History Lesson: Dust 514 and Its Predecessors

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CCP made the same mistakes they made when they advertised for "walk in station" .They will pay the same price for it.
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Same tired mantra from the same mind-numbingly predictable bittervets. Got something useful to add to the conversation?
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we have to distinguish different forms of meta game. the meta game about tactics and fits is already starting up in dust. no question. but while eve has such form of meta game too the real interesting part about eves meta game is the drama about rising and falling empires. at the moment dust provides not enough content for such drama. one can hope that dusties get the ability to create their own small kingdom, that can be crushed by others.
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It may not be able to be quite as dramatic as Eve is today, but if a thread popped up asking for a limitation on the amount of times a director can transfer ISK from the corp wallet, it certainly can be there. Don't give up on it yet.
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There is a lot more metagame going on then people realize... its just held back because no territory system has been implimented, so people dont see the full benefits of it yetWhen that system is out (which CCP is working on for faction warfare, but allows dust mercs to own territory), it wont be long before the metagame is in full gear.
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Pretty obscure game here but endless ages?
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What more is there to add to the conversation? It's a horse long since beaten to a pulp.The only thing we can do is continue to grovel / whine about poor design choices and hope a CCP middle manager hears it and has a lightbulb moment.
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Yeah, missed that one while I was researching but I'd consider that a precursor to Dust.
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MAG was well received? The studio itself closed earlier last year with the dismal sales of MAG as a prime factor. Barely over a million units sold and a lukewarm reception at best, MAG was not a success by any means. The fact that CCP copied so much of MAG for DUST is a cause for concern.
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Missed Infantry Online, made in 1997, "MMOFPS" Like, though with a Diablo-eqsue viewpoint. Probably one of the best video games with a true community I've ever been apart of. No "servers", but zones which completely changed the gametype and physics. One zone being a skirmish-match between two even teams with class-based combat. Another being an Alien-like Bug Hunt, where half the players are the stronger, predatory aliens and the other half being weaker, and vulnerable space marines. Even such zones as a Soccer-like, where the game rules make it play like soccer.Very entertaining, near endless content, especially when there were mod teams working on new zones. Soe killed it, such a shame.http://en.wikipedia.org/wiki/I... the wiki,the free to play community run version http://freeinfantry.org/
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Well actually, if you're going to include rip-offs such as AVA, why not Warrock? Or Subspace? I understand it would probably be a lengthy list... But at least include the originals that started this all!
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I've been playing Dust 514 at a friends house over the past week and I can understand why Sony does not want it on PC.Planet Side 2 wouldn't stand a chance against it. The game is genuinely amazing and enjoyable.CCP did do it right.
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MAG is a great game. Zipper killed it with stupid patches and major unbalances. Also, socom 4 put the company in the drain.
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World War 2 Online was considered one of the "Big Two" alongside Planetside in its day.

Dust 514 is a hybrid. On the surface, it’s a typical shooter, with an emphasis on player skill, twitchy reflexes, and teamwork. The addition is that it incorporates RPG elements like character development, a plethora of skills, and gear customization. However, this marriage between high-octane action and the theory-crafting of RPGs is hardly a new phenomenon. The genre has a rich, albeit limited, history. Here’s a look at some of Dust’s more notable predecessors.

2000 – Project Visitor/ 10SIX

A self-proclaimed "MMO/FPS hybrid," this game is based on capturing and defending territory on a planet named “Visitor." Players are divided into four corporations, each with their own set of items and weapons. A rather unique feature was that each player could create a personal empire by capturing territory from members of other corporations. Players could then band together to defend their hard won territory if they were so inclined. After nearly fifteen years the visuals don’t hold up very well, but it still has a following and is updated regularly. Check it out here.

2002 – Neocron 

Another MMORPG/FPS hybrid, Neocron is set in a post-apocalyptic cyberpunk world. Players could choose between four different classes, including the tough GenTank, the cunning Spy, the psionically powerful Psi Monk, and the jack of all trades Private Eye. You could further develop your character by specializing in various skills, such as hacking, construction, research, rifles, and more. Reviews were mixed, some calling it “innovative”, others “dull." Despite this, the title was successful enough to warrant a sequel in 2004.

2003 – PlanetSide

This is the granddaddy of MMOFPS, the one that put the genre on the map. Players could join one of three factions: the Terran Republic, the New Conglomerate, or the Vanu Sovereignty. The goal of the game was to capture territory and then defend it from the other factions. The result was a constant tug-of-war match with massive three sided battles over installations. While in the fray, you could choose between a variety of combat roles, including heavy assault, sniping, tank piloting, and medical support. While possible to play solo, the best experience was had when you played with a squad. To facilitate this, players could create and join Outfits in order to make joining other players easier. It was followed up by a sequel recently, as many of you are aware.   

2007 - Alliance of Valiant Arms

A more traditional shooter, Alliance of Valiant Arms throws players into a conflict between the Neo Russian Federation and the European Union. The game offers three playable classes: the point man, rifleman, and sniper. Each class has strengths and weaknesses and players can earn Class Skills to further improve their character. Boasting a variety of game types, Alliance of Valiant Arms takes the traditional path of instanced battles rather than a persistent world.  

2010 – MAG

Players took the role of a member of one three different mercenary firms after national armies are no longer allowed to leave their borders. The game boasted the ability to have up 256 man battles, as well as a progression system that allowed for the focus on various specializations, including Assault, Marksman, Engineering, Vehicles, etc. With seven different game types each with massive amounts of players, the game was well received.

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With the likes of PlaneSide and MAG to follow up on, Dust 514 has some pretty big shoes to fill. All in all, Dust is a fairly rank and file sort of MMOFPS. What sets it apart is first the level of detail and customization that can be had. I have never played or heard of a FPS with all the different types of gear at the player's disposal. Usually you only get to choose your main weapon, your sidearm, a grendade type, and sometimes some perks. Granted, there is often a wide variety of weapons to choose from - but not to the same degree as Dust. Each class of weapon has several tiers of quality, some even providing alternate weapon behavior. This is before even mentioning customizable armor and vehicles. Also, let's not forget this game is set in New Eden. With all the history of spying, sabotage, and conflict that takes place in Eve, Dust will have a metagame unlike any other shooter out there. Here's hoping Dust 514 can be the much needed shot in the arm the stagnant shooter market needs.

Oh, look they fixed the layout. Wait.. spoke too soon, it's broken again.