Rubicon: EAF Balance, Sisters of Eve Ships & More

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On the link"RnBDX11 by default if supported"This could be nice to see
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Cue Star Trek theme.
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You can hotdrop a group of Stratii from a blops easier than you can a group of Recons. And they've got face-melting DPS and damage application, not to mention the potential for drone assist.Excuse me while I change my pants.
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I think the CCP forgot that to get the normal pirate ships you either have to run mission in low/null or do high level plexes for blueprints, while to get SoE ships you will only need to do what you are already doing - grind L4s in high sec space. They'll basically be pirate ships at faction ship price.And I still support my position that drone/armor res bonus fits neither SoE as a faction, nor exploration as a theme.
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frigate is darth vader shit
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cruiser is the emperor holy
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Well this may kill off rating carriers
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Oh man, the harbinger looks like shit. At least the nighthawk and sleipnir will look good...
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For explo its admittedly very good. Armortanking means that the mids are free for hacking modules and the armor res bonus improves the tank to a point where you probably have 1-2 free lowslots to fit DDA for highsec plexes.
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What kind of laser bonus does the cruiser get?
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I just realized something: every other pirate faction has a frigate, cruiser, and BATTLESHIP.If the rest of them have one, why not SoE? Or is it just too mind-blowingly awesome that we havent heard of it yet?
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The forum has the details. From the looks of it the cruiser's getting 50% reduced cap for role bonus but no damage bonus of any kind. All damage bonuses are drone related, from Gallente cruisers. Amarr cruiser only gives 4% armor resist per level. 4 turret hardpoints though.
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In the stream it was mentioned they would try for a battleship in the expo, but most likely it would be in Rubicon 1.1 or 1.2. They -are- getting one.
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Oh please do not nerf the Stratios >.>
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I was thinking of the Gallente armor rep bonus with Amarr res profile for tank. That would reduce their PvP potential while still keeping them good in PvE.As for damage, the problem with drones is that they can be either destroyed or left behind when you're jumped and have to GTFO instantly, which doesn't fit the idea of long roams in enemy territory at all. Admittely the ridiculous bay size takes care of that, but that's just such a brute-force solution...
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So Blasters & Heavies...thats gonna brawl the SHIT out of pretty much everything.
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no removal of local would. :P
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Heh.So what happens to your sentries when you assist them to somebody else, then cloak up?
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How does that look like shit?
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you lose them
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There's a lot of things that should have killed carrier ratting, but there is no way to kill dumb.
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Troll maybe?? Because the harbinger is the best looking of all 4....
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50% reduced cap on lasers, not blasters.
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uhh yeah, love some spaceship porn in the morning.yeah baby show me these thrusters!
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I understood the chief problem with Electronic Attack Frigates their large scan signature relative to their tiny EHP. I never used one myself, but know they were truly easy to pop on the Jita undock since they can be locked instantly and a single salvo from a T1 destroyer (with moderate skills) will do that job.Extra distance means they won't get shredded by other frigates while doing their thing, but means they're still basically useless in even a medium sized fleet.
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Blasters still use less cap than lasers
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I see it as a covops Vexor.
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Shoot, did they say it in the stream? I couldn't remember, so I erred on the side of NDA-caution and left it out. :(
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Unless I imagined it in my dreams, but yes, I'm pretty sure they mentioned something about battleships. And if they didn't, did you break the NDA by implying there was something to break it with? o.O
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I didn't think it was possible to make the Myrmidon sexier, but here we are.As for the Stratios, I sincerely doubt that will survive it's current form. I just hope they don't go too far in the other direction. I think dropping 25m3 of bandwidth and maybe 100m3 of drone space would be a good start. Possibly also lose a midslot too.I want that ship to be awesome, just not so awesome that it makes a mockery of everything else in its weight class.
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Let's make "solo" pvp by making EAF's (only used in gangs, lets be serious) OP as fuck.
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I've had a couple of Worm BPCs and one Gila drop from Dread Guristas rats. AFAIK, anywhere you find a DG frigate, it can drop a Worm BPC, and anywhere a DG cruiser, you can get a Gila. These are not limited to low/null missions or high level plexes. Escalations (which may or may not end up in low sec) spawn them and can drop, as well as some high-sec plexes.
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One can only hope.
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A serious question if they are reskinning the Command ships are the T1-> T2 invention process going to be updated feels funny you start with a say a Cyclone and invent it to a Hurricane like T2 Command ship ;-)is there any info about this and when it is going to happen?
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Per Rise on the same thread: "...And yes, you can use covert portals."
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Never not always kill ratting carriers?
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Why? would you want to increase anythings PvE ability?
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It makes me sad that CCP have realized how buggy that cap use bonus was and have been doing away with it. Having ships that used MWDs as single-slot prop mods and cap batteries always made me happy.
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I think his argument is that these are kinda broken for PvP. They will outright replace a lot of ships and their potential is so massive that they're going to be the terror of low and null for a very long time.Focusing them into a PvE role not only better fits CCP's goals, but makes using one a tradeoff, like it is for almost every other ship in EVE. Why fly anything else when you can covops jump into a gank using a cloaked, 1000+ DPS death machine?
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Hopefully someday they will implement my ship ideas... if you control a certain amount of nullsec, your alliance gets its own ship types seeded. Of course, the New Order should get a special catalyst, like one that has a device that confuses Concord and keeps them away for an extra 10 seconds or so. :o)
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Even though I don't think the Astero will be replacing anyone's racial cov ops frig anytime soon I can't wait to get my hands on both of those babies.
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What immediately springs to mind for the Stratios is its ability to run high-level gas sites with relative ease all on its lonesome. For someone like me who makes their cash scanning, it's a serious boon. It's already got good PVE application.The bonus comes with being able to project a small gang of these much easier than pretty much any cruiser-level brawler out there, especially for groups without titans. As is, the ship is overpowered, but if you really wanted to balance it out, drop the drone damage bonus to 5% instead of 10%. That's a net decrease in power of about 25%, which would put it still well above most other covert ops ships but make it still worth the extra cash one would lay down for this.
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The battleship even has a model in game, with no textures. Looks like a star wars star destroyer
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That's ccp's placeholder model
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CFC gets a bomber with bonuses to shooting SBU's.NC. gets a Titan that's already tackled by BL DreadsPL gets a pilotable burning Revenant wreck that floods all local voice chat channels with the sound of Grath raging
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If I had a ship that could survive are asshats camping the gates to low and null, I WOULD spend time in null sec. The problem is getting there. Before this announcement, the only shot a soloer had was to find one of those rare k-space to k-space wormholes that goes to null-sec.I have found five or six in the last year and had a great time ratting against big targets. If CCP keeps this up I definitely will renew my sub.
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suggest we buy the bpos for ones you want to continue invention on
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No one doubts their PvE potential, but as it's been mentioned they're just TOO good in PvP. They're at least situationally better, and usually outright better, than any drone cruiser you can think of, and in case of T1 ships, some BCs too.And remember - they will be *easier* to get than the alternatives because SoE is located in Highsec...
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Asshats camping the gates to null=glorious brosefs on a home defense fleet stopping invaders stealing our rats and killing our newbs? People bother defending there space for a reason.
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Sorry to sound like a cunt, but dreads cant tackle a titan, the rest works well though :)
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There are 100's of ways to see if gates are camped without using the easiest, a alt, if you are to stupid to think of any then you prolly should stay mining in highsec.
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Downgrading the looks of all the commandshipsSad =<
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mass is too high on cruisers to blops a fleet of them. blops fuel costs for bridging are much higher than titanbombers are still king, sorry
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Mass of the Stratios is less than that of recons. One Stratios is worth about 7 hounds in terms of mass. While yes, you could drop more bombers, you wouldn't get the same number of potential targets as you would with bombers. It makes dropping on groups of 7 or 8 frigates or cruisers viable given the fuel cost, and its not out of the question to drop 6 or 7 Stratii on a target, and while that equates to only about 18 bombers in terms of strength, the damage is easier to apply for a group with a much smaller local profile. A spike of 6 is less intimidating than a spike of 35.Hell, you could even ditch the lasers in the highs and make them fit multiple remote armor reps to increase their staying power without dropping substantially in the DPS department. Trust me, no one is denying bombers can dish out more DPS per unit mass, but this is closer to getting the effects from hotdropping off a Titan with just a blops. Imagine if you could drop Prophecies from your blops, and you're closer to what this means than a typical covert hotdrop.
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What would I do if there were no ratting carrier kills? Stop my last Eve thing in life?
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I hope hyenas are the new babby loki.
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You should get some friends, and then go to null with them. CCP isn't going to make a ship for you to do that on your own.
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Your fitting ideas sound terribleAnd i hate this ship.. Seriously whoever had this idea.. sigh
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I'd take the Nighthawk over the old one e'rry day!

CCP unloaded a veritable torrent of Rubicon information on the playerbase today. In this article, we'll take a look at new Sisters of Eve ships, Electronic Attack Frigate rebalancing, and Command Ship models. See our other article for coverage of the Interceptor & warp speed changes.

Checking in on Marauders

This was actually a few days ago, but as it was buried four thousand posts deep, it slipped by many people's attention. When SiSi goes live October 7th, it will feature the original redesign for Marauders so that players can actually fool around with them before CCP commits to (or ditches) the version two changes. For those that don't recall, that means they'll retain the current resist profiles and only receive bonus resists in Bastion Mode, and will be keeping the 37.5% tank bonuses.

Aura of Command

The Drake and its ilk have been in the game for a very long time, but Command Ships have continued to share the same original Battlecruiser model. No more! Four of the Command Ships will be changing to match the Tech I Battlecruiser that shares their weapon type. The Absolution will take on the form of a Harbinger and don the deep crimson of Carthum ships. The Eos will naturally take after the Myrmidon, sporting the greens players are familiar with from the Ishtar or Ishkur. The Nighthawk will utilize the Drake hull, with the red highlights shared by all ships of Kaalakiota manufacture. Finally, the Sleipnir will use the Hurricane, and its clean(er) lines will show off Boundless Creation's mottled brown camoflauge better than other ships by that manufacturer.

CCP Fozzie created a gallery of screenshots which you can view here.

Sisters of Eve

Of course, the big news in the "that looks awesome" department are the new Sisters of Eve faction ships. Go ahead and drool - I'll wait.

The Sisters of Eve are a religion based humanitarian aid group who also pursue scientific research to study the EVE Gate. As befitting such a group, their new ships are exploration themed. Covops cloaks, exploration bonuses, drone and laser weapons and large bays to enable extended trips and extremely high agility all support this theme. Throw it all in a blender, and you've got a fairly capable and versitile set of ships.

The frigate is called the Astero. On top of the exploration bonuses, it features an armor resist bonus and a 20% bonus to drone hitpoints. A 2/4/4 slot layout supports two turrets, while 540 shields and 600 armor & structure puts it on par with other faction frigates from an EHP perspective. Low mass means that it aligns almost as fast as a Daredevil, although it's a good bit slower on account of a 312m/s base speed - the Daredevil does 384m/s, by comparison.

So where does that leave it? I'd say it won't stand out, but it's a solid ship all around. Four mids and four lows gives it plenty of choices when it comes to fit, and the option for a covops cloak excuses the otherwise relatively low damage.

Where the Astero is merely solid, the Stratios is downright beastly and (I'm afraid to say) very likely a bit too good. It's got four turrets with a 5/5/5 slot layout paired with an armor resist bonus and a 10% drone hitpoints and damage bonus. It's as though a Vexor and a Maller had a child, which grew up and hit the steroids. 125mbit of bandwidth is backed up by a whopping 500m3 drone bay, allowing its pilot to field a full flight of heavy drones with three more sets in reserve.  Like its smaller brother, it's agile without being fast - it falls between a Cynabal and a Vigilant in terms of align time, but will top out around 1800m/s without links or heat.

I'm not really doing it justice here, however, so let's make sure this is put into perspective. A flight of Ogre IIs are 475 DPS on their own, before any damage mods. The guns, should I elect to use them, can add up to 130 DPS or so with Scorch, meaning we've potentially got the highest damage covops cloaked ship in the game already. Want to go further? Shield tank it and slap some Drone Damage Amplifiers into your lows, and your drones alone do nearly 800 DPS. Or skip the damage mods entirely, fill your mids with utility ewar, and field a 500 DPS armor tank instead. Basically, this ship is really, really good.

Don't get too excited quite yet, though. According to CCP Rise, "[a] 900 dps covert cloaking cruiser [would be] way too much]" and, well... guess how much DPS Ogre IIs with three DDA II and lasers deals? Time will tell whether the ship reaches Tranquility in this form or not.

Electronic Attack Frigates

Formerly the least used ship class in EVE, EAFs are the third of four classes that will be balanced in Rubicon, and they've gotten some hefty buffs in an effort to make them appealing. All four have received significant increases in the range bonuses attached to the Electronic Attack Ship skill, as well as vastly increased lock ranges and a ~50% increase in cap recharge. Meanwhile, global (albeit small) buffs to base HP and max velocity bring them more in line with their Tech I counterparts. Only the Hyena received any unique changes, shedding the old MWD capacitor use bonus for a bonus to target painter optimal range.

What Else?

CCP has already announced that many of these changes will be live on SiSi on the 7th. That thread also has a few clues regarding other features that haven't received much coverage yet. To many people, the most significant amongst them is "SMA wrecks". I'll leave you to conclude just what that means.

Seven year veteran & economics guru of EVE Online as well as CSM 8 representative. On the side I play PS2, WOT and Hearthstone.