T2 Production - A Decryptor Guide

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Nice article lockefox. I've been toying with the idea of doing some T2 ship builds and this has helped me a great deal.
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shit, why didn't I put all my sp into production skills
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Great article. Been doing T2 production for a while, but only modules, and have only just started to consider using decryptors for e.g. cloaks.The only thing this article is missing is the mapping between races and the decryptor names.Amarr: OccultCaldari: EsotericGallente: IncognitoMinmatar: Cryptic
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Dude, the picture on the front page gives the impression that you apply the decryptor AFTER the invention...
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The picture is meant to convey the order of operations on how decryptor bonuses are applied.When you open the invention pane, it will ask for the decryptor there.
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Many commit that mistake.
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Nice overview on decryptors, I've recently started playing with invention as its the only outlet for my gambling habit in eve, but being a hi-sec dweller there is no profit in T2 production, since materials cost a fortune. I seem to make much more from T1 cruisers, I'm hoping there's more money in T2 drones and ammo, the few ships I've built will be for personal use. An article on build cost analysis vs market demand would be helpful as T2 production makes my spreadsheets melt.
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I have to strongly disagree that T2 lacks margin. You may be misunderstanding a section of the process? Maybe you're buying T2 components rather than building them?Feel free to contact me directly via twitter @HLIBindustry or on my blog at http://eve-prosper.blogspot.co..., or Lockefox in-game if you want to chat in a more one-on-one setting
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If the prices are any indication i doubt it.
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If you are not weighting the potential profits with the required total slot time (and weighting that according to the number of slots of each type you have available) depending on decryptor, you are doing it sub-optimally. Hint: You tend to get different decryptor rankings than what this guide suggests.
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Even when buying the components, you can make significant profits. I tend to make my own, but only when the isk/hr for those is high enough to be worthwhile. I still price everything for the final manufacturing at market level. Keeps the math simpler ;)I /might/ accept a lower margin on the final product, if it has a huge margin on the components. But generally the build times don't line up in a way that's easy to translate through. (More math than I want to deal with, basically)
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You didn't want to get carpal tunnel from all the clicking involved in invention?
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might i also add there's literally no reason not to build your own components. they all take about a day to get to the neccesary ME levels, most of which are 1, 2, 4, and one of them is 8. PE levels arent neccesary for the casual inventor but that's another whopping two or three days to max out. and it will invariably save you a fairly big percentage on your components, all things considered.my favorites post-oddesy have typically been process (for very, very large projects such as capital T2 rigs, JFs obviously) and parity (for mid cost items such as triage IIs or sabres).pay very close attention to the ME levels. pay close attention to the runs and the % bonus (or detraction!), pay very little mind to the PE levels. ME will always realistically trump PE - its not like the actual manufacturing is terribly time intensive, you wont successfully invent enough BPCs to realistically keep your build toon's slots constantly full, and you'll make wider margins when you do get around to selling your shit which will NOT be as soon as it comes out of the cooker.
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heck, I'm already close to having carpal tunnel from playing Gunz: The Duel

Invention and T2 production are excellent avenues for players to earn money in the industry profession.  Unfortunately, the systems and process is extremely daunting at first glance. Once you understand the mechanics and thought process, though, T2 production can be an excellent ISK-generating endeavor.

But what happens when you plateau on building anything but ships? There are pretty hard caps on maximum investment and returns per character because of time bottlenecks. Pair that with misconceptions and startup costs with large investments like ships, and invention can seem like a much smaller operating market than it actually is.

This is where decryptors play their role. Essentially, these items augment the resulting BPC and the chance for success. Decryptors can help improve efficiencies on expensive BPCs, or reduce attempt-costs for smaller batches. Odyssey also added 3 new decryptor classes and unified the naming scheme for these items, making them even easier to use.

How Do Decryptors Work?

Decryptors can augment two things.

  1. Probability of success

  2. Resultant BPC stats

So, first you change the chance of winning, then you change the actual prize.  Since invention is already a “weighted coin toss” probability, decryptors just change the probability of success, rather than do any strange probability modification.  The specific math can be a little sticky, but tools like EVEHQ’s Prism tool will let you toy with the final results.

It’s important to note what the resultant BPC will be, and subsequently what the decryptor will do to the final T2 BPC. All invention returns -4ME/-4PE T2 BPCs by default (regardless of T1 BPO/BPC ME/PE), and can return anywhere from 1-10 runs depending on a few different parameters. A quick rule is: modules/ammo/drones usually yield 10-run T2 BPCs, ships/rigs return 1-run T2 BPCs as “max runs”. Then the +runs modifier will be applied to the result T2 BPC, depending on whatever the pre-decryptor result would be.

Also, decryptors are always consumed 1 per-attempt, unlike datacores, which vary by blueprint. When accounting for decryptor use, you need to account for probability of success along with result T2 BPC runs. I personally use the following to boil down the costs in the final product per-unit cost.

Electrical engineer by day, hard core industrial player, 10th level black belt with a spreadsheet, and aspiring app developer by night. Can be found in the #tweetfleet as @HLIBindustry