CCP Reveals Upcoming DUST Plans

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I'm loving the idea of the DUST skybox showing EVE pilots in orbit. It makes sense I suppose, as we can see targets 100s of kilometres away in space, why not with image-enhancement equipment from on the ground.I'll certainly give the podcast a listen for more details, but with regard to Player Corporation district ownership and "defending and maintaining their own district and planet sov", was there any indication that the existing Planetary Interaction resource assets would be included in this? It was the original plan and still makes sense as targets of opportunity.After all, it wouldn't make sense to allow the enemy to continue plundering a planet which has been seized from their control.
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The cast also included mention of planets possibly housing system infrastructure upgrades, and control of the planets being important to maintain those upgrades. At least for potential 0.0 implementation. I have no idea how system control and upgrades work in FW, nor do I much care, so can't help there. :p
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wtf nothing about keymapping ?
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You'd think such a simple feature that is in every major FPS would be in by now.
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Oh, that is why they can not finish the POS changes. They have to work on DUST. My bad.
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You get no SP for fighting FW Dust battles? Seriously?
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Good idea, lets take the team working on a PS3 shooter for the last years and make them do the POS changes. Nothing could go possibly wrong, right? When will people learn that you cant solve a problem by simply throwing more manpower at it?
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A friend told me he could not even play due to that, as he doesn't have a qwerty keyboard...
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FW has an iHub like us, and they upgrade it by putting LP on it.
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This devblog marks the beginning of the end for nullsec in eve. When we have to depend on dustbunnies to fight for sov they can just as well shut down the servers.
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I don't get it.CCP's up in arms about how there is no theme for POS fixes, stating they really want to get this one right and need a lot more time and inspiration.Meanwhile, production links on my POS turn red and stop counting after number 1, shield HP is not displayed, shield % is displayed ten minutes delayed (which is wonderful as a defender -- you have to go outside and lock your pos to see it's health. Blap) powergrid and cpu of a lot of modules are completely off base, and nobody thought to port the improved NPC rat AI to the AI of POSses.When players say "Fix POSses," they don't necessarily mean "Make posses interesting for everyone." They may literally mean "fix," as in the actually incorrect displayed information and management screens.
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I seem to recall CCP saying that DUST will never interrupt Planetary Interaction. I can't seem to find a link to this though.
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Oh boy, *this* argument again. DUST is being developed by CCP Shanghai. To my knowledge, they have NOTHING to do with Eve development other than Eve-relevant DUST features. You're bitter about the POS thing, that's understandable. But I'd much rather have the team who worked on and actually understands the POS code iterate on it, than yank people off other projects to shit out some haphazard solution. You have no idea how a game development studio functions, and even then they don't all function the same way.
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"nobody thought to port the improved NPC rat AI to the AI of POSses." I'm going to assume that's a metaphor, because taken literally it makes absolutely no sense.
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I honestly thought this thread would be like: CCP decides to scrap the PS3 and work on PC release.
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That would be cool if the "permanent equipment that orbits planets to help in defense" was a revamped POS, though. Give it some kind of bombardment mod, have it actually orbit the planet. When its orbit is in a certain range of a district in conflict is can be called upon for OB strikes. Maybe give it some ability to change orbital inclination so it will require prior planning to be useful. Zap on Tap!
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I have to use itunes to listen to this podcast? How about no. Thanks for the article however
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No, you dont
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http://dl.dropbox.com/u/108459...Found it, thanks for the helpful reply.
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Might as well say this is why we don't have a cure for cancer yet. Why are game devs not working on medical science?!
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They did talk about how keymapping is coming fairly soon, sooner than SoonTM anyway
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Though not on what is listed, this feature is coming.
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You can find it here as well http://www.dust514base.com/sea...
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The Game is doing to well for that. DUST 514 has hit over 1 mill Mercs this last week
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For now, but it is changing.
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There's absolutely no mention of system sov in this post, nor have CCP ever stated that they plan on making DUST success important to system sov in the future. They're talking about "planet sovereignty", which would be entirely different and for obvious reasons not necessarily tied to system sov.Besides, large null-sec alliances will probably just be able to dread-nuke any DUST invaders, by the time any such feature would even be considered.
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I see what he's saying, they are laying the groundwork for planet control in nullsec.
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Not a problem. I'll assume English is your second language.Hostile NPCs / rats now have a more intelligent target selection AI that, for example, will coordinate target switching between tackle, drones, and other desirable targets. Before this, pirates would simply attack the first player-controlled entity they saw, allowing a single, well-tanked ship to monopolize aggro in an anomaly while other attack ships / tackle could swarm about free of danger.At the moment, POS target selection more closely resembles the older AI and renders defense modules completely worthless without half a dozen POS gunner alts.
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I seem to remember that being said in the context of "only FW at first". Hopefully we get awesome shit like PoS/Titan boarding and PI capture (for ourselves, as well as for capsuleers as hired mercs)
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Well, yes, but planetary control will interact with infrastructure upgrades and such things. Not sov.Still an important part, which is what we wanted, isn't it? For it to not be meaningless.Just as long as we can nuke them from orbit.
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Infrastructure upgrades on ihubs is sov. Also Planetary Interaction.
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war barges... T2 combat orca (plz k thx) it's just ... I would love a mini carrier and I can't think of a better candidate
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It is interesting that player corps will be able to hold 'sov' in low sec. It will be interesting to see what the difference between owning space in low sec and null sec will be like.
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Good stuff coming. :D
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Good. Null needs a shake up.
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Money is not the constraint, the constraint is the amount of teams working on eve, and what ccp thinks is most important for those teams to be working on right now.
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I want DUST fights in Titans and Outposts.
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Screw medical science. Nutritional science is the key to curing cancer. xD

The latest episode of Cast 514 includes an interview with CCP Praetorian and CCP Nullarbor where some of the most frequently asked questions finally gain some satisfying answers. The hosts of the show, Grideris and Nova Knife, do a fine job of asking the questions the community has been dying to know the answers to, but CCP could not and/or would not answer up to this point. During this interview, however, a lot of that has changed.

Here I look at just a few highlights of what was discussed during the podcast.

Changes to Orbital Support

  • Killmails are coming for EVE capsuleers that provide orbital bombardment (OB) support. These mails will show who, how many and what was done in total damage. This feature should be in by Fanfest.
  • Currently, capsuleers must be participating in faction warfare (FW) to provide OB support for their side of the battle. CCP has shared that they are planning to allow access for capsuleers not part of FW to provide the same support. This should be by Fanfest.
  • Larger ammunition and increased destruction is being worked on. CCP is following a road map to allow the ability to nuke everything planet-side. More about this will be discussed at Fanfest.
  • Skyboxes are being made DUST-side to allow mercs the ability to see capsuleers in orbit. This feature is coming very soon and is currently in a testing stage, but it should be released before Fanfest.
  • Player OBs will become more frequent and the criteria to achieve them may come in more variety than just war points alone. This should be before Fanfest.
  • There was talk of some type of ground beacons that may be needed for guiding larger artillery on to targets. More answers on this by Fanfest.
  • There was also talk about permanent equipment that orbits planets to help in defense being looked at (more for null-sec use).

Faction Warfare

  • DUST faction warfare (FW) battles will be open to more players and not just player-made corporations in the near future.
  • A new corp battle system is in the works to allow corps to fight one another without affecting FW sov.
  • Changes are being made to allow skill points (SPs) to be gained outside of matchmaking. This is to keep from penalizing participants of faction warfare who currently receive no SPs for their matches or style of game play. This should be by Fanfest.
  • Still no signups for a faction in DUST, but plans are in the making to grant more rewards for those who stick with contracts from one particular faction. Thoughts for these rewards are loyalty points, faction standing and specific loot not found outside of FW battles, such as race-specific gear.

Districts

  • District control (planet sovereignty) will be put in the hands of player-made corporations and no longer just the NPCs in low-sec, allowing benefits for both the capsuleers and mercs who own them. This means players will then be in charge of defending and maintaining their own district and planet sov. This should be around or after Fanfest.

Dropsuits

  • A huge change is coming to the dropsuit system, allowing for specialization in specific combat roles. Along with this change, in the next large build, will come more role-specific dropsuits as well, such as the crusader, pilot and covert ops suits. There will also be more racial variety than currently available for dropsuits, such as a Gallente assault suit.

Other topics were touched on as well, such as effects to null-sec (outside of affecting sov. directly), CREST, war barges, graphic changes, number of players per battle, and more.

 

[name_1]
I am CEO of ZionTCD, DUST Beta Tester, Co-Host and contributor for "Podside" Podcast.