The Gnosis: A User's Manual

(Author's Note: Special thanks to MonsterMashn for the photo help, and the folks of Sickology for the info about their Gnosis fleets.)

With the celebrations of Fanfest and EVE's 10th birthday now a pleasant, hazy memory, I figured it was time to take a look at the most interesting gift given to all capsuleers, the Gnosis. 


The Society of Conscious Thought's Gnosis-class cruiser is typically used as an exploration, research or training vessel and is well equipped for such activities. It is even better prepared, however, to guard such tasks from interruption and sabotage. Although The Society generally frowns upon violent behavior, extreme (and often, extremely violent) methods are taken to protect its own vessels and the secrets they may carry. This mission of acquiring, deepening, and sharing knowledge is key to the philosophy of The Society, and is well-served by the capable and fearsome Gnosis.

The lore does not explain how we capsuleers managed to get our grubby mitts on so many of them. I can only imagine a prominent industrial member of The Society tried to join a large nullsec bloc and decided that letting strangers jump freighter his stuff was a good plan. Or something like that, I'm not a lore person. Onto the fun part!

Bonuses and Capabilities

  • 25% bonus to Medium Energy, Hybrid and Projectile Turret damage
  • 25% bonus to Heavy Missile and Heavy Assault Missile damage
  • 50% bonus to drone hitpoints and damage dealt by drones
  • 37.5% increase to scan strength of probes
  • Role Bonus: Can fit Warfare Link modules

(I realize that these numbers look a little strange; I have a Genolution set in the clone I used to take the photo. And no, I don't have perfect skills.)

The Gnosis's slot layout is an incredibly versatile 6/6/6 with 5 turret and 5 launcher hardpoints. This, paired with the large variety of bonuses, makes the Gnosis the most flexible ship in the game, bar none. "Duh, Twyn," you must be thinking by now, "tell me something I don't know!" Some of the less obvious attributes of the Gnosis are its immense cargo bay (it can fit a pair of packaged frigates with T2 expanders and T1 cargo rigs, or a stunning 37 Navy 800 cap boosters) and its downright freakish agility.

With perfect skills, an unfit Gnosis has an align time of 4.2 seconds. For comparision, the next best Battlecruiser align time belongs to the Talos (pre-Odyssey nerf) at 6.1 seconds. Going down a class, the Stabber aligns in 5.3 seconds, the Thorax in 5.2, and the Caracal in 5.1 seconds. Finally, we get to the Thrasher, the next largest ship, with a 4.2 second align time. You read that right folks; the Gnosis aligns like a destroyer, and this is before you fill any of its 6 lowslots with nanofiber. 

Of course, this is only agility. The Gnosis's most glaring weakness is its speed. With perfect skills and a 10MN MWD, the Gnosis tops out at 1415 m/s (2029 m/s overheated). That's not exactly slow, but you're not going to outrun much more than a Drake either. Speaking of the Drake, the closest analog I've been able to find to the Gnosis is the old PODLA Drake (a 2 nano, 2 web kiting Drake). In my opinion, the two share the same fighting style, using their decent speed to pull range, and then using the utility mids and agility to slingshot onto a new trajectory if anything manages to catch up. And with that, let's take a look at a couple of quick-and-dirty sample fittings.<--pagebreak-->

Pirate, frigate enthusiast, wanderer, and general scallywag. In-game name is Twyndyllng, strike up a conversation anytime, but be warned, I tend to shoot first and then ask a ton of questions later.