Hearthstone: Basic Mage Decks - Murloc Rush

As an added bonus, playing a Murloc deck will get you absolutely no brownie points and legendary players (if you get that high) will go out of their way to gate keeper you. What's not to like?
It is great to see the expanded Hearthstone coverage here on TMdC, even if Murloc Mage is a bad idea. Soon Hearthstone will have it's own little icon under The Games.
Mid-range control decks with healing (Priest and Paladin) also do well against Murloc rush (Murlock). Rush decks have decreased chances to win for every turn beyond turn 8 that they last, mainly because they've already burned through most of their minions by that time, and also likely looking at a sparse board.
At least this article has a better cover card choice than that fugly chicken.
Fuck mages. Warlocks ftw.
You forgot to mention Ol merk eye as the murloc legendary. You get ol merk eye free from getting all the other murlocs.
No one likes and/or wants you so feel free to piss off
yeah i feel like the few hearthstone articles i've read here have been pretty bad. Why not do a write up on what quests you do for free gold at start and general tips to starting to play, like getting all classes to 10. These weird gimicky posts contribute nothing.
How much gold so u get for getting all classes to 10?

The Mage - represented in Hearthstone through the popular character Jaina Proudmoore - is a class focused on two things: powerful spells and untold secrets. Paired with the right minions, a good Mage can quickly overwhelm their opponent through sword and spell.

Murloc Rush

Murloc Rush is a fast aggressive deck compromised of low health, high damage minions. These minions can overwhelm enemy forces and defeat an opponent before their deck has a chance to hit full stride. A decent array of potent spell cards helps keep any larger minions from blocking the way.


Arcane Missiles x2 – 1 Mana – Deal 3 damage randomly split among enemy characters
Grimscale Oracle x2 – 1 Mana – 1/1 Murloc – ALL other murlocs have +1 Attack
Mirror Image x2 – 1 Mana – Summon two 0/2 minions with Taunt
Murloc Raider x2 – 1 Mana – 2/1 Murloc
Arcane Explosion x2 – 2 Mana – Deal 1 damage to all enemy minions
Bluegill Warrior x2 – 2 Mana – 2/1 Murloc - Charge
Frostbolt x2 – 2 Mana – Deal 3 damage to a character and Freeze it
Murloc Tidehunter x2 – 2 Mana – 2/1 Murloc – Battlecry: Summon a 1/1 Murloc Scout
Arcane Intellect x2 – 3 Mana – Draw 2 Cards
Fireball x2 – 4 Mana – Deal 6 damage
Polymorph x2 – 4 Mana – Transform a minion into a 1/1 Sheep
Frostwolf Warlord x2 – 5 Mana – 4/4 Minion – Battlecry: Gain +1/+1 for each other friendly minion on the battlefield
Raid Leader x2 – 3 Mana – 2/2 Minion – Your other minions have +1 Attack
Reckless Rocketeer x2 – 6 Mana – 5/2 Minion - Charge
Flamestrike x2 – 7 Mana – Deal 4 damage to all enemy minions

Total Arcane Dust Cost: 0

Using Your Deck

Murloc decks work on a strategy of fast, aggressive combat, especially since Mage spells can be used to clear out dangerous enemy minions. Murlocs have a low mana cost that allows them to be placed down in rapid numbers late in the game, should a global spell be played.

Minions like Frostwolf Warlord and Reckless Rocketeer help push during the final turns, or can serve as bait to lure out an opponent's spells. Raid Leader gives murlocs a large increase in their damage output, so should be played down before attacking with them.

Decks to watch out for

Heavy Taunt Decks – Most Taunt minions have enough damage that they will be able to kill any murlocs attacking it. A player can easily lose multiple murlocs against a 1/4 minion that has Taunt. Careful use of damage spells and the Mage class ability can help keep friendly minions alive.

Global Damage Decks – Almost any global damage spell will be able to clear a table of all murlocs. Baiting a table clear by placing down a minion like Raid Leader while keeping murlocs in hand out of harm's way can help lessen the damage. Running out of cards needs to be avoided, as an enemy player will usually hold table clear spells until an opponent is out of cards.

What’s Next?

No deck is perfect, so here are 3 optional cards that can be used to accentuate this deck's strengths:

Coldlight Seer (100 Arcane Dust ea) – 3 Mana – 2/3 Murloc – Give ALL other Murlocs +2 Health

The drawback of murlocs is their low health, making them almost always die from a minion trade. The Coldlight Seer helps keep murlocs alive by increasing their health by 2. This ability does not benefit the Coldlight Seer, however, but with 3 health it is still one of the strongest murlocs. This ability bonuses both friendly and enemy murlocs, so if an opponent is playing murlocs they will get the increase too.

Murloc Tidecaller (100 Arcane Dust ea) – 1 Mana – 1/2 Murloc – Whenever a Murloc is summoned, gain +1 Attack

With the low mana cost and a strong ability, this Card can snowball early on in a game. Murloc Tidehunters work best played after this card, as the additional murloc summon also triggers the Tidecaller’s Ability.

Murloc Warleader (400 Arcane Dust ea) – 3/3 Murloc – ALL other Murlocs have +2/+1

Murloc Warleaders give an extremely strong bonus to each other murloc. An additional 2 damage and 1 health give most murlocs 4 Damage; easily enough to take out most enemy minions in a single shot. Murloc Warleader is a primary target for enemy spells because of this ability, so it is best to play this card just before attacking with a large amount of other Murlocs. Like other murloc abilities, this bonus applies to murlocs on both sides of the table.

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