Hearthstone: The Strategy Of Mindgames

Note: These sick pro tipz n trix can be used for any game!
whoait's like hearthstone is the new star citizen of tmc articles
I find that with the warrior and priest (warrior can make +2 armor every turn and priest +2 health) you should increase the number of higher cost minions in your deck. If you slow play the early game and stack armor or heal often, with just a few cheaper cards of your own to get by. You can easily plow down many opponents with a lot of strong (5) or (6) creatures. Using this strat though, what you said is very important, hold some stuff back. If I get into later game and I have 2 or more strong/expensive minions in my hand, 1 only put 1 out at a time. Give them a chance to dump their kill spells on it, so when the next wave is out they are defenseless.
To be fair, these have probably been on the cooker for months now.
Close only counts in shit fights.
I wrote this article in November.
All the P2W of magic with none of the depth. Or am I missing something about resource management and\or tricky deaky "eat my infinitely propagating *prefered race here*".
i would not say that hearthstone has *no* depth, but it certainly is very streamlined in that regard. from my (closed beta) experience, anticipating and playing around specific class cards (like sheep and flamestrike for mages) is about as deep as it gets.what really interests me is how long it will take for the game to be solved and for blizzard to come out with an expansion AND what kind of resources that expansion will add to increase complexity.P.S.: there is little to no 'pay to win' in the game. my standard mage and priest decks have no rare or above cards that are essential (except maybe mind control).
To be also fair, it just came out and people are into it.
Already Talking about expansion ? Are you falling in the trap of releasing shitty game but keep people interested with announce of better "soon" ?
"Fight to the very end."I must so second this. Was down the 7 hp vs a 30 hp priest yesterday and managed to snatch victory from the jaws of defeat.
not to sound like an elitist, but the things you mentioned sound pretty intuitive to me. it's the same you do in starcraft, lol, or frankly almost any game where you don't have perfect knowledge. and in many other games, you have to do so while making split second decisions at 100+ apm.
I really hope that you aren't equating MtG's land system with depth. Increased randomness does not equal depth.And if you're not, then what is the added depth in MtG? There is a much larger pool of cards, and more abilities, but give Hearthstone, you know, 20 years of expansions and there is nothing limiting its depth compared to Magic.

Hearthstone has one of the better tutorials in the business. It teaches you how to play the game (which, in fairness, isn't that difficult), introduces you to basic Warcraft in-jokes and lore, and even hints at some of the more important skills necessary to dominate against other actual players. It doesn't teach you everything, though.

Playing a collectible card game is more than just picking the right cards. It's about guaranteeing victory before you set foot on the field; your mindset is just as important as the deck you choose. Thus, there are a few concepts and skills you need to learn to truly master the basics of Hearthstone.

Keep Cards In Reserve

One of the hardest lessons for any budding strategist is learning to keep troops in reserve. After all, why not go all in and slug it out from the get go?

The answer is simple: without reserves, you can't exploit enemy weaknesses and you can't shore up your own. If a division is being destroyed, and you have no reserve troops to reinforce and hold the line, then the battle will surely be lost. If a hole opens in the enemy defenses and you don't have reserve troops to punch through, you make the overall fight much harder on yourself.

The principle extends to Hearthstone just as easily. While playing incredibly aggressively and spending all your cards as soon as humanly possible seems like a good idea, don't. You need to keep a hand of reserve cards for two obvious reasons:

  1. Keeping a spell or minion in your hand until you can use it to a greater advantage is often the difference between victory and defeat.
  2. Cards in your hand can psyche out your opponent, as they have no way of telling what you might have and may play too cautiously.

You should always try to be on the offensive, but don't be reckless. Keep a hand so that you can exploit weaknesses and strengths where you might not be able to otherwise.

Teamwork (Between Cards)

While one big card may be suitably impressive and awesome, there are plenty of situations where it can fall quickly to a combination of seemingly weaker cards.

This is the principle of teamwork. While Hearthstone doesn't have player team match-ups (yet), your cards can certainly work together as a team to project far more damage and control over the board than a single card. While that one creature with huge damage and health may look impressive, it can quickly fall to a smaller, cheaper creature buffed through spells and fellow minions.

Only The Killing Blow Matters

You may have 30 health, but only the fatal blow counts.

This principle, expressed through the old idiom, "Close only counts in horseshoes, hand grenades, and atom bombs," is one of the most important. Unlike many games - specifically ones with a limited, known pool of resources - Hearthstone can quickly turn around with a lucky draw or a smart combo. If you're at five health, don't panic; keep a cool head and play well, and you can easily win. If you're at 30 health, don't get cocky; you can be knocked down to almost dead in a single turn, if the enemy plays the right cards and does the right moves.

Don't surrender. Fight to the very end, because you just may pull out a victory.

The Mana Curve

Mana is your second most important resource (behind cards), and requires some tricks to manage.

The most obvious complication with mana management is something known as the "mana curve." While infinitely more complicated in other CCGs such as Magic: The Gathering, Hearthstone simplifies the acquiring of mana greatly; you receive one mana each turn for ten turns, capping out at ten mana total. However, during those turns on your way to ten mana, you have a limited (but growing) mana pool.

In order to avoid being "mana screwed" (can't play any cards because they are so expensive), you need to have an smooth spread of cheap, average, and expensive cards. Generally, you should have a lot of cheap cards (1-3 mana), a middling amount of average cards (4-6 mana), and very few expensive cards (7+ mana). Following this curve allows you to gain an early game advantage, which you can then exploit in later game with expensive, powerful cards.

To go along with this, you need to properly spend your mana. In general, more cards are always better. Use mana to put multiple spells or creatures on the field, and then accentuate existing cards with expensive ones. This can also lead to strategic victories, such as an enemy blowing spells on cheap creatures while you prep a big nasty for the next turn.

Game Of Wits

All of these important strategies, however, boil down to one essential truth: Hearthstone isn't truly about the cards. It's a battle of wits between you and another player. You must find every avenue to victory, every tiny bit of crawling space you can use to your advantage. Relying on your opponent to be bad is never a smart strategy; rather, rely on yourself to be more strategic and more focused on victory.

Do this, and you will have truly mastered the basics of Hearthstone.

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