Rise of the T1 Doctrines: Euro Goons in Curse

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I assume these T1 doctrines are T1 hulls with T2 fittings and ammo or are they truly pure T1 fits?
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T2 fittings. Pure T1 meta 0 would be a waste of time.
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Doesn't take too long to train up tech 2 cruiser fittings, guns are a month however, so most should be in mostly tech 2 fits I guess.
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so does -A- take away FC privileges from anyone that welps a fleet? or just the ones who welp them in embarrassing ways?
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A mix of both T2 and meta4 T1. Not everyone has HAM V trained for the caracals for example.
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I hate goons as much as the next person, but that was an awesome video. Incredible how they managed to beat all those kiting gangs with t1 cruisers, huge props.
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time to adapt indeed : http://kb.the-ink.com/index.ph...
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Amazing video. the rise of the T1 cruiser can only be good as it gives more choices/options for fleets and especially for lower SP players. I dont like a lot of design decisions but this is a good one. Mister Vee owns.
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You actually need a few T2 for long points and webs but thats mostly because everyone runs kiting setups nowadays :/
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Yes, now a swarm of pilots with no real skill can easily beat a fleet of experienced pilots half their size and 10 times the cost. How could that possibly be a bad thing?!
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A lot of our success was the surprise factor. Few people realised how powerful the T1 cruisers had become and so they stayed engaged way longer than they should have. We didn't really need long points or webs that much because our enemies shock was web enough.
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Show me on the doll where Vee's fleets touched you.
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Yes, now skilled pilots which lack skillpoints can easily beat unskilled pilots with too much isk and skillpoints.
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Did you even watch the video?
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If only we could go back to the old days where you could spend your way out of incompetence.
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T1 cruisers are scary as shit now. Don't believe me, wait and see for yourself.
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Ask Makalu
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who the fuck is Yaay, And i was in that tengu fleet.
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Yeah they did a good job breaking those out. I like the Ruptures personally.Though the -A- fight was with a FC who wasn't on the Tengu FC list, who engaged that fight with improper links and logi. He was chastised.With a Maka Tengu fleet recently we fought a PL caracal fleet abit larger than the goon one with about x2 the logi also and easily won w/o loss.They are still very nice, very cheap and if you can catch someone without a proper fleet comp and reliable FC you're gonna get some neat wins. They are adding alot of fun into null, as more people are willing to risk fights in effective, cheap shipts.
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Thank you ! :)
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The other song is Casiokids : Fot I Hose
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sick video, what are those maller fits? unfortunately none died so there goes that option :/. Good job goons nice vid

As I wrote in my Retribution review, I think we as players tend to undervalue just how radically CCP Fozzie's balancing team is changing the face of EVE. It's easy to sniff at their work as shuffling numbers and slots around, but we are seeing real evolution in New Eden. Case in point: the video embedded above, courtesy of Goonswarm's European Goonion combat squad. We've briefly mentioned them before. They spent a little less than two days in Curse recently, flying with purely T1 cruiser-based doctrines. 

So: a T1 shield fleet consisting of Caracals, Bellicose, and Scythes, and a T1 armour fleet, consisting of Mallers, Celestis, and Exequrors. Impossible a few weeks ago, the video (and Eve-Kill) shows them tearing through mixed battlecruiser fleets. They even managed to drive off two separate Tengu gangs, one composed of THE UNTHINKABLES and the other an -A- force.

To be fair, as far as 'dirty blobbing goonies' go, EG is the tip of the sword, and Mister Vee is unquestionably one of the best FCs in the game. (Also worth noting: the -A- FC, Yaay, lost his Tengu FCing privileges after what was surely a memorable pep talk.) Still, it's clear that the potential now exists for talented upstarts in cheap cruisers to fight even the most expensive fleet doctrines to a standstill, given the right circumstances. This can only be a good thing.

Worth stressing in particular is the role of the T1 logistics ship. Those of you who invested in Scythes and Exequrors before the patch are presumably making a killing, as seemingly every small gang is equipped with one or two of them now. They prolong fights and provide a useful role for newbies that hadn't existed before. Pilots crossing over from other games thinking "I want to be a healer" can be useful in a few days, instead of two months. The real equalizer in the battles posted above: a strong and effective logistics wing.

This was a 30-hour spree that served as a wake-up call for some nullsec entities, both winners and losers. It proved the viability of the T1 cruisers as a genuine basis for nullsec fleet doctrine. Call them baby AHACs or gimmick fleets as you like, but the cruiser fleet has arrived on the scene - and it deserves to be taken seriously.

[Editor's note: The takeaway from this should be no roam should ever leave home without some logistics. I may or may not have a personal stake in increasing their sales.]
Thomas Howell
AKA Alikchi. Traitor, hater, ganker, idiot. Follow me at @alikchialeika.