MWO: The Suboptimal Single Heat Sinks

Why does every upgrade have to be a tactical option? You don't seem to make the case that DHS being strictly better than SHS is a bad thing.
FWIW the "classic" Gausspult relies on single heat sinks because of the large amount of critical slots taken up by the gauss cannons and XL engine, as that mech leaves the arms unarmored to save weight, it's not a good idea to fit DHS on the arms because they will get blown off every single fight, instead those slots are filled with endo steel. Then again, that mech generates so little heat that SHS are perfectly capable.
The problem is that there's no reason not to stick DHS on your K2, as ever configuration apart from the gaussapult (boomcat, actually using it to carry PPCs, etc) benefits from DHS. Uf you're running gaussapult with a couple of medium lasers, the DHS gives you another 4 seconds of sustained fire even with just the engine sinks.
If there is an upgrade that is strictly better in every way, why wouldn't you use it? The realities of logistical trains, replacement of damaged parts, manufacturing, and other nuanced details that impact deployment of a new technology in our world are totally absent from MWO. DHS being strictly better than SHS is a bad thing because it's basically a newbie tax.
Well in addition to what fil5000 wrote:If you run SHS in a Gausspult and fight in the Caldera (MAP Caustic Valley) you're effective Heat Dissipation is ZERO, so firing Medium Lasers will shut you down in short order. As proven by multiple runs with Trial Mechs.
Well having Equipment that is a straight upgrade isn't bad, but the problem is that in this case the price of upgrading several Mechs to DHS is quite high. Other expensive upgrades are optional on most Mechs.
Psshh, none of this matters when you have coolant flush. Why ever worry about heat or tactics when you can pay to win?
Well I guess your're trying to make a joke. But in the current design of coolant pods by PGI they will only be useable once per match.
Why downvoting a comment on the obvious PGI desire to make this game a big slot machine? The only reason they haven't done that already was the playerbase protests. Because, you know, a game without players can't make any money.For whoever thinks differently, you should buy that awesome PGI T-shirt they are selling. That company with a very small history and very little reputation to risk for ripping a classic 30 year old franchise appart.
Issue was they're suppose to "not always be" a straight upgrade. Rather certain builds. Like the article says in nearly any build they're a better option. Which case does make a a quasi tax of sorts.
Do you think it might be that it had nothing to do with the article at all?
Except mech "upgrades" are not supposed to be newbie tax. Yes, pilot and mech skills are newbie tax and grind. You can compare this by the fact you *cannot* remove mech/pilot skills you earned while you can revert mech upgrades. Mech upgrades are supposed to be variants, i.e. strategic choices in building your mech. Like Endo Steel and Ferro Fibrous for instance: they can contribute for many builds but there are good builds without them. SHS contributes *nothing*. It's supposed to be an alternative for DHS to save crit slot but the advantage of DHS is just too huge (or SHS is too useless).Imagine if Large Laser takes up 1 slot and has the same heat generation and weight as Medium Laser, only it cost more. Would anyone ever take Medium Laser at this point?
A one-off 30% heat reduction isn't anywhere near effective enough to count as pay to win at all. It might let you finish off your enemy in a tight situation, or let your gimmicky 6 PPC Stalker get off a third alpha strike before shutting down. What it can't replace is decent heat management, not being a terrible pilot, and DHS.
No, they won't Clan ERMeds are bent and no pubbie can wait to have them.
Ken wrote an article about heat sinks. Prostrats posted pay2win gibberish about a feature that's not even in game yet. People downvoted it because this isn't the MWO forums or PGI's Facebook page where anything posted is an invitation to get on your soapbox about other subjects. Quit whiteknighting.
Because it's sometimes nice to discuss a topic which isn't hotly discussed to get a good discussion going. And it's also intended to point out why currently SHS serve no purpose (except to drain CeeBees).
I get your point. And I apologize again but you have to agree with me that, considering the censorship policy imposed at the game forums, a post about a failed feature is not the worst place to express discontentment with the failed development and marketing strategy chosen by the company.The game is great because Mechwarrior franchise is great, not because the aesthetical improvements PGI made to it. They are doing it just for profit. They chose the sucessful Minecraft strategy of selling a beta game but mixed in the bag microtransactions and now are trying to push PTW consumable items into it. Wich IMO sucks farts in a twirly straw on a competitive game.Is this directly related to the post? Not really. Is this relevant to whoever is reading this post? Maybe. And I apologize the author for when it's not but the last Mechwarrior post seemed less receptive to critic comments on the game.
Well as far as I can tell the Consumables will be available for CeeBees and MCs at the same powerlevel. And the intent is a) to make money (FASA did create BT to make money) and b) to provide a CeeBee sink to prevent people from getting all the Mechs faster than they can create new content.Also I DO like explosions.

MechWarrior Online's fitting system is undeniably less complex than EVE's. And yet, even with the limited amount of equipment available, several items are just hopelessly suboptimal. While the game is still a blast to play, it would be wrong not to talk about these issues. But why are these seemingly useless items in the game? Some of the oddities of MWO's equipment list stem from Tabletop rules. Naturally, PGI has already done several modifications to the rule set to make more weapons, equipment and upgrades viable. And honestly, the patch on the Feb. 5th brought some more weapons into that sweet spot. This article is the first in a series about why a piece of equipment is currently not good enough to see any usage. In some cases, possible ways to make stuff “good enough to use” will be mentioned.

Today I’m going to use lots of words to talk about Single Heat Sinks and how they fare against their more advanced counterpart (Double Heat Sinks, Spoiler: they are better). The only thing both types have in common is that their weight is 1 ton.

How Single and Double Heat Sinks work

Single heat sinks (SHS) dissipate a flat 0.1 heat per second and add 1 point of heat capacity to your heat scale, and every SHS which you need to place outside of your engine uses up 1 critical Slot.

Double heat sinks (DHS), on the other hand, dissipate twice the heat per second, provided those are included in the engine installed on your 'Mech (Engine Rating divided by 25, rounded down). Although it's possible to install more than 10 heat sinks in your engine, only the first 10 are true double heat sinks (DHS 2, dissipation of 0.2 heat/s and adding 2 points to heat capacity). All double heat sinks which do not fit those criteria will operate at a reduced rate with a dissipation rate of 0.14 HPS and 1.4 points of heat capacity (DHS 1.4). One significant disadvantage of double heat sinks is that they need 3 critical slots per sink when fitted outside of the engine.

What makes DHS flat out better than SHS

The main advantage to upgrading to DHS is that all internal engine heat sinks will be converted to DHS. This is a huge improvement in heat capacity/dissipation and also saves a lot of tonnage when aiming to get to a minimum viable cooling efficiency. Even engines with a rating of less than 250 get a huge boost to their cooling efficiency due to the upgrade to DHS.

Few 'Mech builds use engines below a 200 rating, but even on those small engines the difference is huge. A 200 engine with SHS will need to spend 8 additional tons on SHS to reach the same cooling efficiency as the same engine equipped with DHS.

It’s quite easy to be crit-bound due to switching to DHS on some stock designs, but it usually frees enough tonnage to upgrade the engine. A good example is the stock Awesome 8Q, which comes with a 240 standard engine (9 Heat Sinks included) and 19 external heat sinks. As shown in the examples below, the simple act of installing DHS increases the heat efficiency of the 'Mech while freeing 9 tons (DHS 240 Awesome). If that free tonnage is used to increase the engine rating, it’s easy possible to gain +20% heat dissipation rate while also upgrading the head-mounted Small Laser to a Medium.

Stock Awesome Loadout

DHS Awesome Loadout (240 Engine)

DHS Awesome Loadout (295 Engine)

Interestingly a lot of builds are quite useable even with only 10 DHS, while builds with SHS will struggle with the heat load of even two  Medium Lasers. This is especially true on Caustic Valley. Due to the high environmental heat, all 'Mechs lose 0.3 heat dissipation per second (hd/s). A 'Mech moving at full speed will need to spend another 0.2 hd/s to remove heat generated by the movement system/engine, which cuts the hd/s avaible to a 'Mech with 10 SHS in half, while costing a DHS equipped 'Mech 25% of its cooling capacity. Fighting in the caldera becomes a dangerous thing with 10 SHS, since the caldera negates another 0.5 hd/s leaving most Trial 'Mechs that a total of 0 hd/s remaining as long as they are moving inside the caldera.

An Example of DHS Supremacy

While it is possible to create a SHS build which can dissipate heat faster than a DHS build, any such build will also lack firepower, as shown in the example below. With the latest change to PPC heat, this build would be heat stable if it exchanged the ER PPCs with regular PPCs.

Atlas with 2x ER PPC and 52 SHS

While it has a heat capacity of 82 and 5.2 dissipation per second, it’s woefully underarmed. DHS will never be able to reach that dissipation or capacity level, but they save tremendous amounts of tonnage and still offer enough dissipation to use hot weapons. In comparison to a SHS build, a DHS build loses about 20 Heat Capacity and 2.0 Dissipation, but it gains a Gauss Rifle and an AMS, and thus offers far superior firepower. The DHS build will overheat faster but once it approaches the Shutdown range it can still fire the Gauss Rifle without being  concerned by heat. And since the Gauss Rifle will also be fired alongside the ER PPCs it will easily outdamage the SHS build.

Somewhat sensible Atlas build using 2x ER PPCs as main armament


Considering that DHS is actually an upgrade to SHS, one could argue that it is okay that DHS is always the better option. But making it an interesting choice for some useful applications could add another level of variety to the loadout system. If there are no changes to SHS down the road, the game will not break in any way, but making them effective enough to use could make the upgrade to DHS an option and not mandatory. On the other hand, it's a nice feeling to know that you just paid a huge amount of spacebux and your gundam is now twice as good (or, well, nearly twice as good).

One should keep in mind that the current disparity is also impacting the New Player Experience, since most people are confined to Trial 'Mechs. Granted, the time they have to spend in those stock configs (most use SHS) has been significantly reduced since the introduction of the Cadet Bonus.

Since the beginning of Open Beta PGI has managed to make more weapons and equipment viable, but some of them remain suboptimal. It should also be noted that not only some of the stuff to put on your 'Mech is suboptimal, some 'Mechs also need to be classified suboptimal. The next installment in this series will feature a weapon system, but not Machine Guns or Flamers, as PGI has announced their intent to buff them. We should see what they have in mind and judge afterwards.

Call for Feedback

If you have a nice working Loadout with SHS, please share it with us. We're not claiming that we have a monopoly on knowledge.

I'm an elistist ass that prefers his table to be sorted alphabetically. When I'm not shooting Gundams with my fiancee, I'm actually putting my horrible opinion into barely legible articles (Don't read my stuff, thanks)