MWO: The Blackjack - Building a Better Bomb

Avatar
I run 2 PPC, 2 ML, 2 machine guns. A decent guerrilla brawler imo
Avatar
on a DC btw
Avatar
Im a particular fan of the ppc 1-x, but like you cant really find a comfortable build for the otgers. I am considering an AC20 in one to see what happens. Should provide some fun, if short, matches.
Avatar
Good article :)I'd really like to see a post/series on what mechs have the minimum (3) # of variants that are viable, such that it's worth going elite on them. Obviously, more variants are better, and "viable" may not be the best way to frame this judgement, but the real point is to showcase what chassis are the best to buy 3+ variants on. You could consider # of use-cases, differences among each chassis (while maintaining usefulness), ability to use some equipment from other variants of that chassis (economical purchases) and other merits that would all go towards spending exp on them.Maybe you and Cain can get together on this.
Avatar
It seems like the real big difference between the 1X and the others is that great big engine cap. I suspect if the others could go as fast they'd be more fun.
Avatar
Ballistic mechs don't make a lot of sense given the way MWO handles slots, tonnage and weapon performance. Also, the arms stick out like a Brit in Sarajevo.
Avatar
For the BJ-1 the best build I found was running an XL235, AC20 w/ 3T ammo, 3 medium lasers, and 3 jets, with max armor. Basically a jumping wang that's a bit safer using an XL, and no gauss-bomb strapped to your mech. It's hardly an 'elite' mech even then, but ac20s are just fun to play with.
Avatar
That's a shadowcat in all but name. I have seen a lot of people running that build
Avatar
I run an AC/20 with either two or four ML's. It is tons of fun, just be sure to stay glued to your assaults.
Avatar
I think the biggest problem is how you pilot this medium. I stick with the bigger mechs and use a Standard engine. Because BJs tend to be overlooked in the assault/heavy firefights, you have great opportunity to cause a lot of damage. The other reason I choose standard is in the current meta the high alpha builds will one shot one of your torsos pretty fast, so I will easily trade the speed to stick with the heavier mechs and surprise people with tearing a new one out of the enemy.
Avatar
Ooohh , that flapjack you linked is a bad flapjack . I played only a med - the Blackjack - but after getting it to master a BJ1 flapjack was the one i kept (after i played with lots of configs all the above included).The thing is that MY FLAPJACK has same config with 10 dbl HS 3 tons of gauss ammo and 2JJ . Max armor on gauss , a token on the other arm and pretty low leg armor . So better cooling and mobility at the "tradeoff" of creating other tempting targets instead of my gauss rifle and less useless ammo (3 tons is enough) .This is noobish from my part but prolly becouse i'm used with cool heavyes and assaults this buld worked best for me .
Avatar
I missed this at the time. But the Comedy Flapjack is unplayable due 9DHS instead of minimum 10.The Ghetto Shadocat at this post is the better build for it. http://failheap-challenge.com/...

In the land of Mechwarrior Online, weight-matching is more imagined than a reality, and with no tonnage limit in the foreseeable future, an under-tonned mech in its class is going to struggle to find footing. The 45 ton Blackjack is one of those mechs. In the same class as the 50 ton Centurion, Hunchback, and Trebuchet, and with the 40 ton Cicada nipping at its heels, the Blackjack stands in a curious limbo between speed and armament. Critics will note that the mech lacks the offensive punch and staying power of its larger cousins. The BJ-1X can hit a top speed of 118kph, but if you’re looking for a fast moving medium, it pales in comparison to the swift Cicada that can max out the speed scale at 151.47kph. Too slow to chase a light, and too weak to put the hurt on heavier mechs, it begs the question if there’s a good place for the Blackjack in the current metagame for MWO. Let’s find out.

Of the three available variants of the Blackjack, the BJ-1X stands out as the most viable of the bunch. Normally, I would try to spread out the love, but with the ability to equip an XL295 engine when the BJ-1 and BJ-3 each max out at XL235, the 1X has an insurmountable advantage. The only thing worse than being a weakly-armed medium is being a slow weakly-armed medium. With their slower top speed the BJ-1, BJ-1DC, and BJ-3 can be hunted down by fast moving heavies, and can’t get away fast enough from assaults who can reach out and PPC them.

The Problem of Ballistics

The Blackjack would be a great swift medium on which to mount a couple of light autocannons. Unfortunately, MWO is desperately short on viable light ballistics options. When I’ve seen BJ-1s in the field, those ballistics slots are usually filled with machine guns, or ignored entirely as the mechwarrior does his best to build around the four energy points on the mech. Presumably the goal there is to XP the mech out in order to move back to the BJ-1X.

It’s possible to put an AC5 or AC10 into the mech, but why would you want to? There’s no conceivable advantage to go down this road when you could just load up on lasers and keep moving. Just for argument’s sake, here’s the best build I could find for the BJ-1 that utilized the ballistics slot(s) in a non-comedy build. Use at your own risk.

 

Flackjack (BJ-1)

Engine: 235XL

Weapons: 1 AC5, 4 Medium Lasers

Mechromancer Link

Running the mech, it’s a mess. The 4 medium lasers are fine for what they are, but with the AC5 and all the running/twisting you’re going to be doing, the DPS is just not acceptable. You're probably sick of hearing it, but this is a shoddy loadout for a mech that needs every advantage just to be considered viable.

Laserjack (BJ-1X)

Engine: 295XL   

Weapons: 8 Medium Lasers

Mechromancer Link

The Laserjack 1X build is the closest thing to an optimal build for the 45 ton Blackjack. The 40 damage alpha is very attractive, and players who are adept at heat management can stay in the fight for some decent damage. The major drawback, of course, is heat. At ten seconds into a fight the raw damage for the Laserjack is 115. By 20 seconds, it’s only 155. That’s a drop from an initial 11.5 damage per second down to 7.75 at the 20 second mark.

Laserjack DC (BJ-1DC)

Engine: 235XL

Weapons: 6 Medium Lasers

Mechromancer Link

Running six Medium Lasers on the BJ-1DC isn’t an atrocious idea except that what that's trying to accomplish is better done on the BJ-1X with a better engine. If you’re determined to make it work, the Laserjack DC is a capable medium brawler with an average 7.5 DPS over 20 seconds at up to 270 meters. Getting up behind a medium or assault mech in this build can ruin their day pretty quickly. However, that high reward comes with plenty of risk. Taking greedy shots or being lazy with heat management will get you killed quickly and frequently.

Lightningjack (BJ-1X)

Engine: 295XL

Weapons: 2 ER PPC

Mechromancer Link

The Lightningjack takes advantage of the BJ-1X’s speed to play the mobile medium sniper, quickly moving from position to position taking shots whenever possible. Heat is an issue, but with frequent displacement and careful heat management, the Lightningjack can produce significant amounts of damage. The alpha damage of 20 gives the mech a solid pinpoint punch, and the DPS remains fairly consistent over time.

Comedy Terrible Build: FlapJack (BJ-1)

Engine: 235XL

Weapons: 1 Gauss Rifle, 4 Medium Lasers

Mechromancer Link

I found this build on the MWO forums. Its creator claimed to have had a lot of luck with it. While the 35 damage alpha looks good at first glance, it requires being in short and medium range with your target. Unlike AC builds that rely upon a single heavy weapon to output damage, using a Gauss Rifle in the arm of the Blackjack in MWO is like strapping a bomb to the side of the mech. The arms of the Blackjack are frequently clipped in a brawl, and when the Gauss Rifle inevitably explodes, it will often cripple or even destroy the mech by blowing through the XL engine. So if running around strapped to a bomb that can only harm yourself is your thing, go wild.

The future of the Blackjack depends on how PGI deals with weight matching and the oft hinted at mech traits. If dropship mode includes max tonnage rules for the team, the Blackjack could go from an also-ran medium without a clear purpose to a valuable way to pick up five tons in place of a Centurion, Hunchback, or Trebuchet. In the current state of affairs, Blackjacks are simply not able to compete with the other mediums. Time will tell if PGI can find the Blackjack a suitable role in the metagame of MWO.

[name_1]
A long-time tabletop and video game fan, MintFrog's antics offer no good explanation for why he hasn't yet been eaten by wolves.