Revamp Anomalies: Make Friends Online

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Every time a so called messias has an idea overhaul pve and CCP puts the idea into reality, it's just getting a nerv for isk earning in the favor of plexes. The nerv of incursions was so heavy that no ones in 0,0 is running them. The nerv of the missions endet with a lot of tears, because of many blown up faction ships.To develop a good grinding system for ISK it's not enough to nerf a source of income. CCP has to offer more histories and epic arcs. This will not happen, because it's to expensive,
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Get out, >>WoW that way
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Really?What he proposes is to create mini-incursions in 0.0But your troll was quite decent ^^
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Disregard Friends, acquire alts.
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Yes, because nobody in their right mind can overfit a ship and fly 2 logistic chars with alts... what this will do is make 0.0 income even better when it really should be nerfed.
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and disincentivize moving to nullsec for small alliances/low-sp players even more? if your goal is to kill 0.0 once and for all, keep going m8
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0/10 apply yourself
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Kick Enl-i
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And why precisely does 0.0 income need to be nerfed? The income is already bad enough that even though I live in a corp that has sov space, I don't bother getting isk out in null. I either run WH's, missions in highsec, or incursions depending upon my mood. And I've put enough SP down that all three of those options provide significantly more isk than null ratting does, and except for the WH's, with significantly less risk. And the WH option provides enough extra isk that the extra risk is definately worth it to me.
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Why should it be nerfed? Null sec is supposed to be lucrative.
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lol please explain how this is different than someone multiboxing L4s to run them faster? Or mining ops?His idea isn't perfect but this argument against it is stupid.
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I fear, while meant well, these ideas would kill 0.0 even more. Barely anyone in 0.0 rats in groups. The income drops too much, even if you are completing the sites faster. These changes would just raise the bar for people who decide to head to live in 0.0 to require an expensive overfit DPS ship and a couple logi alts. Secondly, it's an ISK faucet, and we don't need any more of those.0.0 needs a reason for people to group. Why isn't your roam getting any fights? For no no small reason, due to the fact that everyone's off doing their own things. Your typical player logged in a 0.0 system is either:- afk- solo ratting- running alliance logistics- micromanaging corp/alliance- spreadsheeting- mining with his 10 hulk alts- on a CTA shooting structures- on a roam of his ownOnly players engaged in a common group activity will be able to put away whatever they're doing, all at the same time, jump into something resembling an organized response fleet, and come out to fight you.I just don't think buffing 0.0 ISK faucets or forcing players to get alts is going to get us in the right direction.
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The buffing isn't the intention, but a carrot to get people to work in a group. The main aim is to create content which will foster social actitivties in 0.0.
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Usually, I'd say "Targie, you fucking bellend go write more gay fan-fic" however, even though I don't live in 0.0, mini-incursions would fucking rock. Would make making ISK way more fun than sitting CTRL-Click, F1 for 2 hours a day.
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You sir, are an ass and need to leave my mmo. Who gave the retarded care bear a pen
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And you came up with that idea all by yourself? You think that nullsec makes too little money compared to empire? Better write an article about that!Jokes aside, as long as you don't come up with a comprehensive concept about the "farm and fields" approach don't write shitty articles like this. Stop being so lazy and some thought into your next one.
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` forsaken hub. This site gives you the same ISK output on average as doing level 4 missions in high-sec` Hahahahahahaha yeah right have fun earning 100mil per hour doing l4 highsec
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Rather than just throw insults at the author, why not actually point out the flaws of his ideas?PVE is a major part of EVE whether you like it or not, "carebears" are probably the most familiar with the PVE mechanics and how they can be improved.
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Tick wise, for lvl 4 missions, it is less. However you get LP from lvl 4 missions, which makes it break even.
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You really missed the point. The point isn't about making more money, which is why the first sentance says that the isk values are to illustrate the point, which is that we need more social activites in 0.0. Changing anoms would be an easy way to do this.
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-1 for lack of gay fanfic content. I actually like the rest thougg, as long as forsaken hubs are left the same. Making havens lucrative but require a small gang is a good idea. Nerfing high sec missions would help yoo.
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Buff 0.0 isk coupled with nerfing high sec mission bounties would be not be another faucet, just shifting isk around. It's crazy to me that sov null is less profitable than high sec.
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"For a forsaken hub, for example, this is around 20-25 million ISK a tick."Each tick is 20 minutes. There are 60 minutes in an hour.Forsaken hubs get you ~ 60-70 million an hour, not 100 million. Assuming solo in a talos or similar ship and not in a pimped out battleship.
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roh kay, well its PvE, it is by nature easy and boring, no matter what level. You are not going to make great friendships based around the time you destroyed those dirty rats. Just going to make it a bit more difficult and inconvenient for null sec grunts to grab some extra isk. Idea is bad, the article is bad and he should feel bad. Also he apparently thinks the game is utter shit so he should just fuck off. semicolon-smiley face
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The only reason people rat in null is the same reason people hit casinos: that mythical jackpot. Officer or Faction spawns make it worth it, assuming you win the lottery and get one. People who get lucky keep coming back hoping. Those who hear of them keep ratting with their fingers crossed. But, to a min-maxer, null isn't worth the effort.
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Id like to see the Incursion system expanded a bit more for null sec rather than just using the same old boring sites of null.How about letting null sec alliances create a mini incursion of sorts? Have a upgrade alliances can install that lets them anchor a structure in a system somewhere (Anywhere not on a moon) with 1 mill HP. Once all the systems in the constellation have one online a incursion starts with the LOCAL rats rather than Sansha.Make scout sites worth running as they can be done solo easily and you already have all the group content. You could payout in increased LP (Concord or some special kind) rather than ISK if you don't want another faucet but we would need a LP store in sov space to make it not a hassle.Maybe it would be better to remove the influence so smaller alliances don't make less ISK compared to larger ones running them.Anyone should be able to run the sites regardless of standings and if one of the structure in one of the systems is destroyed then the incursion ends right then. Should take a few hours to online a new one. The cyno jammer would be a bit of a pain and if the cyno jammer stayed the upgrades in the ihub should cost just as much as the cyno jammer upgrade does to prevent the system being exploited.I think limiting to one per region would be fine and perhaps it would help provoke some conflicts.Add a tax to alliances and corps that allows them to tax LP. I'm not really sure how you could use this system in NPC null, perhaps pos structures?
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This is actually a good idea unlike 90% of suggestions I see on this site/elsewhere
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Sure, 0.0 PvE CAN be run solo, same with L4s in highsec, but they are still SO much better when done in groups and this is an easy way for players in groups to form bonds with each other. Good corps/alliances encourage people to play together for this very reason, whether it's PvE or PvP.
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Good. If they're paying attention they deserve to be able to avoid getting caught.
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That is kind of the point of this post. Once alternative incomes are established, tech can be balanced easier while keeping 0.0 lucrative.
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Alts in 0.0 > alts in Highsec.
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Capital escalations, same way you do with wormhole sites and incursions.
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link fit plz... my golem could only pull 28mill per tick when i was living in fountain a year ago that's just short of 100m per hour
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There are many things that need fixing in 0.0. NPC ratting is none of them.
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Get better at cloaky warpingEdit: also, they could set the acc gates up at a greater distance from the actual site so that you can't just use short scan to be paranoid.... Gives people who hit the gate in a cloaky more time to cloak in the warp, and you could remove the beacon at the other end so they are not auto-decloaked when they get to the site.
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Speaking of things having WoW analogues, a lot of the commenters are acting like WoW players...
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That just means people will multibox sites, or not do them at all. People don't do sanctums at all anymore.
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How about they make up some fancy sounding "environmental effect" at the location of the anomaly itself that prevents anything larger than a BS from warping on grid, whether it be via bookmark or to a fleetmate? Any attempt to do so would give you a pop up saying that your capital ship warp drive can't lock on to the coordinates, or something similar. It would also prevent carriers from assigning fighters.
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Then they'd just turn into ISK fountains like C5/C6 WHs without the extra danger.
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T2 blasters, Void L, Tracking Computer with scan res script, 3 magstabs, 1 t2 hybrid rig (either rof or damage)... Gives about 1400 dps with +3% implants.
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First, on a ratting cap going into an anom, in a cynojammed system, the rats could get upset and go into Kill Caps mode - extra dps, extra cap draining, more aggressive scrambling and a popup message in local through in the nearest NPC 0.0 region saying "Ratting cap tackled in system Blah' (yes, the Guristas *are* batphoning 401k against SMA. Why do you ask ?).Second, I'd just suggest we tweak the AI so they go after sentries and fighters, while warp scrambling and cap draining bigger ships.
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Yes they do.
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Its really simple, EVE's pve is outdated like hell (except incursions) and needs a overhaul. Maybe rework from the ground up instead of fixing the gaps in this Swiss cheese feature.
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All the cool people do anoms in caps anyhow, and to break a good cap tank u would need something that's going to destroy subcaps
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If you think all PVE is easy, you are just pointing out that you lack experience in Eve. One mistake in a C5/C6 site can mean death for the entire crew of (shiny) ships.
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How hard is it to create tanky battleships that tackle carriers? All that's needed is iteration on anomalies. It can't be that hard...
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Tackle Battleships to support tackle frigs. Just saying....
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They do go after sentries. Most sentry caps hit from far enough away that the aggressing rat is blapped before it can pop the sentry drone.
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I think that would be higher level WH sites imho.
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that doesn't change the fact that the gameplay is the same whether raids in WoW and Incursions in EVE, the part after you fucked up is different, and that is what sets eve apart from other MMO's.all those pubbies getting there panties in a bunch after a comment stating the obvious, grow a pair.
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Yeah, you are right however I think you need a bit more work to do WH.

(Author's note: all figures in the article are not set in stone but are used to illustrate how this idea would unfold.)

EVE is a terrible game. Let’s be honest with ourselves; it is. Take away all of the social aspects, the metagaming, space managing, chilling in chat channels and distill it down to the core. EVE, at its most basic, is a game about killing red X-shaped things until a button flashes and an arbitrary figure increases.

Woohoo.

Imagine if EVE were a theme park MMO, where you did space missions to level up to be a space wizard with amazing space wizard loot. EVE would have died years ago. So, why do we play this boring and frankly terrible space simulator? Honestly? It’s for the metagaming. It’s for the thrill of owning a chunk of space that is yours. It’s for sitting in a channel with your buddies (be it on voice or chat) and having a blast. It's for finding something to do with friends.

And this is the issue. At the moment, most people in 0.0 make their money doing one stupidly boring activity: killing NPCs. Be it in belts, or in anomalies, or even in DED complexes, this action is designed to be solo work. Even for a DED 10/10, which some of you might think requires a group, you can solo them in a Tengu in Fountain. There is therefore no need to do group activities, because everything can be soloed. This problem is at the very heart of the issue of 0.0. This needs to change.

Incursions and Wormholes

I personally love the idea of incursions, although I’ll admit they are badly balanced. The fact that they cannot be done solo means you have to team up with friends to complete them. While they are still boring as Hell, everything is fun when you can joke around with your friends while doing it. Wormholes are the same. They are little pieces of 0.0 with activities that need multiple people to be able to complete (especially in class 5-6 wormholes). These two activities are held up as great examples of content that takes many people to do.

Yet, while CCP has been adding group-based activates since 2009, 0.0 has languished in old game design decisions for nearly a decade. However, I have a solution to this problem, which should help alleviate many of the issues in 0.0.

Disregard Currency, Acquire Friends

Anomalies are little areas within EVE where rats spawn in waves and you can shoot them. They come in multiple flavors, which in 0.0 are rally points, ports, hubs, havens and sanctums, getting harder as you go up the list. They are also the main ratting area for 0.0 residents.

First off, I understand that some people want to be able to solo, maybe because they’re only on for a short time or whatever. So I would make rally points, ports and hubs soloable. They would be graded so that rally points could be done in a cruiser, ports could be done in Tier 1 or 2 battlecruisers, and a hub could be done in Tier 3 battlecruisers or a battleship. They would grade up in ISK per tick (ISK income per 20 minutes) and would stay the same as the current tick in Fountain. For a forsaken hub, for example, this is around 20-25 million ISK a tick.

Sanctums and havens would be changed completely. Havens would need at least four people—something like two logistics and two DPS battleships—to complete. With the increased complexity of getting a fleet together and the difficultly of running the site, there should be a pay increase above what there is for the solo anomalies, something around 25-30 million ISK per tick per member of the fleet. This makes doing a small gang more lucrative than doing solo sites, but it also means that a fleet can be set up with minimal organization. Next, sanctums would become super sites, along the lines of incursions, where you need between 10-15 people to complete one. Because a fleet like this would be harder to organize, each member should be getting around 35-40 million ISK a tick.

First off, I would like to mention a few arguments some people will have with this change. Most will be around the fact that suddenly there is a higher income in 0.0. Yes, there would be. At the moment the most popular site to run—in Fountain at least—is a forsaken hub. This site gives you the same ISK output on average as doing level 4 missions in high-sec. So you get all of the dangers of 0.0, but the same rewards. This is why a lot of people I know in 0.0 run high-sec missions on alts—because there is no risk of losing your ship.

However, this system would have benefits far outweighing its negative tropes. Firstly, 0.0 would start to be utilized more by the residents. Large groups of players warping around in a system doing anomalies gives hostile small gangs something to shoot at. No more flying 30 or more jumps and only seeing five people, all of whom are docked. Secondly, the system to do this is already in place. The AI for all rats was recently upgraded to level one AI. This is the same AI that incursions use. Thirdly, the current ideas about improving 0.0, like farms and fields, are all based on the idea of a bottom-up approach to alliance funding. With this change, it would make it much easier for an alliance to be able to fund itself via its members, and not rely on moon harvesting to generate income.

While I am not saying this one change is the Holy Grail of fixing 0.0, it is a simple thing which can help alleviate some of the symptoms of being in 0.0.

Hi, My name is Targie. I've done everything from High-sec wars, to Low sec Pirating; from Wormholes to 0.0 wars. I'm currently in TEST alliance, where I annoy my corp. mates with bad stories. Follow me on twitter . @TargieMcRed for article updates.