Planetside 2 in Review

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I know what you mean with the gravity wells. The aircraft fly very awkwardly and "floaty" in general and are imo the weakest part of the game. They feel not like actual aircraft/vtol with engines and wings but like hot air balloons that have a bunch of thrusters attached all over and move in such a way as to pretend that they are aircraft. They also have a bizarre amount of health.
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So if I don't enjoy COD or STO will I enjoy the persistent mmo PvP aspect of PS2?Does it play convincingly like an mmo in a persistent world. How many servers are there? How easy is it to join their equivalent of a corp.Of course I could try it out for myself but these questions are quite important when deciding wether to play a new free game. Reminds me gotta get back to my arty tanks.
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I am waiting for someone who has played both DUST 514 and PS2 to tell me what one is better. I think bothj games have differant things going for it. But which one is more fun? Marc have you played both? How much could a DUST player tell us without breaking NDA?
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There's about 8~10 servers up right now, 2 for NA/EU/AU/???. The PS2 equivalent of a 'corp' is an 'outfit'. They're dead easy to join, just bother someone who's in an outfit that you want to join (who has recruiting rights), and they'll add you. Currently, there's no quantifiable bonuses from being in an outfit, but being in a mumble channel with the rest of your platoon does wonders for actually making a difference on the battlefield.When people describe PS2 as having "Persistence", what they mean is that you're in Space Valhalla, duking it out with other players over a number of continent-scale maps. You can take over territory on each map for your team by capturing the points on it, and this gives your team resources to buy tanks and stuff. Some places let your team deploy heavy tanks, or give turrets a bonus, or some other thing I can't remember that Bio Labs do. There is a "character progression" in the sense of "you earn certification points that then you spend on unlocking new gear and upgrades for that gear", but the starter equipment is pretty nice for all the factions. The biggest impact certs have is on vehicles, which can have just about any aspect of them tuned with certifications, and even enable things like energy shields, anti-tank railguns for you gunner, or things as simple as "10% less damage from side shots". If I were to make a comparison between PS2 and another game, I'd describe it as very similar to GW2's World v. World mode, minus the frustration of being stomped by lv.80 people.Really, the best way to describe it is "Battlefield, but fighting over AMERICA rather than just 5 blocks of DC."Edit:You know what this game needs? Titans. I want to see flying supression platforms that people assault from drop-pods shot by APCs and blow them up or they work like giant flying airbases with guns.
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I really have enjoyed this game so far, there's nothing quite like rolling with TEST/PL, and charging into a massive amount of Goons and having 70+ people shouting "FUCK GOONS" in local.
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Eh, there's not really a persistent world in the sense of, say, EVE. The maps are always up, and indeed the grinding progress of conquest persists indefinitely. But there's no real sense of ownership or constancy, it's sort of more like "where are the lines on the map today?"That said, it's quite fun to make a big push (or hold on off), as your actions can affect the face of the map for some time.
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I have been trying to play for days, all i get is horrific Lag no matter what server i join :( had to log back into eve dammit!
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Yeah, the launch was perfect in Europe .......
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The light aircraft are agile as fuck when get some practice with them. Yesterday, I had two enemy lights on my tail, and dived under a bridge into a canyon not much wider than my wingspan. Definitely heard one of them crash and the other fly away.The other aircraft are a bit.. funky, but more realistic aircraft speeds and physics would require a larger maps and would make them effectively impossible to shoot down from the ground, and also make it ridiculous difficult to actually kill things on the map. As for the health, I can take down a Liberator in two clips of the starter light aircraft cannon. They're relatively strong against ground weapons, but without that they'd be worthless.
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I've played Dust 514 probably a similar amount, but earlier in the beta. Unfortunately, no real comparison can be made until that pesky NDA is lifted from PS2.
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Titans. Oh man I miss those. Where the hell is my Battlefield 2143?
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The worst glitch is the lightpost. I've seen galaxies get caught on lightposts like half a dozen times.
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This game really does feel like it was made for us.
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I'm personally astonished that everyone is so excited by this game. I will not be playing it again.
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First time I fired the game up I logged off about 5 minutes later disgusted by the overall yucky graphics. I gave it another go this weekend for about 2 hours and liked it much more. Last night I played and had a blast...it's growing on me. The lower res used in game is no doubt on purpose to allow for these hilarious and action packed large battles so I can live with that.I still get a screen freeze/stutter/ some kinda lag in game if I'm looking around to fast...and that's a problem when in combat lol. My system, I thought would rape this game with 16gigs of ram and two evga 680 GTX in SLI but I guess not.Anyways, nice write up and spot on IMHO. Cheers!
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You mean your copy of Epic Warhammer 40k right? :-p
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PS2 is an amazing game, it is Battlefield in a much much larger scope.... I am PS1 veteran (beta tested both ) and ps2 player.....unfortunately in the end it is still just an FPS.... how long can you really keep running around and shooting things? The only real enslavement in this game like all other FPS is leveling up and unlocking all the weapons.... They need to make an FPS that's like EVE as far as objectives, conquering and holding/ owning bases, and single shard/server for all players....i think worst part of PS2 is spending 2 weeks worth of certs and $40 worth of station cash on a player only to find out all your friends are on another server .....
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*only real achievement in this game....
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that will be your shit internet connection

Planetside 2 launched last Tuesday, just in time for the Thanksgiving Weekend in the US. In the interest of full disclosure, I was in the beta for the game but did not play it much. What follows is my personal take on the game: The Ugly, The Bad, and The Good.

THE UGLY

What game’s abbreviation and graphics are the same as a PlayStation 2? Planetside 2! Okay, that may be a bit unfair. In combat, the graphics are good. However, if you take an up close and personal look at the decals on the side of your Liberator (an aircraft best described as the love child of the AC-130 Gunship and an V-22 Osprey), you’ll find a horrible mess of pixels the likes of which you thought died at the turn of the century. 

Similarly, character creation is somewhat lacking in the looks department. Male or female? White, Asian, Hispanic or African? Name? And... done. That’s it. The character selection screen displays a very rough around the edges character with little to no personality. Female characters are basically male models with a little depth in the chest and width in the hips. The list of ugliness in Planetside 2 is not a short one, but when it comes down to what matters (the battles), the sacrifices made in resolution of skins, decals and player models starts to make sense. This is a truly massive FPS, with aircraft, tanks, ATVs, rockets and of course many bullets dancing across your screen at any time.

In terms of Planetside 2’s method of generating income - namely, microtransactions - if you download PS2 and use it via Steam, the process of actually buying Station Cash can be a little clunky. Going to the cash shop will in turn redirect you to Steam, where you will have to add funds. After that, you are returned to the ‘Buy Station Cash’ screen to click a button, then returned back to the shop to start using your newly acquired SC. It isn’t a terrible ordeal, but seems like it could (and should) be made easier, especially with something as vital as PS2’s main method of generating revenue.

THE BAD

Launch week was not without its particular bugs, prominent among them the G37 error which made it impossible to complete the login process. Sony has, however, been on top of any reported issues both with responses (@Planetside2 has been both very active and very helpful) and actual fixes. However, it became apparent to me that the game probably could have used another few weeks of testing as I fell through the earth for the third time under a particularly buggy bridge on the Indar continent.

Most issues to date have been relatively minor, with the possible exception of what I have come to call ‘gravity wells.’ When flying an aircraft, there appears to be an inexplicable attractive force between said vehicles and large objects. No, I’m not speaking in code for ‘I can’t fly and keep crashing’ - quite literally, there appears at times to be a gravity well surrounding certain objects (and sometimes other aircraft) that will suck you in and leave you stuck. You can see this strange effect most often at your home warpgate, where Galaxies (the 12 seater buses of the skies) can be seen apparently doing the tango in midair. Usually this ends in destruction for one (or both) parties, but occasionally you’ll see a good pilot pull away from the magnetic force and get on with playing.

There are also some small balance issues to consider which likely could have been ironed out in an extended beta environment. However, considering that the game is free to play, there isn’t a ton of downside to the somewhat premature release.

THE GOOD

Oh man, where to start. For all of its imperfections - the low graphical detail, the bugs and server errors - Planetside 2 is an amazingly fun game. Not only are heavy combat areas easily identified using the map, but it is also incredibly easy to get to those flashpoints - every major fight will generate a ‘deploy’ button which, when pressed, will transport you via rocket pod from space to the site. (Here’s a hint I didn’t know - those pods from space are actually somewhat steerable. Aim for aircraft for maximum hilarity.)

The classes themselves all feel good to play while still being unique from each other. The division of ‘utility’ abilities (such as repairing, healing, ammo resupply, etc) is a little different from, say, Battlefield 3, but still easy to grasp. The Lightning is a little lackluster without significant upgrades, but the main battle tank for each of the three factions is serviceable right off the bat, as is the Liberator.

Combat is well paced - that is to say, frenetic - but not overwhelming. There seems to always be another objective over the next rise or through the next valley. The time it takes to successfully cap a piece of the map seems a tad long, especially considering the huge amounts of people in play, but the downtime can serve as a useful breather after that last fight where you killed eight dudes with a grenade or faced down another guy in a MAX suit.

What really matters at the end of the day, however, is whether the game itself is good. And it is. It got me through a weekend at the in-laws in a euphoric haze of virtual gunsmoke. There are few individual things you can put your finger on to explain why the game is so good. It is one of those things that, like every really well done piece of entertainment, it just is.

THE POINT

Planetside 2 is obviously a lovingly crafted entry into the MMO space - one which for the low price of free is a must-play. However, it is ultimately another FPS, meaning if you aren’t the type to enjoy some shooting and fragging, you will probably save yourself some hard drive space by giving this a pass. Otherwise - what are you waiting for? It's free. You can get Planetside 2 on Steam or direct from the Planetside 2 website

Marc Scaurus
Just a dude