Why Dueling Matters

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"[D]ueling is largely irrelevant, but it restores functionality that was once in the game."And that's all it is. The OMG slippery slope, attack of the carebears tinfoil hattery surrounding this has been unbelievably stupid.
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While I'm still skeptical of your argument that CCP's mindset has improved over the years, I do agree with one thing: DUELING IS NOT GOING TO BREAK EVE!!!! There are plenty of ways to bait newbies without can-scams and can dueling replaces consensual can-flipping. And to those geniuses out there who think PvP in highsec is currently non-consensual, you're clearly a few mods short of a good fitting. War-decs represent a limited form of non-consensual PvP, but anyone in an npc corp with even a small modicum of intelligence knows how to avoid involuntary highsec PVP--don't steal their cans, don't shoot them, and don't carry a bil of loot in your badger. That ease of avoidance is not changed by dueling!Furthermore, if every single can-scammer went and offed themselves, would the 99% of other players in the rest of the game give a damn? No, they wouldnt.
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Dueling shows that the CCP monkeys are competent enough to listen to their community...
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So write a better one. Or are you only good for shitty one liners?On a more on topic note, while it doesnt affect me that much being a lowsec dweller I think the way CCP carried dueling through is a good sign for the future.
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You have no idea what goes into a game development process. Get out!
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why all the downvotes?
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Do you? The amount of time it takes for them to get little things is astronomical, even for things that are utterly broken.
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nah they just fish for approval on twitter and forums
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Great post. Right on the money its a good thing to implement because it brings another feature to the game and doesn't undermine anything else. That is why its good.
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Im confused, so people are in agreement that CCP is justified in taking 6 months to make extremely low effort changes?
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Dueling matters also on a different level. It provides new players a "non-criminal" way to engage other pilots. Fear of engagement is something that EVE struggles with in newer players. Being able to lose a few ships in in the relative safety of a duel in high sec reduces the mental threshold for a new player to go to lowsec and engage other pilots.
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Rifters needed buffing? The fuck is wrong with you?
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Dueling has given me a means to show newbs I invite over from other games and communities an idea of what Eve combat is all about, yet it's no substitute for my solo lowsec FW roams. It's a nice feature overall.
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Cite your sources or just stop talking.
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Cite them for what? Took CCP 3 months to finish dueling, what should be something extremely simple to design and implement.For 10 years CCP said they wanted to add a drone UI, they even made a mock up of what it would look like, nothing has been seen of it since despite many minor UI improvements since then that change little.In faction warfare before the last fix with 9 hours of work you could get 16 faction battleships in a ship with no guns, no fix for 6 months.Wardecs, broken by updates twice in a row. Took years for the first fix, months for the second fix. Bugs like that should be addressed within two weeks or less.Sov warfare, boring and poorly designed since the start and we have really only seen two iterations on it for the past 10 years. Kinda pushing it their aren't we?
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No it doesn't. The skills that dueling teach are completely different than normal null/lowsec pvp tactics. It will just encourage high sec players to engage in a sort of pvp that's completely different than the rest of the game- essentially what can 1v1s were before the crime watch patch. At best dueling is irrelevant. At worse, it's the introduction of a completely new style of gameplay attracts players who might have ventured into null/low and keeps them in highsec.
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Please dumbman, stop talking about stuff you don't know. I'm sure that when you clean a toilet it's done quite quickly. Software development, for an online, multiplayer game is slightly more complicated.
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Talk about a half-empty glass approach to things. You are wrong...it teaches all the basics of pvp, maneuvering, evasion, weapons use, defense management and how to fit a ship for pvp. Adjusting for high-low-null tactics is a small matter and almost irrelevant. When dueling in high sec gets boring then the next step is going to low or null for the continued rush of pvp. If anything it allows new players to get comfortable with pvp and prepares them for things to come. For those who would have never ventured into low or null this may actually give them the confidence to try it and thus overall act as a positive transition mechanism.
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Here is a computer. You have 10 years. Now fix EvE Online.
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How can you say ccp are any different than before, they still plug an idea then quietly shirk away from it until people forget they mentioned it, pos reworking, outposts, ring mining all mentioned in the last year all quietly forgot about. It almost appears as though the threadnaughts over little things are purposely there to detract from more broken promises *tinfoil hat*As for dueling, thousands duel constantly in EVE, they do it by painful manipulation of the mechanics to allow it, this just makes it much much easier for those who would do it anyway.
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At least we haven't arenas. Yet.
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And what if it does take them a small amount of time to implement Dueling and the new FW and other thing, and then work on more things so that we don't have many patches of just one thing? CCP has a release schedule. They stick to it, and I applaud them for that. From a development standpoint, they actually manage to get a lot done in the time they give themselves. Look at more than the new features.
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Sorry but we are talking about a company of 600 trained professionals. If I recall Eve itself was written by an extremely small team, your argument is invalid.
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I'm sensing complete and utter cluelessness about how game development actually happens.
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And what exactly would arenas take away from the game? Nothing. You don't want arenas because THAT OTHER MMO has arenas and apart from that you have no clue what you're talking about. In my opinion, arena's would be an ideal avenue for a tournament style of play and if the various tournaments are any indication there is a segment of people that would like this.At first it might take away from 'small gang pvp' but I think in the long run it would actually mean MORE small gang pvp, as people will use small gang roams to train for tournament play and would be able to use experiences from tournament matches to get concepts for small gang pvp and perhaps even large fleet doctrines.So please, provide me your well founded argument that arena's would be detrimental for EVE. I'll wait.
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Your judgement is based on incorrect information. Most if not all features that CCP COMMITED on have been implemented or are being implemented. Unless you can prove me wrong I don't think CCP has commited to the features you mention yet, some of them were concerns that the players feel need to be adressed, others are things that CCP mentioned they're thinking of but in neither case have they ever made any commitment saying "We'll fix this before Q3 2013" or anything similar.But I might be wrong, feel free to give me sources.
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Sandbox.
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Anything that gets people used to losing ships and over their tears is a + in my book.

Retribution 1.1 is out and with it come the BC changes, Armor 1.5, and dueling. All of these have provoked whining on the forums, as most changes do. Those complaining about the new dueling mechanic, though, are further in the wrong than I had expected. They seem to misunderstand its purpose and what it means for EVE.

The Fear

The most common argument I've seen is that dueling represents consensual PVP, and that consensual PVP is bad for EVE. Some even go so far as to say that allowing consensual PVP will somehow undermine the cutthroat aspect of non-consensual PVP. Nothing could be further from the truth. EVE is a game with many aspects and aesthetics. One of the more unique choices that EVE gives players is the ability to play the “bad guy." This is not usually realized in a Dungeon Keeper cutesy “good to be evil” sense, but in a sincere, “I destroyed someone's dreams” kind of way. Dueling will do nothing to prevent this. People do not gank for lack of valid targets, they do it for the rush of ruining someone’s day.

Dueling will allow those who wish to spar with people outside their corp the opportunity to do so. There could be many reasons for this: 1v1 tournaments, mentorship and education, player testing... I'm sure someone will try to use it to “defend their honor” against a ganker, too. But honestly, none of this is what dueling as a feature means for EVE.

A Positive Trend

People often say that EVE is dying, usually with no real evidence to back it up. What seems to actually be dying out is the bittervet population. The Summer of Incarna marked a turning point for all of EVE development, and started trends that seem to be healing the wounds of the years before. Tendencies for which CCP was once well-known have been suppressed, and trust in the company, once broken, has mostly mended.

One of the biggest things that CCP was noted for previously was feature rot. They would implement a half-cocked feature, promising that more was coming to make it awesome, and then... nothing. The general feeling was if they stopped talking about it, it would go away, and it often did. Remember Authenticators, customizable stations, more enhanced PI tools? Several nerfs were added to the game (Jump bridge changes come to mind) with promise of some compensation that often never came.

CCPs change in focus post-Incarna is not limited only to working on “FiS” and not “WiS”, it represents a fundamental reworking of their design principles. One of the biggest fears that fueled my POS argument was that CCP could not stay on target for a project to sustain itself across multiple expansions. In the old CCP mindset, a handful of changes would come out in the Summer, and they would never be spoken of until such a time that it was so obsolete and broken again that it had to be “reworked,” creating frankenstein systems like the current nullsec situation.

Evidence is mounting that those days are over. Faction Warfare underwent changes iterated over two expansions and several point releases. The tiericide plows ever-forward, and people are fairly confident that CCP Fozzie will see this to conclusion (unlike past rebalancing efforts). Now we have dueling, a feature that was half-heartedly promised when the new crimewatch system came out.

See, dueling doesn’t matter because it is game-changing, it matters because it is minor. CCP has followed through on their word and implemented the second part of a plan. Dueling does not make high sec safer - within hours people already discovered new scams to get miners. When Crimewatch 2.0 was implemented, the ability to create a “safe” fight through can stealing was removed. While minor, it was noted that the game was losing something for it, and CCP stated that they would create a solution for the problem. Not a serious problem or a terribly complicated solution, but the mere fact that a side effect of a change was noted and corrected speaks volumes about CCPs new development mentality.

At worst, dueling is largely irrelevant, but it restores functionality that was once in the game. Out-of-corp 1v1s are now just as safe (or dangerous) as they were prior to Crimewatch 2.0. However, CCP's sticking to their word and following up on their big releases is something to be commended. A simple, elegant change that offends no one (beyond the usual suspects) and adds functionality. Having said that.. how bout those POS/Sov changes, CCP?

[name_1]
I have been playing the game *terribly* for right around two years. After a brief time in null, and longer stay in high, I have now entered into Gallente Faction Warfare and somehow landed a job as director of Aideron Robotics. I am still terrible.