LoL: Why the Rage?

Rage is good! Reference: EVE Online...
As relevant as this article is, I would also add that you forgot an important point : In LoL, some Champ are consciously unbalanced in a positive or negative way by Riot, so that there are some "easy choices" for players. Same for game mechanics, as deep as they are, they won't offer the same level of variety than in Dota 2 (some mechanics are simply missing.). Add that to the cartoon style, and the possibility to use emotes to taunt your ennemies such as spamming an horrible laugh, and you clearly see that the game was made to attract a playerbase that, as profitable as it is, WILL tend to behave badly quicker than any other playerbase. 'Even' among "people that had crap heaped on them all through school".Let's face it : Riot took the more profitable community -also the more socially unstable- they exacerbed the problem by GIVING tools to players to behave like **** (i.e spam emotes) and they added mechanis to give players even more motivation to be angry when a defeat occurs, instead of focusing on learning from mistakes and getting better (i.e announced "Mentor mode" for Dota 2, or the Replay/Spectate feature, much more interesting in Dota 2 again).Other arguments are just details and truth-blinded explanations.
Other solution, play with RL friend or some regular random people you meet, unashame stolen from the Low Elo podcast. Ok not going stop others from being rages/trolls but makes your games more enjoyable. If your into lol and podcast, Low Elo is a great listen. Sidenote, if you enjoy tears look at Great threads of people trying to justifiy why they shouldnt of been timebanned/permbanned, some legitimately, others are just rolf, if your into yours tears. Personally, curious to find out if the recent changes to the Elo system, into a tier system, and/or the penalty for queue dodging will have some impact on trolls/rages.
Great article. LoL is doing a good job at troll control lately, and I think having Elo hidden from players is a step in the right direction.The real issue is large-scale troll control is the number of trolls and bullies compared to the number of tribunes. A tribune needs to have sufficient communication skills to understand a conflict between two or more strangers. More often than not these relations are complex, and the real troll is using another person as his tool. Also, a tribune needs to invest time to review cases, while a troll can troll while also playing.I've finished my own guide for low-skill players, and I will post a link here as soon as it's in a publishable state. It's made as a list of easy-to-follow guidelines, mostly about group dynamics, troll control and conflict resolution.
Communication and reporting tools in DOTA and LoL are almost identical, with the only major difference being automatic reporting of AFK. Cartoony art direction notwithstanding, the ratio of trolls compared to everyone else is significantly higher in LoL than in DOTA 2.The only reason I can see for this is that crows naturally flock to where they can find carrion and other crows. A bunch of crows is called a murder for a reason. LoL, at least in the lower tiers, has a reputation of a good ... hunting ground. DOTA, on the off hand, has a reputation of a hardcore game. Its players are more likely to act mature, both by carrying their own weight and by being supportive towards team members. To a troll, it's easy to decide between guaranteed easy prey and working to achieve his or her goal.
"At one point, it was unequivocally the most toxic environment in gaming. Now it's merely one of the worst."Test is that bad :(
When I used to play LoL, I'd go through the tribunal once a day and pardon as many cases as I cared to (without ever reading the case). The tribunal is so bad, so ineffectual, and so random that it should be immediately abolished. I am a super troll in that game, giving fuck all if people report me, because I know nothing will come if it. Also, if my account does gets banned, I'll just start a new one (although that's never happened).Why do I act like this? Because Riot are a bunch of assholes out to make a quick buck in whatever way they can. If they don't care about the quality of their game, why the hell should I? Ever week they introduce a new, crazy overpowered champion to cash in on all the kids with mommy's credit card that want a new shiny. How about fixing some of the ridiculous balance issues before adding to the problem, eh?TL;DR: Fuck Riot, and I hope LoL dies a quick death.
This is the most ridiculous post I've seen and you, Sir, are indeed a super troll. The game is ridiculously well balanced based on everything that the pros are doing (over half the champions played in most tournaments) and Riot is constantly balancing. Diana was OP so they nerfed. Nami was UP so they buffed.People like you ruin games. That's the sad truth and based on your own admission.
If you do what you described, the system places a very low weighting on your vote (and it is a vote, pressing pardon where everyone else presses punish does nothing) meaning it has no impact.If you literally do this, I have a nice Skinner box experiment I'm looking for participants for.But hey buddy, you should totally keep spending your time achieving nothing!edit: also no new champ has broken into top-5 winrate (without immediate nerfs) in the last 2 years, so your "WAAAAAAA SOMEONE IS OVERPOWERED!!!" cries are actually just measurably stupid. Or are you the kind of person who still thinks below-average-winrate Darius is "OP"?
"Other arguments are just details and truth-blinded explanations"So you'll be sure to link us to some form of evidence for your "Dota community is better than the LoL community" assertion, then?Both have pretty much the same problem; there's more trolls in LoL because there are more players (it's the most-played game in the world, by a clear margin, 3 x more than the top 100 games on Steam COMBINED), and trolls flock to where they can have more impact.

The Problem: Toxic Environment

"Uninstall now!"

"Go STFU and die!"

"Worst Fiddlesticks NA. Maybe you'll just get cancer."

These are but a few of the things I've seen on a Tribunal report and witnessed firsthand a couple of times in LoL. Riot has done an admirable job trying to clean up the community. At one point, it was unequivocally the most toxic environment in gaming. Now it's merely one of the worst. But why? The reasons are myriad and the solutions limited, unfortunately.

The Reasons

1) The anonymity of the Internet. Let's face it, the Internet has always had issues with "manners". The repercussions for bad behavior are generally pretty limited and you don't have to look these people in the face later. It also has to do with the reality that nerds are often people that had crap heaped on them all through school. Is it any wonder that when they finally get a chance to be the big swinging dick in the room, they run with it in the only way they know how?

2) The length of the games. Let's face it, compared to a standard game of Call of Duty: Black Ops, a game on Summoner's Rift that could go as much as an hour is a decent time investment. So it's not surprising that a bad player will put someone on tilt like this. That's not to say it's justified, merely that the motivation behind the rage is easily understood. There's a fairly noticeable difference in rage levels when you compare Summoner's Rift games to Dominion games with their 1/3rd the time investment.

3) The stats they affect matter. Elo is the primary persistent stat in League. Additionally, you get IPs, which allow you to buy more champions, from games as well. Both of these are bettered by wins and not affected one iota by your K/D ratio. Compare that to your typical first-person shooter. In those games, your win/loss ratio is pretty irrelevant. You get experience points (XP) for actions (kills, assists, caps, etc.) and so, even on a bad team, you can control your own fate to some degree. Being a lone wolf can work really well in those games, and you also can't really watch what your teammates are doing that's so stupid. All of these elements combine to make players care far more about the caliber of their LoL teammates than they do in most other games.

4) The lack of a persistent world. In Everquest, you'd occasionally get a really bad member of a group—a healer who didn't want to stare at their spellbook all day or an enchanter that rooted mobs right next to the tank. EVE has the same kind of thing with newer players using ridiculously fail-fitted ships. In a persistent world, you have an incentive to help that player improve and a disincentive to act like a complete ass. Contrast that to a multiplayer online battle arena (MOBA) with a multi-million player base. I can barely remember the online names of my friends there, let alone the random guy who flamed me so hard that one game. There's not a lot of reason to invest time, effort and positive emotion into a player I'll never see again. Instead, why not just vent my frustration since we're going to lose anyways. That's the typical mentality.

Some Solutions

So what do you do to combat this?

1) Use the reporting system and, more importantly, be a member of the Tribunal. I think the Tribunal is a good experiment. It's certainly not perfect. I've seen cases where people got punished that I think clearly shouldn't have been. I've seen other cases where someone was obviously feeding (0/33/0) get pardoned. However, if more people take an active, honest role in participating, it can only make that system better. Also, when you report, don't just report when someone flames you. Make sure you report when anyone gets flamed.

2) Allow IP and experience to be earned off of actions, not just wins and losses. Before I get flamed, I'm not asking for a big deviation here. I think the emphasis for XP/IP variance should be based on winning and losing, but there needs to be some reward for the three players that buckled down and continued to fight for 20 minutes while Warwick went 0/33/0 or Veigar went 2/20 with triple wriggles (both of these came up in Tribunal cases). Similarly, having a teammate be AFK the whole game really ought to give a small reward—maybe their share of the IP—to the other team members. The rewards don't have to be huge. I don't want to encourage a "solo farm" mentality, but some little things like this would really take the sting out of losing due to a bad (or perceived bad) player on the team.

3) Be honest with people. If you tell people in champ select that you're a pretty bad ADC then at least the expectation is set. Don't be one of those guys that auto-locks something and then rages when other people suck. Maybe you took their best position. I think it's discourteous to play a champ for the first time against other players. I usually play at least one bot game to get a feel for the controls and build choices, but eventually there has to be a first time.

If you're playing a more complicated champ—think Jayce—for the first time against people, it's probably best to make sure everyone knows it's your first time. I find that people are generally pretty good about this or, if they really care, they'll offer to go top so you don't have to experiment with their time. I also find that Dominion games are good for getting mechanical skills honed against live opponents, so you may want to try that. As an added bonus, they're generally less than 20 minutes.

Have Fun

The LoL community isn't Sodom and Gomorrah, devoid of empathy and filled with baby-killing deviants. I've met some good people online and the vast majority of people either say nothing or are positive. Unfortunately, the trolls are what everyone remembers. They're memorable, frankly, because they're so far outside of the scope of normal human interaction that you can't help but remember them.

Next time you're on, just try to remember that you're playing for fun and to get better. That should be a goal you can achieve regardless of the skill level of your teammates.

Author's note: A special shout-out to the Low Elo community and podcast. They're out there preaching the gospel of staying classy and having fun. More people should be listening to them.

I enjoy the intellectual / theorycrafting side of his games and write about what I enjoy. Follow me for mostly LoL rated tweets @econocentric and join the in game chat room "" in LoL. You can also email me at