The Gnosis: A User's Manual

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It's the limited edition nature of it that limits it, and given its flexibility and subjective superiority, that might be a good thing. Also, I don't think the BPCs in the collector's edition will have a major effect, simply because a very limited number of people will be buying that and its limited run, so it will always be finite and highly supply constrained - aka very "shiny"One interesting approach might be to create a "empires have tried to copy it" version that is a bit more balanced, kind of like the Primus v. Noctis. One mechanic they've seen to given up ever expanding into new ships which might nevertheless are potentially interesting is basically making it a T3, with all the associated drawbacks.
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I for one would not mind T3 Battlecruisers, but I'm simply afraid they would be horrendously OP for certain activities, like wormhole dwelling, just to take an example. Already T3's are the staple of many operations across all the classes of wormholes, and providing a step upward in BC T3 would be even worse, I'd guess.
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CN Invulns are 440M+ each. That's not 'pimping things out a little', really :P
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Everything has a drawback.. a T3 BC would be brutally expensive. Take for example a T1 / T2 / T3 crusier base cost is approximately 10 / 120 / 360. Going off this modest example.. a T3 BC would clock in around the 1.5bil mark. Quite a drawback indeed.
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Correct, but the example of wormholes still stands. Residents of C4's and upwards would have no trouble whatsoever to fund such a ship.
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Personally I think they will remain relatively cheap in the mid term, unless an alliance makes the decision to take them on as the fleet ship of choice. Right now they sit at 100mil per ship and far too few are going boom for the prices to go up anytime soon we need a hell of a lot of people in them to start going boom.With any luck nullsec alliances will make use of them and get pipebombed by RnK a few times that could slowly start to push the value up.
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so, null sec has a few ways to make as much isk as wh's too. Heck Black Legion and its allies have been selling crystal impant sets for funding a vast armada of carriers and dreads. Wh's are hard to get into due to systems effects (I often find drakes in wolf-rayet holes), logictics to and fro, how one gets bottle necked similar to a gate and wh collapse after mass entry. T3 BC would be cool but why cant we have T3 frigs or destroyers?
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True, though I have certainly seen stranger choices when it comes to pimping a hull. And hey, at least I didn't say C-types!
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T3 Dessies would be pretty fantastic.
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Oh dear, think how much DPS a T3 Catalyst would put out.
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These fits... :D
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The PODLA fit has Full HG Snakes + Zors, correct?
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Price is never a factor in balance. Remember how CCP was certain there would only be a handful of Titans due to the cost of construction. . .
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Multiple damage bonuses? Worried about stacking penalties above 3 damage modules? Behold, the Drone Damage Amplifier! I imagine 3 MFS IIs, a DC II and 2 DDA IIs would work quite nicely for a shield gank fit.
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heavy missiles? HAM Nanon or go home
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Wait, you're telling me Gnoiss is not a rock?
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These are all unimplanted, unlinked. Nice name, btw.
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Gneiss try.
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Yeah. in retrospect, once I added the T2 damage rig, the DDA would have make a lot more sense. Good call!
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Double check your EFT then, the Gnosis is in no way that fast.
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[Gnosis, Gnosis Surprise]Damage Control IIReactive Armor HardenerEnergized Adaptive Nano Membrane IIEnergized Adaptive Nano Membrane II1600mm Reinforced Steel Plates II1600mm Reinforced Steel Plates IIWarp Disruptor IIFleeting Propulsion Inhibitor IFleeting Propulsion Inhibitor IFaint Epsilon Warp Scrambler IPrototype ECCM Gravimetric Sensor Cluster10MN Afterburner IIRapid Light Missile Launcher II, Caldari Navy Scourge Light MissileRapid Light Missile Launcher II, Caldari Navy Scourge Light MissileRapid Light Missile Launcher II, Caldari Navy Scourge Light MissileRapid Light Missile Launcher II, Caldari Navy Scourge Light MissileRapid Light Missile Launcher II, Caldari Navy Scourge Light MissileCynosural Field Generator IMedium Trimark Armor Pump IMedium Trimark Armor Pump IMedium Trimark Armor Pump IWarrior II x5Hammerhead II x5The Gnosis is one of the best small gang bait ships in the game. 109k EHP, dual web and point, eccm to withstand jamming and - most of all - a hull that everyone would love to pop without thinking much (no skills needed = every player in the game has one and can fail at fitting/flying it).Its also a good and versatile WH ship and a cool deep space transport with an align time of 2.6s.
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But I'd lose skillpoints after every gank!
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There is something special about killing a limited edition ship, which makes it such a good bait ship.
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He's right: http://imgur.com/O39hJjt no implantshttp://imgur.com/KzlNuzc low-grade snakeshttp://imgur.com/mfky6mz hi-grade snakesYou must have included boosts or also other hardwirings....
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and that armada is now down the drain lol
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There is no activity I did that pay like wh currently do. In one evening, with a handfull of people, it's possible to farm an average of 10 B each time. I'm not sure if incursions are even close to that due to the way LP are given and movement between systems. But yes, this mean you put your assets at risk and spend a lot of time doing logistics, in general though, one to two farming session per month is enough to fund for pvp ships, including T3 Cruisers. And unless you go completly retard on these ship's fit (tech 3, faction. limited edition, shinny, etc) your survivability is higher. Good luck with alphaing that 250k ehp slaved proteus. However, I don't think it's bad to have powerfull ship like this, especially for wh. When you consider living in a C5/C6 need a capital escalation fleet (the only time you'll see farming dreads), you can also imagine that it requires a good organisation. If it's possible to have good ship that can achieve the same at a smaller scale, for smaller group, it can only be good. I would be willing to trade my carrier for a 1.5 B T3 BC.
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I lava all these puns. But what about the Magmatic Field Stabilization II on these fits?
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these fits sux hard m8
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I'd also be interested in the reasoning behind stacking three nanos. It does look like a terrible idea on first glance.And a shield tanked ship with 27.5% resistances across the board and no means of shutting down the enemy's damage output (ECM, damps, ..) will die a very quick & fiery death.(Speaking of which - it feels like the quality of TMC articles as become a lot more inconsistent during the past several months. Quality control with rgds to writing style, spelling & grammar seems to work ok but there doesn't seem to be much quality control rgd content.Issues like this article's fittings requiring more explanation (to put it in a very friendly way), like Aethelric's DUST article cooking up a CCP conspiracy because the author was ignorant of the (basically europe-wide) Whit Monday holiday, like Marlona writing an article on fixing the mission system while being oblivious to the mechanics that determine mission rewards, ... should really be caught by editors prior to publication.)
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I bet we will see plenty of them in the Alliance Tournament this year.
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Lol Sickology does NOT fly Gnosis fleets, i discussed some fits a bit on Eve-o forums and I guess the author thinks that means we fly them.They are horrible and I don't see much point in making a fleet of them.
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Thanks for the mention tho ;)
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You forgot it's second weakness... it's cap.Unless you're using this ship for non-combat purposes, lasers are inferior to the other weapon systems due to their cap usage and this ship operating better under the other types.If you're going to fit this ship, there's only 4 weapon systems you should focus on and in this order: Projectile (AC for a brawler/Arti for alpha) > Blaster > Drones > Missiles (HAMS as HM's are easily countered with a firewall and this fleet doesn't kite well).Next, due to it's versitile slot layout and amazing damage bonuses, you are gimping this ship by attempting to armor tank it.Low slots =2 drone damage mods2 tracking2 weapon specific damage mods.If you're using hams, replace the tracking enhancers with PDU's as they allow for more shield buffer, cap and powergrid to allow for a nos/neut in the high.Your utility should come from support such as dedicated logistics and tackle including any EWAR should come from support. These ships are good to tank as throwing 1 of each hardener, a shield extender and an MWD makes for the highest damage + best tank combo you can get.
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These are ore school fits like in the good ore time. It gets me sedimental from time to time.
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1) find one with no damage control2) apply alpha???4) profit
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if you're gunna fit them like this you might as well horde them away like the snowballs of yesteryear
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I was speaking with Hayden and elnukeo, and they had showed me some pictures of a fleet of Gnosises they flew on the day they came out, and I got the impression that they might do it/have done it again.
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All very good points, but I was looking at it from a small gang perspective, rather than a large scale fleet doctrine. That said, I would cry tears of joy if you guys, or anyone else deploys them in large numbers.
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I appear to have overwritten an old fit that indeed had a full set of HG Snakes and a Zor's implant. Good catch, and my apologies.
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CN invulns are a terrible choice for pimping a pvp ship.
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lol, they dropped another the next day.
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A Ferox is better and cheaper.
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why don't any of these fittings have probe launchers?

(Author's Note: Special thanks to MonsterMashn for the photo help, and the folks of Sickology for the info about their Gnosis fleets.)

With the celebrations of Fanfest and EVE's 10th birthday now a pleasant, hazy memory, I figured it was time to take a look at the most interesting gift given to all capsuleers, the Gnosis. 

Lore

The Society of Conscious Thought's Gnosis-class cruiser is typically used as an exploration, research or training vessel and is well equipped for such activities. It is even better prepared, however, to guard such tasks from interruption and sabotage. Although The Society generally frowns upon violent behavior, extreme (and often, extremely violent) methods are taken to protect its own vessels and the secrets they may carry. This mission of acquiring, deepening, and sharing knowledge is key to the philosophy of The Society, and is well-served by the capable and fearsome Gnosis.

The lore does not explain how we capsuleers managed to get our grubby mitts on so many of them. I can only imagine a prominent industrial member of The Society tried to join a large nullsec bloc and decided that letting strangers jump freighter his stuff was a good plan. Or something like that, I'm not a lore person. Onto the fun part!

Bonuses and Capabilities

  • 25% bonus to Medium Energy, Hybrid and Projectile Turret damage
  • 25% bonus to Heavy Missile and Heavy Assault Missile damage
  • 50% bonus to drone hitpoints and damage dealt by drones
  • 37.5% increase to scan strength of probes
  • Role Bonus: Can fit Warfare Link modules

(I realize that these numbers look a little strange; I have a Genolution set in the clone I used to take the photo. And no, I don't have perfect skills.)

The Gnosis's slot layout is an incredibly versatile 6/6/6 with 5 turret and 5 launcher hardpoints. This, paired with the large variety of bonuses, makes the Gnosis the most flexible ship in the game, bar none. "Duh, Twyn," you must be thinking by now, "tell me something I don't know!" Some of the less obvious attributes of the Gnosis are its immense cargo bay (it can fit a pair of packaged frigates with T2 expanders and T1 cargo rigs, or a stunning 37 Navy 800 cap boosters) and its downright freakish agility.

With perfect skills, an unfit Gnosis has an align time of 4.2 seconds. For comparision, the next best Battlecruiser align time belongs to the Talos (pre-Odyssey nerf) at 6.1 seconds. Going down a class, the Stabber aligns in 5.3 seconds, the Thorax in 5.2, and the Caracal in 5.1 seconds. Finally, we get to the Thrasher, the next largest ship, with a 4.2 second align time. You read that right folks; the Gnosis aligns like a destroyer, and this is before you fill any of its 6 lowslots with nanofiber. 

Of course, this is only agility. The Gnosis's most glaring weakness is its speed. With perfect skills and a 10MN MWD, the Gnosis tops out at 1415 m/s (2029 m/s overheated). That's not exactly slow, but you're not going to outrun much more than a Drake either. Speaking of the Drake, the closest analog I've been able to find to the Gnosis is the old PODLA Drake (a 2 nano, 2 web kiting Drake). In my opinion, the two share the same fighting style, using their decent speed to pull range, and then using the utility mids and agility to slingshot onto a new trajectory if anything manages to catch up. And with that, let's take a look at a couple of quick-and-dirty sample fittings.<--pagebreak-->

Pirate, frigate enthusiast, wanderer, and general scallywag. In-game name is Twyndyllng, strike up a conversation anytime, but be warned, I tend to shoot first and then ask a ton of questions later.