Capital Rigs Incoming

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Not fair to new players.... flying capitals? What? I'm not sure I understand the argument.Edit: Oh, they're bitching about the older capital-flying players getting new toys. Nevermind the massive rebalances to frigates and cruisers, and the NEW ROOKIES SHIPS. Typical.
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The argument is that players who don't already have capitals and supercapitals will be prevented from getting capitals as easily as the players who have them now got them, due to the increased cost of rigs. It's a fair argument, but futile. I doubt CCP will change course on this.
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Umm... good?Its not like capitals are omnipresent as is or anything.Supercap-specific rigs would be even better.
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Seems to make sense to me.
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Wait my Thany with fit cost me about 1.8 Billion now it will cost me 2.1 Billion wow i can understand why you cant get them anymore...... (not against you Set just those .....)
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well considering a carrier cost 1.5B roughly (no exact numbers here)then add another 0.5B from the new rigs so its price will go up by 33%Sure its alot but by the time you got a character that can fly a carrier 2B shouldn't be alot of isk. on the other hand buying pre rigged Archons and Thanos will probl. be a good longterm investment.
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It's really visible when you look at the possibility of T2 rigs; at the basic material cost being five times that of Large rigs, you start seeing material costs in the several billion ISK range. How many people are going to pay to T2 rig their capitals at those prices? Wormhole pilots, maybe. It's mostly going to be supercarriers and titans with T2 rigs.
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How else should it be ? how many T1 battleships do you see with T2 Riggs on ?
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as I do agree on the fact, that new players should be able to access the game, I do also think, that older players simply should have advantages over newer players. Already we are in a situation, that a LOT of players haveto train unuseful skills, beacause their specced skillpool is maxed out. What we really would need is more endgame content. Supercapitals are the only highsp stuff atm. and as it is the only, we are having such a massive amounts of them. More and bigger ships pls. Bring motherships back, create supertitans etc. The guys with 100+m sp need more new goals to train to.
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surely, the solution to this would be to destroy all rigs currently fit to captials, and refund them to the players to redeem like they redeem plex/christmas gifts so they haven't "lost" the rigs, and nobody has any advantage because as soon as odyssey hits every one will have unrigged capitals.or, would that be too sensible?
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very very sensible. and then make sure this happens just before a major battle so the EHP of some ships will plummet without any replacement being readily available. sounds like a perfect solution. really. not being sarcastic. And all that just because "it is unfair" when new players will have to use the new rules. really...back when they introduced the medium and small rigs, the large rigs attached to some ships stayed in place as well. nowadays there's only a handful of cruisers/frigs with large rigs, more a novelty than an issue. This is a problem that will go away by itself... in fact I'd say it's not a problem at all. existing ships fly, new ships use the rigs that fit. 50/100m on a carrier is insignificant.
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prevented? because they spend 100M more on a 2b ship+mods (estimating here, but close enough). if this would prevent them to get the ship then they should not be getting the ship. or fly it unrigged.seriously, why is this even considered a problem?
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I can't understand how this disadvantages younger players, they can make the rigs and profit right?
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Supertitans? jesus christ start with t2 capital modules before making even more overpowered ships.
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Can't see how an extra 100 mil on a capital/super cap/titan will make it harder for people to get. If you can afford a cap you can afford 100 mil without a problem. If not your doing it wrong.
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Mission runners? :P
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Because what EvE really needs is MOAR CAPS. Don't forget that training a Carrier or Dread will take 30d less after Odyssey hits.And tbh, not all T2 rigs are absurdly expensive, T2 gunnery rigs are almost laughably cheap.
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How many carriers fit T2 rigs today? Mostly supercaps do it because the rigs cost more than the hull itself.
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Too late to make capitals cost more. There is already way too much of them lying around.Won't change a thing for old players.But it's always a step in the right direction. The more they cost, the more destroying them become significant.
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The T1 rigs price is irrelevant when you compare it to the hull price. However, T2 capital rigs would be far too expensive for carrier and dread (the most commonly used like CCC and Trimark).
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train some alt toons on your accounts and sell them maybe?
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yup, currently if you're putting t2 rigs on ur carriers/dreads ur either loaded with isk or the manufacturing costs of the rigs ur using is too low.
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There should be more of them after this change. Capitals hoover up a bunch of T2 rigs now that would be available/cheaper for BS pilots after the change.
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which is one of the other reasons why the capital rigs are coming about no doubt. some t2 large rigs are hilariously cheap, some definitely not. but 5x'ing the mat cost will help somewhat.
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and thats how it should be. look how t1 and t2 rigs for other ship classes scale with the hull cost. in comparison supers and t2 trimarks, even t1 trimarks and carriers are unquestionably unbalanced.
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Well, that and the cost of the new BPOs, plus the cost of researching and manufacture, all tying into either direct isk sinks to stations or indirect via the trades to get fuel and material for the research.That said, I don't see it as anywhere near a ploy to get people to buy plex.
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You use those cruisers to take down a few dozen cheap moons, then you build some dreads with that profit, then you take down a few dozen more valuable moons, and build more dreads, then you take down a few dozen more valuable moons, and build more dreads.... do you see where this is going?
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So you think the process you describe is too easy at present? I personally would go ahead and say t1 cruisers doing POS shoots is not OP at present...Besides, the dreads we build with this process will still have t1 rigs while PL and all other bittervets roll with t2 rigs that they got for 80% off by having them before this patch. How does that make the game a better place?
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I think this is a good idea, this would make more sense in my opinion.
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I'd be interested in something like a black-ops orca, so people can "live" in enemy space more easily.
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sure, add 4.5 billion to a 70 billion titan. That's excessive, surely...
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Your wit is only outmatched by your engrish
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And this is a problem why? t2 capital rigs would be ... quite seriously exceptional on a carrier or dread. (something that can still die relatively easily).can only say, better fit some t2 trimarks now before the update.and then worry about getting blown up and becoming an ALOD because people point out you will have to spend that much to replace the rigs.
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A battle battleship?
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yep good call on BPOs... though the research/mfg costs are a total joke when in NPC stations and 0 when not...
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The high cost of new capital rigs I have no problem with. The problem is that everybody who already has caps with large rigs did not pay that high cost.
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except you don't have to replace them if that doesn't... you just get a big advantage until you lose it, or better yet, sell it. None of this changes the fact that this is another change that benefits large, old alliances at the expense of new blood--who do not yet have piles of t2 large rigged caps. I don't think anybody would argue that's a good idea.
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the problem is not the cap rig costs... it's that all the current ships only had to pay for large rigs and still get all the advantage of cap rigs.
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I guess you're right, but it would be excellent for wormholes.

Earlier today, CCP Tallest posted a thread about Capital Rigs on the official forums. The first post was sparse, giving us only very basic information:

Hey

We're putting capital rigs into EVE. Not much else to say, really. They will work pretty much as you would expect them to.

Some things to note:
* Rigs that previously did not affect capital modules will affect capital modules
** (Core Defense Capacitor Safeguard, Auxiliary Nano Pump and Nanobot Accelerator rigs)
* Tech I BPOs will cost 50 Million ISK
* Manufacturing Capital rigs will use 5 times the materials of Large rigs

Questions? Comments?

CCP Tallest has clarified some of the finer details with several more posts. Capital and Supercapital ships currently fitted with rigs will keep their current rigs. These new rigs will require no special skills, keeping in line with other changes and the motto “If you could fly it before, you can fly it now.”.

So far, the majority of the thread seems to be anger, with most posters making arguments such as "It's not fair to new players!" and "Older players are always treated better!". That being said, there have been some great questions posed as well, most notably as to the existance of T2 capital rigs and the possibility of implants that currently do not affect capital modules being changed as well.

The most immediate impact of this will be greatly increased cost to owning a capital ship. This will likely spark a rush to buy large rigs and capitals before the Odyssey expansion. Once Odyssey is launched, expect the initial price of capital rigs to be much higher than the material cost, given the low supply. If we extrapolate from the fact that they will use five times the materials, it's a safe bet that Capital Trimark Armor Pump I's will cost around 45 million ISK once the market settles down, ceteris paribus. This is Eve though, a living and breathing market, so expect T1 salvage prices to rise with this new demand.

The larger impact of how this will affect the current meta has yet to be decided. Triage carriers and sieged dreadnaughts have the potential to see the most drastic changes with the buffs to local reps via working rigs. Slowcat and Das Uberboot fleets will likely see little to no change in their current iterations, other than an increased cost of entry. Without the explicit introduction of T2 rigs, supercapitals could see a large nerf to EHP. Which is unlikely, though if they are not introduced players already in T2 rigged supers will have another advantage over new super pilots.

In the mean time, expect speculation and market manipulation in the large rig market as well as capital and supercapital ships. Ultimately, this change does seem to be inline with CCP's efforts to better differentiate between ship classes with rebalancing many aspects of the game.

I've spent time in NPC null, high sec, faction warfare, and several null alliance blocs. I've dabbled in many aspects of the game, but really enjoy learning new nuances.