, or directly helps the tiny niche of his own corp, bounty hunting. His head is actually so far up his own ass he is in danger of suffocating, and his head isn't up there because he is unintelligent, he just prefers the smell of his own bullshit over reason.
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Perhaps its not exactly easy for a noob to get out of high sec. I mean, null alliances usually have requirements, or recruit based on recomendations. True noobs with no bonds to existing players find themselves in the middle of a borring player experience (high sec), where they are not even able to shoot at things. Its not a rule but 2 guys where I work tried the game and it didnt appeal to them. I dont think 'getting the ships' is the issue, but getting to use what you have in a fun fashion is.
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Could you give some examples of his opinions that are "horribly biased" and maybe explain what the lesser-biased opinion is?
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Mineral compression will never go away. Even if you try, someone is going to find the best item to build for mineral compression, an everyone will just use that. Just focus on making low/null sec mining way more profitable
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perhaps "Blatantly" would have been a better word than "horribly". Everything he suggests is either him giving his null sec idols a blow job or trying to get dev time used helping his corps mercenary profession. He doesn't actually stand for anything, he is the Mitt Romney of eve.
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Make the spod rock contain trit and pyer, and the bistot massive trit/mex/iso, and the problem is solved. If you need something compressed, use the rorqual.
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Pretty much this right here. There are two things wrong with 0.0 mining: 1) refining sucks, and 2) not nearly enough low end minerals (trit/pyro). Even though the Veld rocks in 0.0 belts seem massive, they only have one or two strip miner cycles more ore than large Veld rocks in 0.5 belts. T1 production requires huge amounts of trit and pyro.
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Because it was voted in by the player base that cared enough about the game to spend 30 seconds voting? Democracy's a bitch....
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Not like this list has been in the CSM's mind for the past year or anything... Take off the tinfoil hat every now and then. Both Retribution and Inferno are aimed at high-sec. That's two expansions that didn't improve null in any way.
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I think the problem maybe the perceived risk reward of a miner who wants to try mining in null has to be in an alliance. Make t possible for him to mine safer BUT independently and they will start doing it. After a while maybe they eventually join an alliance but how many industrial only alliances exist in null?Anyway to make it possible for them to solo mine with higher risk rewards how about allowing the hiring of npc escorts ? (depending on standings the cost will change of course)
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"A new feature should never consume so much of a release that iterations on old features go unaddressed or recently released features are left uncompleted."I couldn't agree with this more.
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Hans Jagerblitzen, Alekseyev Karrde, Issler Dainze, Kelduum Revaan, Trebor Daehdoow, Two Step. You know, all those big 0.0 alliance shills. @_@
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Its also a matter of not being able to get the sheer billiions of units of tritanium to build a fleet of battleships in 0.0 that hurts 0.0 sustaining itself.
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Yeah, democracy is only about the 30 secs it takes to vote. Chose a face from those pretty pictures above the little text with the ideas you agree with and it's done. Now go back to work, NEXT!
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It's obvious - active, engaged players dont stay in hisec, as it's too boring.
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There is more than one way to be engaged in EvE's gameplay.IMO waiting 2 hours for a fleet op to be organized is way more boring than browsing the market for a good deal.I do enjoy the fighting. Nullsec politics... not so much.
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I'd pay money to see that :3

Yesterday (November 18th) Alekseyev Karrde, posting on behalf of the CSM, released an "Eve Online Development Strategy", a summary of what they felt were player concerns regarding upcoming expansions. The thread can be found here.

Earlier this month, EVE’s Senior Producer CCP Ripley called a meeting with the CSM to solicit feedback on some challenges and goals CCP was addressing during an upcoming strategy planning meeting. During the course of this meeting, the CSM offered to provide CCP with a different perspective on what EVE’s development strategy could be. CCP Ripley stated that she would find such a document helpful, but that this did not imply a commitment to implement what the CSM would give her.

The following document is the result of that collaborative effort and was submitted to CCP approximately two weeks ago. Our goal was not to provide a prescriptive “wish list”, but instead to influence the strategic planning conversation in a positive direction. CSM7 would like to thank CCP Ripley for not only distributing it to CCP’s development teams but also agreeing to its timely publication.

A Few Notes to the Community:

  • The intended audience for this document was CCP, not the community; please keep this in mind when reading it.
  • We tried to avoid, as much as possible, specific suggestions like “fix sov by doing x.” Instead, our emphasis was to explain why “fixing sov” will address specific business goals.
  • The primary coauthors of this document were Alekseyev Karrde, Hans Jagerblitzen, Trebor Daehdoow, and Two Step. It was unanimously endorsed by all active members of the CSM.
  • Nothing has been edited or removed due to the NDA; aside from minor edits made for clarity, this is exactly what the CSM sent to CCP.

The download link for the file can be found here.

Regardless of your feelings on any or all of the topics covered in the letter, I strongly encourage you to post in the thread in support of both CSM transparency and especially a response from CCP on these issues. More communication from CCP is never... well, rarely... a bad thing.

Seven year veteran & economics guru of EVE Online as well as CSM 8 representative. On the side I play PS2, WOT and Hearthstone.