Clash of the MOBAs: LoL vs HoN vs DotA2

Avatar
having tons of hours in all i can say this:dota2 is the best, but lol is easier to do with friends
Avatar
Whoever wrote this need to check their facts, if he doesn't even know the DOTA means Defense of the Ancients who know what else he's managed to fuck up
Avatar
Easy to tell LoL's your favorite by far. No mention of destructible trees, or couriers in DOTA 2. And apparently you think roles and abilities of heroes make no difference in lane selection.And you prefer LoL because of its "casual-to-hardcore gameplay"? Are you trying to say only LoL has matchmaking? Obviously the other games have it too, so what is that even supposed to mean?And denying isn't a "'last resort' maneuver", it's common practice for lane control and winning your lane.Nothing wrong with personal preference, but man, bad article.
Avatar
Not a well researched article with a dash of bias.
Avatar
DotA's meaning has been changed in DotA 2 to avoid (more) legal troubles.
Avatar
Why is there DOTA2 on the title but on the article it's about DOTA1 ? Article is way too small, I was hoping for way more informations has to why each systems was better/worse than another one.
Avatar
You forgot to mention the critical design elements. Example, the minimap being in the bottom left like in DOTA 2 is more suited to chinese players rather than anyone who reads left to right. LOL puts it in the right because your eye gets there faster than if you have it in the bottom left. This is just one of the design choices too. Haven't tried HON yet but the differences between LoL and DOTA 2 in simple GUI design tells me why LOL has more players.True story.
Avatar
Poorly researched with favoritism? Seems legit.
Avatar
1. it's defense of the ancients 2. you totally failed to mention couriers 3. no discussion whatsoever of the hero purchasing / rune page mechanisms central to LoL's profit model 4. don't write articles on subjects you're not qualified to discuss
Avatar
haha describing it as a "last resort" maneuver show how casual he is. or that he doesn't even play dota or hon. If you want to compare please at least play all three to get the facts right. Else, please just talk about LoL. Dota has destructible environments as well. any player who actually played one game of dota would know thisAlso, the item purchases in dota is quite like the one in HoN, where you can purchase stuff while outside the base shop, but it appears at the base so you have to pick it up, unless you have a courier.Imo, the teamfights in dota rely on more micro managing your hero, while in lol, it places importance in who you should kill first. LoL has burshes for people to hide in where only other people in the brush can see you. Hon and dota uses high elevation like hills where the guy on the hill can see farther but the guy below cant see above the hill, also, has an accuracy penalty when attacking from below
Avatar
So. Much. Buthurt.
Avatar
I rank them hon > dota2 > lol , hon and dota 2 are basically the same game, but hon is faster paced and I prefer the graphics - lol is quite different and in my opinion much worse in many ways
Avatar
LOL I know right.And so much of the critics are criticizing saying stuff isn't in the article when it is.
Avatar
Now I don't understand some of you(literally what you say):-"He has bias in his writing"-"No couriers mentioned, OMG"-"I'm a DOTA player and I disapprove of this article"For the first one, OF COURSE HE HAS BIAS IN HIS WRITING, HE'S A WRITER. HE'S NOT WRITING FROM YOUR PERSPECTIVE.You shouldn't expect somebody to have all the same interests as you, thats not how it works in the real world.For the second one, you shouldn't be so nit-picky(probably just trying to be mouthy pricks), he chose what he thought was relevant, and might of left things out that you wanted to see(again, its his perspective).And even if he left it out, it doesn't ruin the article like some of you say it does.And lastly, just because you play a game that he doesn't "favor" in this article, doesn't mean that his article is incorrect. Would be along the lines of saying some philosopher(other than your favorite) is incorrect about all his ideas and prospects JUST because you like the one you do.So please, noob critics take your bullshit somewhere else.
Avatar
If you were "qualified" then you'd be writing for TMC, so STFU with your "non-qualified" BS.
Avatar
Why does every article have a shitstorm of angry experts with autism? It's getting quite tiresome! If you like to compliment the article, do so in the comment feed or write your own if you're so 1337
Avatar
Nobody really gives a fuck about chinese players, you should maybe read Ian is a fine writer's comment
Avatar
At least he is a writer. What are you? A fail critic?
Avatar
Wrong, HoN was out in 2010, LoL in 2008, and DOTA before those.
Avatar
http://en.wikipedia.org/wiki/T... ?applying a charitable interpretation, MOBAs are very distant from MUDs. Or is this your personal abbreviation for the daily mittens?
Avatar
TMC = The Mittani.Com
Avatar
Why would he want to write for a site that posts such crappy MOBA content?
Avatar
Its only shitty to people who have nothing better to do than nit-pick at tiny mistakes.
Avatar
Yep Dota 2 is the best LoL is way easier when i have mates on who just want a good time
Avatar
Maybe address the fact that LoL heroes are generic. It's like they have a template and they select, 1 stun, 1 range closer, 1 aoe, or a combination- occasionally leaving one out. The earlier heroes implemented were fairly unique, but as each month comes a new hero with as boring skills enters the mix. I know LoL fanboys will say "What about X Hero", but those are few and far between. For example, I appreciate heroes like Rammus.If LoL's entire hero selection was full of interesting heroes that did interesting things, I'd have been far more inclined to play it. Sometimes I feel like the Dev's don't actually give 2 shits about the state of the game in say 1-2 years time and all they're after is making people happy by giving them a hero they can relate too.The reason I choose DOTA2 isn't necessarily because the mechanics of the base game are better, it's because I feel like the heroes have a far better uniqueness too them. Icefrog attempts to make the skills do unique effects, such as Wisp's teleport, Zeus' stealth detection, Spectre's no clip and Luna's Ministuns just to name a few. Id respect LoL much more if just for the next 3 years they attempted to make it more interesting on a hero to hero basis. One thing that pissed me off to no end with LoL was the changes to Gangplank that essentially made him a "normal" hero because his denying was strong. It's those kind of reasons that I think Dota2 is a far superior game.Grass patches in LoL are a cool idea though...
Avatar
The fact the author isn't knowledgeable about game mechanics for DOTA, yet presents his arguments like he is, ruins the article.The article is incorrect, he couldn't even google to see what the DOTA abbreviation really stands for.
Avatar
I don't personally enjoy the pace or the changes LoL brings to the table. I don't regard it as a good game, and I consider the particular Free2Play model they use involving summoner levels, runes, rotating 'free' hero pools, and other such nonsense to be a very large scam. The metagame is also far too static, and enforced by incompetent developers, and the community is hands down the worst of the bunch, which is saying a lot.Heroes Of Newerth was once very good as a standard pay-once-get-everything game, but its transition to free to play has had the same effect.Dota 2 is ultimately harder to master, and I understand why a LoL player might not like it, but paying for cosmetics is preferable to the near pay-2-win system Riot has in place. I hope DOTA 2 ends up taking the lead when it leaves beta, Riot's business model is not something that should be encouraged and as someone who has given all three a solid chance, if you stick with LoL when it's all said and done, it's probably because you've personally invested way too much time and money unlocking trinkets and things.I can buy a neat cosmetic set for a hero I like to play in dota and be done with it. To compete in LoL I either have to have to invest a majority of my free time in it or spend more than what is reasonable in a video game.Fuck LoL, and death to HoN, basically.
Avatar
He doesn't have an argument, its a comparison, are you joking? And you're the type this guy was talking about, getting so worked up over one mistake and saying how bad the article is because of it.
Avatar
You can make that defense of every shitty article ever.
Avatar
In DOTA if you are a beginner, you will be matched with better players, who will tell you what you need to do or defeat you in educative ways. Also, there is much less trolling and immature behavior in DOTA. LoL may have some interesting game mechanics, but this is what makes for all the difference.
Avatar
Okay, still. I see no source for that. and the mittani still isn't credible enough to me that they can do without sometimes ;)
Avatar
You are a huge idiot and I can disprove everything you just wrote very, very briefly.Most real time strategy games have the minimap in the bottom left, including StarCraft: an incredibly popular and genre-defining game most played and well known in Korea... a country whose language reads from left to right.Need I mention that Chinese is actually read left to right? Or would that be too much?
Avatar
LoL has been out for about 5 years, Dota2 is still technically in the beta. If you have trouble focusing left or right you should see a doctor.
Avatar
I generally agree here, as I prefer DotA 2 as well. In my opinion they are all pretty much the same game, while each has their own "theme". DotA 2 has a Diablo/Badass theme to it, HoN has an acid trip theme, and LoL has a My Little Pony theme. Also, I find it surprising that NO ONE has mentioned the ability power stat in LoL. Honestly, that is what impressed me the most. Regardless of which one you play if you have a crappy teammate you will be annoyed, so play whatever your friends are playing, assuming anyone reading actually has friends lol. I also really enjoyed the rating system for HoN, even though the community ended up going crazy for KDR, which doesn't really mean shit if you play solo and get crappy teammates constantly. I've been playing DotA 1 for so long, so when HoN came out I thought it was really tight, found friends who played LoL so I gave that a try and it was about as cool, but then I got my DotA 2 Beta Key and loved it. DotA 2 brought me back to the old days in original DotA vs ToB (Tides of Blood, a decent competing MOBA in wc3). Also, I am extremely biased cause I like icefrog, but supposedly Eul has left Riot to go to Valve. Only Guinsoo remains in LoL now, and from what I've heard from friends who work in the gaming industry Valve is one of the best companies to work for, so maybe Guinsoo will move to Valve as well. I'd also respect HoN more if they didn't just literally rip off heroes from DotA 1. I'm still so shocked NO ONE else mentioned ability power from league, it is like the most integrated aspect to MOBAs, and yes the grass patches are kinda cool. The LoL community is mostly what drives me away, 33 million people is a lot and because of this you are more likely to play with <insert angry="" insult="">. Personally I'd say that popularity doesn't mean anything, if that were true then Justin Beiber is the best musician in the world. I'm an icefrog fanboy, so sue me, I pick DotA 2.
Avatar
Avatar
In all seriousness, Ian is a great writer, but looks like he is very causal player, forgot about couriers, does not know about lane control (active ring of basilius or inactive +2 -2 armor) for a common example, did not mention observer/sentry wards, dust of appearance, (static position detection vs removable but dynamic position nor cooldown (45sec)(1charge)(1 slot)(unstackable) of said dust. Can you even remove buffs/debuffs in HoN or LoL? For example a simple magical DoT spell, can you remove debuff saving player? In dota you can, this is a common example of great use of purge. (item: Diffusal Blade [7x charges] 10second cd per charge used), does not mention that in LoL you can skill dps I quit LoL because I am versatile and LOATHED "repseccing" So much for smurfing, lol. so in theory a lvl 30 will do more dps than a lvl 1? ( runes, talents, glyphs)dota has 110 heros and about another handful still in development, ( I am looking forward to Goblin Techies, aka techies!). baron nashor (look backwards) = Roshan, even LoL pays tribute to the king of mobas, dota.I could go on but I think I have said enough, with this said, please stay in your cesspools of 33 million players, if you didnt play the warcraft 3 custom map, defense of the ancients, you shouldnt play dota 2, olol jk.
Avatar
hon you can do everything and more
Avatar
Good article... but LoL is too easy. I find Dota orignal (WC3 User map) much better. The hit boxes and the spell detail and animation is far better then LoL as well.
Avatar
bobo mo hahaha
Avatar
being a player of both games (dotA/dotA2 and LoL) for decent amount of times, I would say LoL is much more casual, in LoL I don't usually get the same kind of excitement I got from DotA2 - DotA has much more depth and complexity. For example, Carries of 2 teams don't walk usually walk in the same lane, denying + harassing + farming once the round starts is already much more exciting than LoL.
Avatar
How typically Filipino, insulting people for expressing their opinion.
Avatar
DON'T CRITICIZE THE GUY. SINCE HE PLAYS LOL HE WILL WRITE IT FROM HES OWN PERSPECTIVE TO MAKE THE GAME HE LIKES LOOK GOOD. IN TRUTH MOST OF THE PEOPLE WILL DO THAT.I PLAYED ALL THREE GAMES AND I THINK DOTA WAS THE BEST BECAUSE I PLAYED IT FOR A LONG TIME AND I FIND PEOPLE MORE COMPETITIVE AND I FIND THAT THE PEOPLE WHO PLAY DOTA ARE HARD CORE.
Avatar
that is not true. I played a couple of times and I end up getting trolled by these players! I dint know how to do certain controls but I ended up goin for LOL... its a lot easier to navigate vs hon and dota 2
Avatar
hahah i usually put an ""question mark on my mind that time dude thought that was i reading a wrong article?.. "" hahaha.. DAWN OF THE ANCIENTS .. i used to be a DOTA1 player and since im looking for a great animations and graphics i shifted to HON and graduated to DOTA .. but DAWN of THE ANCIENTS hahah i cant sleep with this thinking that is this the real meaning of DOTA haha
Avatar
since everyone s talking about couriers hahaha well i really cant live playing a game like that without courier i used to play LoL but it seems like boring for me i shifted to HON from DOTA1 because of the similarities of the game and some of heroes and has a nice effects and animations although DOTA2 is there it seems like that the graphics and animation speed are lightyears from HOn but dota2 effects are awesome too if they will ask me to choose what MOBA i should play its HON and DOTA2 of course.. haha addict of course haha

Since MOBA (multiplayer online battle arena) games have skyrocketed in popularity many companies have sought to put their own twist on MOBA by releasing their own client. Despite this,only three of its kind remain on top of the most-played list: League Of Legends, Heroes of Newerth, and Dawn of the Ancients. Being the first major MOBA game out there, DOTA definitely set the standard as far as graphics and style are concerned.

Seeing DOTA as a big competitor, Riot Games created League of Legends, focusing all its financial resources into creating a game that could bash horns with the long-standing Warcraft mod. By reinforcing League’s progression with sponsorships and tournaments, Riot has made LoL into the most played PC game on the planet, with over 33 million players.  

Trailing far behind in release date (but not quality) was HoN, and it brought with it fast gameplay and rich graphics. Though DOTA was released first, League and HoN have made impressive marks in the MOBA world. And even if they share the same genre, these games differ in many ways.

In HoN and DOTA, the player delegated to each lane is determined by the length of the lane, whereas in LoL each champion is pre-selected, and sent to lanes based on their damage type and role.

To buy items in LoL, your champion must be in the close proximity of the home shop (standing on base fountain). This prevents players from holding a position on the field for extended periods of time, as allowing the enemy to buy better equipment can prove fatal to your team. In DOTA, players are able to buy items at a “Side-Lane Shop”, where most of the items found at the base market can be found allowing them to hold the lane longer without having to return to base. The system in HoN is sort of a hybrid - players can buy items away from home, but they apply no benefit or buff until the player returns to base to pick them up.

All three games feature collectable buffs located in the northern and southern river, known as “runes” in HoN and DOTA. To get buffs in LoL you must slay one of the two monsters in the top or bottom jungle, or the Baron Nashor (best buff in-game) at the upper river segment.

All three games employ a leveling system, though LoL is the odd one out. HoN and DOTA have a level cap of 25, allowing the character to have 4 upgrades for each ability, plus a few extra levels for tweaking base stats. In LoL, the level cap is 18, but champion's base stats can only be manipulated through other factors such as items, runes and mastery points. LoL champions also have an extra passive ability, which HoN and DOTA characters do not.

In all of these games, a moderately sized map is implemented for players to move about and strategically plan engagements. The map in HoN features destructible terrain, allowing for the impromptu creation of paths for ganks or escapes into the jungle. LoL provides small patches of dense vegetation, known as "brush", spread throughout the map (mostly in the jungle and river), which can be used to stealthily navigate or to ambush ones foes. DOTA terrain is similar to what is found in LoL, but is absent the brush and crafts the shape and length of the river and lanes a little different. DOTA and HoN both feature aggressive creeps in the jungle which attack on sight, whereas in LoL, creeps only attack if attacked first.

Razing, or better known as Denying, is a mechanic present in HoN and DOTA but absent in LoL. It allows intentional friendly fire to minions or buildings in order to prevent the enemy from receiving gold from the kill. While it is more of a “last resort” maneuver, its effective at both stopping your opponent from buying items and also, annoying them.

Death comes with consequences, at least in HoN and DOTA. When you die, you lose a percent of your gold, so dying is something you literally cannot afford to do. Death in LoL, however, has no consequences aside from mockery from your own team and feeding the enemy.  As for respawning, HoN offers you the ability to pay for an instant respawn which will increase in cost depending on how many times you use it. LoL does not give you the option to do this, but gives you the summoner spell “Revive” that can be used periodically to respawn at home base.

I've played all three, and my personal favorite is League of Legends, for its cartoony feel and casual-to-hardcore gameplay.

[name_1]
Avid writer, gamer, and Python Breeder. Want to play on my team? Contact Kiryu Oranos(Eve) or FistOfROFLcopter(League of Legends)