Planetary Interaction 101: An Introduction

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It has been my observation that PI is only worth the time in a situation like you're in a wh and you're making POS fuels.
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I run PI on my alt, it's a nice passive income of 40m-50m per week just doing the basics.. People love their POS fuel blocks
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Nullsec corps with lots of control towers also benefit by having corp buy programs. Less goods for them to import.
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"Remote Sensing 3 - This skill allows you to build things on your planet while docked up and in a station...the higher you train it the farther away you can manipulate things on your planet."Sorry that's wrong. Remote sensing allows you to look at a planets resources without having to be in the same system as the planet. The more ranks in RS you have, the further away you can be to view a planet. Once you have a command center on the planet, you can manipulate it from anywhere in the galaxy.
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This article is shit. The author is shit. Go fuck yourself and die. Then learn to PI and possibly lift.
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Go home Riverini you're drunk
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Step 1: set up a Robotics chainStep 2: ????Step 3: Profit
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I'd suggest making the PI for fuel blocks. Get a BPO. Make fuel blocks. Even at 15% below Jita I make about 125m a week and I literally only log into the alt once a week.
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Honestly if I made a MMO I would make every money/resource collecting activity passive like PI. Things would require lots of micromanagement and planning. like mapping out the interior of an asteroid and carefully prepping where resources mined go and what is ejected as waste, which might make a dust cloud that attracts pirates.Sitting there being forced to do nothing is not good game design, if your an immortal spaceship captain shouldn't you be able to tell robots or slaves to do it for you?
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This isn't TEST's forum, you sperging badposter. Go back to your pit and learn to post actual worthwhile reading material before touching a keyboard.
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Advice for would-be nulsec leaders: Ensure your tax rate is reasonable - Margins for PI are razor thin, and setting too high a tax will cause the income you get from PI to disappear.
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Are you going to elaborate or just spew memes like a moron?
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Yes, but you arent a newbie for whom a cruiser is a significant cost.That was the market this was aimed at - people for whom the 15m income from poking a planet once a week is Important Money.
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Honestly this is a very bad tutorial of PI I know for I do PI on several characters and I wrote a guide for my Corp a few month ago on just that topic.Now my English isn't perfect (second language) but atleast my guide had some substance with I think your doesn't.also there is a big error in "Remote Sensing" .... but @StoneJager have already covered that. If you need proof I just did PI out in nullsec from deep in Amarr space.
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Not true.I have a lowsec setup on a highsec alt. and thats in a lowsec with a highsec connection.Its running a 7d cycles in a 2/1 settings. No i don't get rich but every month i haul out a IttyV full of PI stuff. PI stuff that I use in my T2 industry process.Now I don't get rich by no means but I have no doubt that the 50m setup it costed me haven't payed it self off multiple times by now.PI in highsec -- not realy worth it the tax is a big cut out of the pay and you have to have a adhoc approach and not use factory planets else your profits are gone. but yes with small cycles and a 4/2 approach you should be able to make the cut. just remember don't export / import more then you need. 50-90m /month shouldn't be impossible.PI in lowsec -- totaly worth it i made over 150m / month / toon when i was running 12h cycles (reset twice a day).PI in nullsec -- your stupid if you don't do it... the isk it generates even if you sell it cheaper to corp/alliance is 300-400m / month / toon.PI in WH -- never tried it but with the need for fuelblocks there must be a need.
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well considering it takes about 50m to set the PI up and the risk of using another 20m within a month to reset one planet (if you done anything wrong)still if you make 15m / month in 4 month you broke even and now your making money passive
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"Interplanetary Consolidation 4 - Lets you extract resources on more than one planet. Useful to have at least to 4, for a total of five planets."Also wrong, its to a total to 6 planets. Lvl5 = 6 planets.I do PI in npc nullsec with 4 toons, and make almost 1 billion per month. If its done right, its really a nice income. But still, you have to log in almost everyday, haul the stuff, set the extractors and so on.
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RE: Skill Set... Command Center Upgrades MUST be at level 5. Unquestionably. The additional CPU (and more importantly) Power Grid improvements is needed to maximize any serious production weather it is for corporation/alliance support or for the "person" just trying to make as much isk as possible though the process.
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It is obvious that this article is written by a NON-PI individual. It is correct enough for the NEW GUY to get started. Not much else more credit can be given... but... nice try.
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I run 3+ accounts in a C2 and make 5 to 6 bill a month doing PI. While is it a drain on the clock like mining to make the money... it is far more work than mining. I call it a "Click-Fest". It can be assumed that approximately ((1 minute per planet * the number of planets) * the number of alts) is how long that it will take you for your "time investment" during the Click-Fest providing that there is little relocation of (ECU/EH) structures.
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Spend for 7 planets... make LOTS of Isk. Need the info? Look me up. Grand Formage. I actually had my "EVE IS REAL" moment with Robotics. And now... I do even better, but to repeat that event would take a CRAZY amount more work. I could be valuable to any corp /alliance looking to cash in on PI for profit. Since the inception of PI, I have been operating as many as Five accounts (and currently Four) committed to PI and I have spent ZERO in RL money to play EVE-Online. PI has paid it all... and more.
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NO.. more profitable to sell just the PI. Do the math. With the varying prices of ice products and the minimal margin... you are better off just selling the PI, plus less mass to transport.
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PI in WH space... ooohh BABY........ Zero tax on COs... spluge... nothing but profit. only real problem... Planetary depletion (not discussed is this blog) and the need for relocation of the extraction structures... Zero taxes can help make that easier and more profitable too.
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Think you failed to understand what he said - he suggested training it to level 4 (as 5 takes a lot longer), which gives you 5 planets...
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did someone not take their ritalin and miss the part about this being broken into several parts, with this just the beginning?
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dabbled in PI for about 2 months. here's the problem.it's not worth the fucking time and training investment. at least not at p1 or p2... and frankly not at p3. way too much effort for way to little return. you're far better off doing missions or exploration.
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^^ what he said
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I too agree that we should be able to establish asteroid farms and run them like sweatshops, for nothing screams 'Space God' than the lamentations of overworked, un-unionised asteroid-digging serfs.
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" I have a slight case of narcolepsy whenever I try to go ratting"Don't confuse cause and effect!
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Holy mother of God, this submission needs an editor.

(Author's note: This was initially intended as a one-part guide. After churning out a wall of text, however, I decided to break it down into multiple parts. This first part will discuss what planetary interaction actually is and how to prepare a character for planetary interaction, and part two will discuss setting up planets and making money in detail.)

I am writing this article as guide for new players or people otherwise uninitiated in the art of planetary interaction (henceforth referred to by its initials, PI). Industrialists and veterans who’ve been working with PI for any length of will likely find the information included here of very little of value, and frankly would likely be able to suggest a myriad of better ways to pursue PI in a way that generates way more ISK and does so in a far more efficient manner.

Instead, the purpose of this guide is to explain how to get started with PI with as minimal effort as possible for someone who has no idea how to play the markets or really just doesn’t have the inclination to play day-trader in EVE. I started looking into the whole affair as source of supplemental income after moving out to nullsec slightly over three months ago; primarily because I am deathly allergic to mining and it feels like I have a slight case of narcolepsy whenever I try to go ratting.

As such, I am offering a this guide to the community as a healthy alternative for newbies and other parties who are convinced mining is the only way to make ISK by playing EVE (it isn’t). I will endeavor to offer advice that isn’t completely terrible, and when I get to the part that explains how to configure planets I will include screenshots of my inefficient setup and of the game to illustrate points when appropriate.

What is Planetary Interaction?

Before I start offering advice, I should explain the whole concept of PI from the beginning.

EVE’s most well known systems involve spaceships that blow things up, spaceships that mine asteroids and other things, and UI screens that enable people to build spaceships for the two prior groups. Beyond those dynamics, however, you may have noticed that those spaceships fly around in outer-space in individual systems that contain suns, planets, moons, and other various landmarks.

In 2010's Tyrannis expansion, CCP added a system that takes those planets and allows you to plunder them for resources that are completely different from from the things you mine from asteroids or gas clouds. These resources are then used to make other resources, which are then used to make subsequently more and more complicated resources by combining less complex resources together. Eventually you can produce extremely complicated things like nanite repair paste or POS tower fuel using components from PI.

Goods extracted and manufactured on planets are broken down into tiers, and throughout the Internet are referred to as follows:

  • P0: Goods that are extracted directly from a planet. They are things like carbon compounds and complex organisms, and they don’t really resell for much on their own.
  • P1: Items created directly from P0 goods when using a Basic Industry Facility.
  • P2: Items created from two P1 goods when using an Advanced Industry Facility.
  • P3: Items created from combining P2 goods. Also uses Advanced Industry Facilities.
  • P4: Items created from combining P3 (and sometimes P2) goods.  Uses High Tech Production Plants.

Manufacturing P3 and P4 materials is process that involves many planets and in all likelihood more than one character trained in PI, or the ability to purchase lower tier materials and use those to manufacture P3 and P4 goods. In the interest of keeping this guide focused, I will not be discussing the detailed production of P3 and P4 materials, although pretty much the exact same principles apply, just on a grander scale over multiple PI characters and scores of planets.

Regarding planets, I am going to take the time to mention the types of planets involved in PI. Systems in EVE are populated with different planet types as follows: Lava, Barren, Temperate, Oceanic, Ice, Storm, Gas, Plasma, and finally Shattered. Shattered planets are not used to manufacture PI goods, as they have suffered some cataclysmic fate that renders putting colonies on them impossible. Every other planet is of varying rarity and contains a set list of P0 products one can potentially harvest from them. Keep this in the back of your mind for now.

 

This, for example, is a Lava Planet. You can find base metals, felsic magma, heavy metals, non-CS crystals, and suspended plasma here.

 

[name_1]
Drewson Houten, known by friends and corpmates alike as "Hoots," is a member of TEST alliance through a little corporation called Alea Iacta Est Universal (AIEU).