Review: War Thunder

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A game on the cusp of greatness, that will never be realized because the devs are hopelessly fucking retarded. See Also: Star Conflict
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I resisted downloading this game but finally gave in about three weeks ago, this is a winner by any measurement. Yeah some of the game characteristics are not close to reality, but by and large it is FUN FUN FUN to pew pew other players. Would like the squad levels to be increased to six but I understand why that is. Four people working together can own the sky if they work together. Excuse me the klaxon is sounding...........
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I dunno, being ground AA leaves you pretty much immobile and waiting for enemy aircraft to do something near you whilst praying your tanks don't let enemy tanks through. I want it to work, but frankly I think that the amount of shit you have to rely on your team for as ground forces would make it extremely frustrating at times.
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Something tells me the 2.5ton truck with a quad 20mm flak cannon wont have a realistic 'coming into action time,' pretty sure they'll be able to shoot and scoot pretty well
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Also, assuming that they treat human ground units the same as air units, you are going to have to spot them before you can attack them. And unless its in a wide open field even a bright red Maus isn't going to be that easy to spot.
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I expect it'll end up like WW2 Online where most of the flak gunners are useless idiots who can't hit shit, but there's a few guys who are ridiculously good at it, and they're usually in organized groups who can create a no-fly/no-tank zone by setting up on a hill with multiple 88s, bofors, and people watching for infantry trying to sneak in.that sort of thing usually results in the other team losing lots of dudes until they either run out of reinforcements or decide to go somewhere else because there's no way to clear the hill without massive numerical superiority.
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Wait, really? I stopped like 1-2 months ago because the economy got terrible, should I re-downloading it again?
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war thunder may not be perfect but its the kind of game ill probably throw money at because they simply know how to make a enjoyable intense free to play game. wot and its teir and matchmaking system is BS. then having to wait for the match to end so you can restart the grind with a specific tank.....warthunder : pick 6 planes race into massive dogfights. or sneak around and torpedo, carpet bomb the enemy vehicles. lose all your planes? exit match rinse and repeat. and nobody can argue how good the game looks.warthunder is just a solid free to play game. sets the bar for other free to play games.Dust will never reach that bar.wargaming games will never reach that bar
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Fighter Ace ran for ten years. some of the "Squads" from Fighter Ace founded some formidable "Corps" in Eve Online that still exist today.Ten years for a combat flight sim is a good stent.Fighter Ace was good. I Hope Gaijin Does it right. Great commeroderies and freindships are born in such enviornments.=S=
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Si. instead of 12k to repair my p47 it is now 2k. you can actually make money again!
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Played it and loved itCompared to World of warplanes this game is at least 10 times better and more polishedGameplay is much smoother and the backgrounds are breath taking.Having alot of fun is only what we ask, and they provide it :)
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Star Conflict had so much potential it hurts me to hear about what it became now.Wait, that does sound a lot like my first girlfriend.
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It should be mentioned that this is still in Open Beta and being improved on constantly.
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The lines are a little blurred there. Yes it is still in 'beta' but they're taking money for features so in my mind it doesn't mean very much.
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And the orchestra soundtrack is awesome and fits perfectly.
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game looks awesome. I installed it, couldn't figure out how to start a game. meh.
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No war thunder eco is still fucked up and shit. (atleast for Histroical battle and Full real battle). yes some planes are cheaper now and you can actuly fly them without risking to not fly them for the next week. But 95% of all Airplanes got more expensive to maintain than in the patch before.
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Uhh, what are you flying? because nearly everything is cheaper to repair than during the initial "economy fix" that ruined the game. If you're talking Jets, then yeah those are still expensive, but 9,10,11 are still cheap as dirt. It's loads better than it was, back to being bearable. Too bad 1,2,3 tiers still dont make much money. battle chaika 4 lyfe.Fun fact, my only jet kill so far has been with the cannon chaika, biplane supremacy
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As are many other games that are in Open Beta. they are funding off their own backs, without Wargamings warchest at their disposal. So yeah they are taking money to support the developement of the game, so what? CCP do the same thing, they just call them by a different name. we subscribe and fund CCP so that they can continue to iterate on a game we love to play. try not be such a dick, if the wind changes, you might end up stuck that way...
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Excellent review, thanks!
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Go Mr Internet tough guy. This isn't EN24 so before you post bare that in mind.Not really sure how I'm being a dick by calling the lines blurred. Its a fair comment as to the state of the game. As I said in the review, it could stand up on its own as an air combat game right now - beta or not.
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He claims to be right about pretty much anything but over the years has had to backtrack a number of times over statements he's made. I would'nt pay to much attention to what he has to say about other products.
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click the "start game" button at the bottom right.
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Worth pointing out that the version number is greater than 1.0, which makes the "beta" label even less literal than usual in this sort of case. That said, the game is nowhere near feature complete (in fact, not even 33% complete if you count Ground Forces and Naval Forces).
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Typical SerB nonsense -- half of the stuff he says about WT is untrue or no longer accurate, and most of what he says doesn't actually mean anything.Moreover, in what world is 15-30 minutes of "3D gaming" considered "tiring"?
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They've significantly nerfed the ability of bombs to injure tanks (lowered their splash damage significantly to more historical parameters), making only dedicated ground attack aircraft really viable for the role. You can spot bombers relatively easily, and their ability to effectively hit you from altitude is very limited.If you do get bombed, it's a failure of your team. The same thing happens to arty in WoT all the time.
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Flying through flak will definitely require some maneuvering.However, when naval forces are put into effect, ships are going to have to choose between evading fire, striking other naval targets, bombarding land targets, and AA. Even a dedicated AA ship will be needing to scoot around (which will lower accuracy significantly), since the opposing ships would be wise to take it out first so that air support can do work.
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the economy is still hugely fucked, if you play higher tier you have to put real money in or your repairs will outweight your win sums even in a victorious battle with daily bonus.
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or you can just play lower tier planes
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Belarus, apparently
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Have to say i do like playing "WARTHUNDER" as a distraction from EVE .It is easy to get into,and learn The graphics ect are good,and its great for taking out all those stress related issues,by just logging on and blasting away .Have to say i myself find the "Player Unconsious " feature just introduced very annoying at times.Ive had it while at low revs coming into capture an airfield in leval flight,which seems ridiculous to me.Also while on a torpeado runs in simlar circumstances,the main diference being your not at low revs but full throttle.But after slowly desending at full revs for miles ,to fall unconsious at low leval,just before releasing the torpeado is very annoying LOL Maybe it should be restricted to FRBs and HBs only ??..The game isnt perfect by a long way,but it does cover all the bases very well considering.I also have to mention ,that some of the planes do seem OP in comparision to their teir mates The Yak9T being a prime example,Also in some cases the armament is wrong IE the HURRICANE and TYPHOON ,are the wrong way round.The Hurricane has rockets but never did in RL ,while the Tyhpoon hasnt any,and is renowned as being the premier rocket plane of the era.along with the Stormvik IL2.But then im sure the DEVS will fix it eventually..So i can recommend "WARTHUNDER" AS A GREAT WAY TO UNWIND ,AT THE END OF A LONG OR STRESSFULL eve SESSION lol.
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Like tanks it all relative. A tier 2 vs a tier 2 is no different to tier x vs tier x. Added to that in WT, aircombat maneuvers, especially energy fighting are the same in jets or 30s bi-planes. A yo-yo is still a yo-yo etc.The only thing making you go up tiers is the perception that higher tiers is better.
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WT is a great game, honestly the first game in quite a while that feels like skill>equipment. There are of course a few op options, but they usually come with limitations such as severe repair costs etc. Russian planes seem to have the most complete flight models and IL series aircraft are too fast and agile. German planes have easily the best ammo types and at least 1 cannon in most planes allowing for easy use with good energy qualities. British planes are sort of mid range, and take a bit of skill to use. Japanese planes are easily the most agile and in the hands of a skilled pilot the most dangerous on the field. American planes have arguably the least developed flight models, and their reliance on .50 cal for most of the craft make them somewhat under-powered. The F4u1c has too good climb rate and energy retention, but is offset by the super high repair rate. G6-10 BF109's on the German side are extremely deadly, but suffer from the same high repair cost.My biggest gripe with the game is that in HB you start on the ground and its a climb zerg to highest altitude. The planes that can get higher faster (and have cannons) are the ones that work the best and in my opinion creates most of the balance issues the game is suffering from. If the fighters started at a higher altitude from further away at cruise speed, possibly random, HB mode would be quite a bit better. There is no skill requirement outside of a slight turn on some maps to taking off so it is a tad redundant. Arcade mode can be fun, but energy fighters are a tad underpowered here as some of the turn fighers have good energy and can dive much better than in their HB / FRB FM's.
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this is not accurate. earning credits is now easier. Using planes that get a bonus with at least a single kill even when dying are the key to earning them. There are quite a few planes that can work. The Japanese planes sub level 10 can make good money at arcade mode where they are extremely deadly. My highest kill ratios are there. I have up to tier 14 planes and run a few expensive ones. If my aim is off I ground those planes and play something cheap to repair.
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I wouldn't say it's unfucked, it's still expensive to fly high tiers (why bother ?) and certain aircraft that Gaijin have deemed 'effective' Spit MkIX and FW190-A5 (over 20k each to repair in historical battle) + Corsair 1c, 44k lions in HB, wtf (even if it is over performing currently).Sure the P47 is cheap to fly now, but I speculate as soon as they get off their arses and fix the damn fight model and give us working WEP it'll be spammed and in the next few patches will also be deemed 'effective' and have the players bleeding 'repair cost' out of their arses once more.US tree is currently gimped, in a gimp suit, tied up and masturbating...Hellcat FM - BROKEN - NO WEP - SUPERCHARGER WORKS OVER 3000P38 slightly improved over 1.29 - NO WEP - SUPERCHARGER DOESN'T WORK P51 FM is average as fuck, flops around like a fish when you breath on the joystick - SUPERCHARGER DOESN'T WORK P47 OLD FM - NO WEP - SUPERCHARGER DOESN'T WORKF4U's - All OP in climb rate currently, expect stupid repair prices in upcoming patches because it's currently being spammed and Gaijins 'performance effectiveness' category doesn't seem to take into account bugs or logical reasoning - 1C repair price 44k lions!!!ARGH
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Hurricanes had clearance to use rockets and in some cases they did use them. Usually as AA suppression, as part of the 2nd TAF. They were quickly phased out though due to losses. Use of them is somewhat covered in the 2nd TAF 'Volumes' 1.
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They made everything MORE expensive to repair, and only reduced repairs on planes that already had absolutely ridiculous repair prices (H6K, P47 for example).Rewards are the same as 1.29 (plane bonus nerfs and buffs not withstanding) except they've added battle trophies which were supposed to supplement your income by 30-40%, but you'll rarely even see a 1500k lions trophy in 10 matches, and the fucking trophies are entirely random and seem to be not based on any deciding factor or how well you play which is directly opposite of what Gaijin said they would be based on. ie Don't rely on trophies for income because they're rarer than hens teeth.
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The problem is actually the icons above planes. There is actually no way to sneak in close to the ground and not be noticed - a valid tactic that can't be done in WT. Then it wouldn't matter if you were out climbed at the start.There are other options though, you don't have to climb at the enemy - you can spiral climb above the airfield. Personally for these sorts of pseudo sims I prefer accuracy over balance - IL2 did fine for years as an online game in full real servers using purely historical setups as a balancing aid. Some of the most interesting scenarios is when one side has horribly inferior aircraft and you're forced to pair up to fight.
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Hi, you`ve mentioned earlier about your interest in IL2. So i thought that might be interesting for you:http://youtu.be/dKKCfubfhcYJudging by their preorder page, early access for premium edition is promised in Autumn 2013, and for regular edition in winter 2014.http://il2sturmovik.com/

War Thunder was an interesting proposition when it was first announced; it's a type of game that players have wanted for years and several developers had tried and failed to deliver.  World War II Online tried a similar formula years before, but it was essentially for the hardcore; a seemingly inaccessible game for most. The developers behind the relatively popular IL2: Forgotten Battles/1946, Maddox Games, attempted to bring land, sea, and air combat together during the ill-fated development of IL2's first true successor, IL2: Cliffs of Dover.

At the same time as the announcement of War Thunder, the Belrusian company Wargaming also began planning and developing their own take on the same genre through three different titles tied together on a single account system: World of Tanks, World of Warplanes, and World of Warships. While both Wargaming and Gaijin's titles are F2P MMOs and are direct competitors, only Gaijin is attempting to mix land, sea and air into the same environment. 

Currently, War Thunder's air combat iteration is more or less complete enough that it's offering customers the full suite of purchasable content. The air portion of War Thunder is what this review covers. We'll no doubt review the other parts as they release.

F2P AND NOT P2W

War Thunder's business model is the standard free-to-play design for these kinds of games: You can play for free, but it has Premium accounts and content which offer faster leveling and increased income.  The principle model of the game is to advance in levels; each nation has a separate experience level, and to access new planes you have to advance up that nations tech tree and reach those new levels using experience accumulated in battle. Once you reach a given Tier for a nation, all aircraft for that nation at that level are unlocked. 

Each aircraft also has its own upgrades, which include different ammunition belt configurations, factory fresh engines, additional mounting points for deployable stores (aka bombs and rockets), and a wax polish. These items are individual to each aircraft, and the only way to access them is to get experience with each individual plane, which is gained by flying them. For the most part, this idea is fairly well done, but there are exceptions. For instance, some Beaufighter variants require experience to unlock bomb racks and rocket rails. This is a little daft, as the specific aircraft in question had these as standard. Crews can also gain experience, which can be spent on numerous skills; for instance, making gunners more accurate or less susceptible to the rigors of pulling high Gs over time.

The game play is spread across various modes, but the core is to shoot up the enemy team, capture their bases, and/or kill their AI-controlled ground and sea targets. Depending on the difficulty, the flight and damage models increase in realism, the length of the missions are greater, and more strategy and tactics are involved. Throwing real life dollars at the title will allow you to purchase aforementioned crew experience or in-game cash, making that grind all the more easy to swallow.

A big part of these titles is offering players the ability to level faster and skip the level grind, and War Thunder doesn't miss a beat. It offers a fairly comprehensive selection of Premium aircraft, all of which offer an increased percentage to experience and credits made in battle. Contrary to the Premium vehicles in Wargaming's titles, the ones in War Thunder tell you exactly how much extra earning potential they have. In many cases the Premium aircraft are slight variations on ones that can be gained in natural progression through the game. Some Premium aircraft just offer a particular plane under another nation's banner; it's possible to buy an FW190A5 in IJA livery in the Japanese tree, or a Wellington in Luftwaffe livery and in the German tree. With a few exceptions, the Premium plane offering actually makes a lot of sense, being for the most part real-but-rare aircraft, either because of the number built or the situation they ended up in.

QA manager by day, avid World of Tanks and EVE Online player by night. Having worked on AAA MMO titles in the past, I bring the perspective of both the gamer and former games industry professional.