The Faction Warfare Endgame Scenario

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Has anyone suggested simply adding in the pirate factions and allowing them to also gain control in both the current faction warfare zones as well as perhaps opening up one or two more?
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Has anyone thought of the week old neutral alt to blast those "rats" you talk about out of the sky! Sounds like free kills to me!
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Meh, we can still get gudfights: http://eve-kill.net/?a=kill_re...
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Those "rats" are most likely a week old alt of an amarr player as well that thinks it's far better to leech of the minmatar than try to fight them, so they won't actually care a lot.Furthermore it's most likely more work to create alts and hunt them down than for them to park their alts and leech the LP.
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Why not hire a neutral group to be set blue to the militia who warp in to these plex's and kill the rats for a small sum of isk proportionate to part of the LP leeched, free kills and a minor ISK source.Though I have no idea how profitable it will actually be though!
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Why countdown timer aren't reduced when additional player are in range? It would help everyone, as it is possible for Caldari or Amarr, to capture or defend plex with a handful of players and it would solves the problem of plex leech
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I am really liking FW. that's why I am in it, and I write about it. Please read http://themittani.com/features... before trying to say that I feel any differently.That said, this scenario WAS predicted, and IS possibly playing out. That is what this post is about.
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yo, yes it is true FW is better then ever. It is also true that the gals have much better coordination with each other then we do. (I play Caldari in Templis atm). I don't know about the minnies. However because the Federation is more organised then we are they are also winning. And there is nothing wrong with that. It would be though if it was the other way around. I have no problem with us losing. Yes it is boring and it sucks. But is is fair. Just as fair as war will ever be. And even though it is better then it was it is still broken and needs more love. And so does the way the my militia coordinate as well.
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Don't plex just for LP problem solved \o/
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if you wardec said plex leecher (albeit not in the general militia corp) you dont lose standings. same is true if they are pirate.
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But then, they drop corp, join TLF or what not, or make a new corp. Its very hard to beat them. I chose to just shoot them for now.
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it was predicted cos everyone knew the other 2 factions were lazy and instead of fighting they argued amongst themselves and then put alts into our winning malitia and added to there own demise most the lp stealers are caldari alts. sorry after re reading ur article i did see your points but nothing can be done u cant make the opposistion fight and all they care bout on the forums is really the lp imbalance but its only imbalanced cos there not trying
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The design of FW is such that the losing side is 'inspired' to fight harder and come back in order to reap the rewards of the system (incentive). If one side gets pushed down, and kept down, that's largely their own fault; the system hardly stops people from fighting back efficiently. This concept is as nonsensical now as it was when Eve-O whiners ran around with it.
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"to feed off of the work of others." many people do that. pirates, scammers. corp leaders etc etc.
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People have been sayng this for ages but i think the problem is who would be minmatar if they could be gurista's or any of the other pirate factions, i know i would jump into the pirate facton and i reckon most others would to, except ofc the hardcore RPers but they are all bads anyways
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lol ffs this is meant to be a reply to him down there
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The problem is because you're dealing with two sides that can never truly be defeated, and players never really have any large personal stake in them, then there's no organisation or worry about being destroyed.In Null if your side gets slapped about in a war YOU have to rally the troops by telling them how everything you have ever worked for is at stake etc etc. Because there's no player in charge of the Amarr or Caldari factions officially there's no-one to rally around, likewise theres no threat they will ever be wiped out or failcascade (as they cant).What the system needs in my opinion is a way for players to become the official "head" of a faction, with benefits for doing so (organisational benefits, not profit benefits). What the system is missing is a real incentive to commit to fighting for a losing side, at the moment it's just spacebux and mercenaries aren't all that great to be honest.
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??Really??Speaking from my own perspective as an Agony Pilot in the Amarr Militia, we joined FW to find fights. We've found some opponents that are wonderful to fight against, we've found some allies that are wonderful to fight along side of, and we've also experienced many of the negative aspects/members in FW.In my experience, the biggest problem with FW is the reward system. It favors cowardly pilots that avoid fights... Not only does it typically reward PvE more than PvP, the whole Sov System is centered on the PvE aspect. Luckily, these are the same players that will leave FW when the mechanics become economically limited. If you take all the systems, plexing becomes nearly worthless.... So, while one side often dominates the war effort, and may even capture all the systems, I don't they they will hold them as the cream rises to the top.
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During the heated discussion in the Fall, a “doomsday prediction” was given for Faction Warfare if the changes that were proposed were implemented. Many argued that, if too much benefit was given to the victors, and not enough support were given to the “losing” side, eventually both allied factions on a particular side of the war would “win”, and provide an impenetrable shield to any underdog. For example, if Gallente and Minmatar both demoralize their enemy and take the warzone, then, thanks to cross plexing, they could assist each other in stomping out any resurgence from either side. This would cause FW to stagnate into complete uselessness, fire will rain from the sky, dogs and cats will live together in harmony, and the universe as we know it will end.

Although it seems that this has missed its Mayan appointed deadline, it is beginning to appear as if this scenario will end up occurring sooner rather than later. At this time, the Gallente own more than 94% of their warzone, and are gaining numbers and coordination at a steady pace. Meanwhile the Minmatar have pushed back the Amarr and are taking back systems at a respectable pace. It is reasonable to suspect that as the Gallente move forward, some will eye Amarr plexes as attractive sources of income, and bear down on the already overpressured empire.

Cracks in the armor

CCP did try to build measures into the system to prevent total dominance, or at least make it much more difficult, though their efficacy is questionable. The prime example here is the LP tax. As a faction's warzone control climbs, an increasingly large amount of LP donated to infrastructure hubs for system upkeep simply vanishes. I have spoken to several high ranking members of the Gallente Militia and they agree that while Tier 5 is totally within the reach of the Gallente at this time, due to the high LP cost vs. reward, it seems unwise. As a result, the militia has collectively decided to set their sights on total warzone control first -- the mechanics of FW mean that it's entirely possible to control the entire warzone without even hitting Tier 2, much less Tier 5. When and if they achieve their goal, they'll have to decide whether to pursue and hold Tier 5, or whether to hit it once for "vanity" purposes and then drop back to the less rewarding (but less expensive) Tier 4.

A secondary cost to success has also arrived, the rats of EVE. These are not the red pluses we are so familiar with, but rather the vermin who flock to success and leech away from hard work in order to sate their own thirst. Although the changes in Faction Warfare have removed the solo-plexing no-gun Incursus, it has been replaced by its much more sickening brother, the no-gun plex-stealing Incursus. This new breed of vermin thrive off of a quirk of the Faction Warfare system. A combat pilot will enter a plex and kill the rat, starting the countdown of the timer. Some time later, a completely empty or basically useless T1 frig will enter the plex and sit as far as possible from the warp in. They are not their to contribute in anyway, and certainly will not help in the event of a fight, however they will leech their share of the LP away from the main plexer.

“So kill them!” I hear you cry with one voice, but that's where the quirk comes in. Killing a member of your militia incurs a standings hit to your faction. Enough of these and you can get yourself, or your corp, kicked from faction warfare. Standings have been an issue for several organizations already, and frequently disposing of some annoying pests (that do no real damage to them I might add) is simply not worth it. These pests are protected by the system and use this as an opportunity to feed off of the work of others.

However, one can argue that this is the cost of success. I have spoken to members of the Caldari and Amarr and they report no such problems with plex leeches, likely because they go to where the profit is. All great empires attract those who come only to steal the table scraps, content to take from others, and provide nothing in return. Perhaps those who are frustrated with such acts will get fed up and leave, or defect, causing the gears of war to once again spin.

I do believe these countermeasures are not enough to drive the pendulum and keep things interesting. I also strongly oppose any artificial swinging of the pendulum. Ideas keep being kicked around to help support and develop FW further, but we may not know if that is even an option until we get to see some information from the winter summit.

[name_1]
I have been playing the game *terribly* for right around two years. After a brief time in null, and longer stay in high, I have now entered into Gallente Faction Warfare and somehow landed a job as director of Aideron Robotics. I am still terrible.