Why Do We Need DUST 514?

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" Plus, the PS3 shooter market is already crowded with well established, big budget shooter titles such as Halo, Call of Duty, and so on. "Wat.
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Aldani, dust isnt made for eve players. It's made to expand eve's universe to a different crowd.
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Was thinking the same thing. I know the author is not a fan of FPS games so might just be a dumb ass or never done any research!Also DUST has organic maps unlike most FPS albeit the physical maps doesnt change routes get changed and turrents and such like move about depending on the battle any other FPS is fixed to a single map.
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turrents
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Ya I was about to write in the comments... HALO IS XBOX ONLY... but you already sighted that.
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Turrets!
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every time i see a console shooter i think back to my QIII and CS1.0 days and become very very sad....
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So the consensus is the author doesnt know what he is talking about and shouldnt write about eve anymore right?
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I enjoy blowing stuff up all day and waiting months to fly ships. And believe me I'm not the only one. Don't separate an entire community for liking something you don't.
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TL:DR version is this. Author doesn't like shooters and doesn't want console players in his Eve. Also thinks that people who play Eve only play Eve and so a shooter is a bad idea.
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Please tell me more about the PS3 being crowded with Halo players
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Not everyone is like you. I've got plenty of friends who tried EVE & loved the story & universe, but didn't like the gameplay. They are really excited about Dust 514 & have been playing the beta a lot. Time will tell how it all pans out.
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I'm quite sure I read an article on this very site regarding how you address the big lie. This article and I only call it that because it's presented as such breaks every rule going.A lot of comments has said the same thing. I want TheMittani.com to not publish for the sake of their own deadline but release articles if and when they are ready.This and the dev blog summary don't belong on a site that started with great quality as standard.
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This is the second extremely poorly written article on the mittani in a few days. PLEASE DO NOT BECOME EVENEWS24
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He speaks for the vast and influential gaming community of FPS players who hate FPS games. This is why DUST will fail, because it does not appeal to them.
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this guy gets it
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I have to admit, I don't see where you were going with this article. You level the biggest, most often repeated criticisms of Dust... and then don't actually use them to make a point. With a title like "Why Do We Need Dust?", I was expecting that question to actually be answered, and not just say "Dust is a Generic-looking PS3-only Shooter" and leave it at that
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He gets if if by 'gets it' you mean doesn't know shit.First of all, there's plenty of PS3 FPS communities that have noticed DUST, are active in the beta forums and have their 'clans' ready to make the move. E.g. once it goes open beta pretty much all of the former MAG community is likely to be playing DUST.Not only are we playing on subsections of the 5kmx5km maps (which will host multiple battles as a district gradually gets conquered), we also have different stages to the battle. So while initially you shoot '10 pixel tall' players (or tanks, jeeps, dropships) advancing over the battlefield, once you get established with a spawn point near an objective it devolves CQC.Which brings us to the point about the failings of Half-Life; did he play the same Half-Life as I did? Not to mention DUST weapons and such are familiar enough to the current crop of standard shooter, while being actually believably futuristic rather than merely today's weapons in futuristic-looking casing. Hardly anyone complains, and most seem to find them interesting.Basically the article author was a guy who doesn't like FPS'es telling us he doesn't like this FPS, and the GP poster is a guy who hasn't even played the game telling us why the things that aren't actually part of the game are going to make it fail.
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The only reason they are on the PS3 to begin with is that Microsoft won't let them use their own servers.
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"Plus, the PS3 shooter market is already crowded with... titles such as Halo"Your credibility just took a nosedive.
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huh, the author must have missed that article a while back on why Dust is a good thing
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The Halo reference was an editorial miss and has been corrected.
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ITS FREE! What more do you want? :P
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You seem to not understand the meaning of the word niche, the word has nothing to do with EVE, EVE is considered a niche mmo because it was clear they were never going for the same players as other mmo's that have wizards, and warriors, and clarics. EVE was never designed to appeal to everyone, but they created a niche in the mmo market for themselves.
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Being only on PS3 (a console at that, gross!) is the biggest problem IMO.
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CoD is not really new when it comes to multiplayer. It hasn't changed since ages. So, Halo is good but I think in the sci-fi shooters genre DUST is an amazing addition.
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"...described by the CCP public relations team as being "kilometers" across in each direction. If the size of the player is constant (and small) then this raises many questions: how will building maps on this scale affect the player's experiences in a 30 minute match? How will players traverse and locate each other within such enormous surroundings in enjoyable and meaningful ways, and will the average player's experience of Dust regularly involve death from afar without ever setting eyes on your assailant?"Battlefield, anyone? right, nobody plays that game, because it really is boring to stroll over huge maps without any vehi...wait, what?
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PLEAZE, grow up, ignore dust if you dont like it, everyone already knows why it is playstation only, PLEAZE
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appreciate that vehicles will speed up the transit time. They do not necessarily fill the space up with fun gameplay. If the vehicles serve to get the player into the game quickly then that's fair play and worthwhile. As long as the gameplay itself keeps flowing and the player is engaged with the objective then there is no problem at all - after all, EVE itself is endless empty space with gates and stations dotted about, but a FPS player is typically more bothered by travel time than an MMO player for reasons I covered above (i.e. short-term gameplay, short-term objectives).Battlefield is an excellent example of how to implement large-scale, vehicle- and infantry-based gameplay. Remember though that the vehicles in Battlefield are ultimately disposable, whereas someone has to foot the bill for their counterparts in Dust. Battlefield's terrain is also far more populated, structured and "understandable" (if that's even a word) than what we have seen from Dust so far. Again, this is for reasons I mentioned previously (i.e. CCP's need to use terrain generators to pump out 7,000 maps).Dust is not necessarily going to be a bad game - on the contrary I hope that all of the concerns being raised have already been considered and taken care of behind closed doors. The scope of the project means that CCP are genuinely going to have to break new ground in the genre though, if they want to keep players in the thick of the action instead of ending up dislocated from it.
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How is this even an article? It's some load of toss based on how someone who doesn't like FPS doesn't like a particular FPS. There isn't an angle and there isn't anything remotely resembling an incisive or thought-provoking comment. Don't submit here again.
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Balls
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that was a cold cheapshot at oklahoma. our scenery is way better than dust 514's, even in the 1930's. we are truely hurt.
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well we all have opinions i suppose. mine is that this will eventually bomb.. the main reason i say that because the FPS world is already packed with great games, and great series, with more great ones on the way.i predict that like so many FPS's this will be a hit for awhile because it's new, then will fade out to the continuous waterfall of FPS's that are released in the years following. it will be a fotm at best.but hey, i could be wrong.
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Here's a tip for you: reviews are supposed to be objective, not subjective. If you start off saying you don't like FPS games, then go on to detract such a game, it removes all your credibility.
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So what will they call this "player-editing lobby?" Dirt514?
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No this game does not have a lack of colour nor "artistic oomph", it is the writer of this article that has a lack of taste. Typical gamer that wants "more colour" can find this anyware, starting from their "gamer designed" sparkling computers to 99% software on the market.Thank god someone still knows how (and wants) to make well desgned, stylized universe/game these days, without falling on "the market wants" needs of tastless crowd.
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actually from a hardcore gamers perspective this game is a what ever ones been wanting if they do it right. thats the trick though a major part of shooters is balance between weapons and dust is struggling there everything else is from server issue and graphics can be blamed on in BETA.so the game is appealing to gamers from hardcore to slighty above casual as something we dont have a persistent and free game, dust will be a hit if it gets the balance right and fixs the normal issues(hit detection, lag, glitchs etc.)i like the mittani becuase its a quality eve site then i found this, dont they filter crap like this? this whole article is complaining about how dust isnt for the PC and it sucks.
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you are aware you are not the only niche, right?
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no really it he was holding back. isnt this sight dedicated to quality articles?
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This article is bad and you should feel bad.

I'll be blunt: I'm not really a shooter fan. If I wanted to give myself motion sickness while being shot at, I'd hire somebody to do donuts in the wastes of Afghanistan while I hung on for dear life in the passenger seat. That isn't to say that I hate shooters, it's just that so many of them are done so poorly that the good ones can no longer get me down off my soapbox long enough to enjoy them. 

Which leads me to view the upcoming DUST release with some trepidation for a variety of reasons.  One, it is (at launch anyways) a PlayStation 3 exclusive. This is great from a developer's standpoint because it's easier to develop games for. PC games require lots of time spent on building in performance customization settings in order to accomodate both the professional gaming setups and the jerkoffs that are still trying to run Windows 95. The PS3, on the other hand, has basically the same hardware no matter where or when it's purchased. This isn't so great for DUST, however, since CCP has spent nearly ten years building up a playerbase that's based primarily on the PC. It's a safe bet that not all EVE players have PS3s or will want to play EVE related games on the PS3. Plus, the PS3 shooter market is already crowded with well established, big budget shooter titles such as Battlefield 3, Call of Duty, and so on. What can DUST offer these players that they can't get somewhere else?

Secondly, and I know it's still in development: this game lacks artistic oomph.

Graphically this looks boring. The grey and sepia-toned color palette and repetitive, unorganic map designs are major turnoffs. The arcing and explosion effects are nice, but they don't make up for the fact that the rest of it resembles 1930's Oklahoma in space. Fewer 90 degree angles, more color, and more irregular levels of interaction (how about fighting on top of a rock formation that crumbles unexpectedly?) would be nice. 

Finally, it's a shooter. There is a reason why EVE is nicknamed "Spreadsheets Online": it appeals to a very meticulous, very patient, and very detail-oriented playerbase. It takes a special kind of person to, as a new player, wait over a month just to train one new skill. Shooters are generally all about action and adrenaline, which leads me to think that the crossover between EVE players and DUST players is going to be limited. This isn't to say that EVE players don't enjoy shooting things, we clearly do. It's just that the real draw of EVE is how organic it is; everything in this game is basically player-driven. It is the metagame - the player created social dynamics - that makes EVE so fascinating, and its tough for shooters to offer the same level of engagement. With many other big budget titles occupying the shooter niche, EVE players wanting to step out of the spaceship for a while would be well served to go elsewhere.

 

[name_1]
I'm a Goonswarm diplomat who loves frigates and fast tackle. Find me on Reddit as AldaniToralen or on Twitter @Aldani_Toralen