There have been two major milestones within recent weeks for Kerbal Space Program and its developers, Squad. The first is that their long-awaited 0.19 release is out, though this time the rollout will be working in a slightly different way than usual. Features will be released as they become available instead of being held back for an all-in-one push.
The other major announcement coming fresh from the guys at Squad (via that video up top) is that KSP is now live on Steam. This is a long-awaited feature and there have been a multitude of questions already, so on their announcement thread (found here), the team did a quick Q&A with their announcement:
Q: If I've already bought the game on the KSPStore, can I switch over to Steam?
A: The answer to that is Yes, but not right now. We are going to set up a system on our store where you'll be able to get a Steam key for KSP provided you already have purchased the game. However, we are still working on the exact details of this feature, so it'll likely be a while until that's set up. We'll of course let you know when that becomes available.
Q: What platforms are supported on the Steam version?
A: KSP is available on Steam for all three platforms (Win, Mac and Linux), and the Demo is also available on all of them as well.
Q: What is this Early Access thing you speak of?
Q: Is this in any way related to the 0.19 update being smaller than usual?
A: You've probably figured out already this is one of the main reasons we cut the 0.19 update short. We wanted KSP to look its best for the release, so we decided to get the reentry fx, animations and all the other features out in time for it. The shorter update cycle worked out nicely for us though, so we'll try to maintain that flow for future releases as much as possible. The patcher should also be ready by then.
Q: Speaking of patcher then, how does that work with Steam?
A: Steam has its own update system, so for the steam version of the game, we've turned off all version-tracking features in KSP. The Steam version will update automatically when we publish new builds, so it all happens without the need of any external tools. The patcher will only be used for the KSPStore-bought version of the game.
With the release to Steam and another major milestone release behind them, the future looks bright for KSP.