A Case for Achievements in EVE

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Achievements and unlocks ...of a sort...already exist in Eve.They are called "certificates"...and the "unlocks" would be the ships you are able to fly after achieving certain levels of training in specific skills.
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I hope WoW cheevs get put in EvE then I can maybe get some mini pets to walk around the station with me xD
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Certs are stupid and dumb and even the author thinks so. Or I think she thinks so, I'm choosing to interpret her mention of them as sarcasm.
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I think, getting to the heart of the argument is that if players had access to their own metrics/statistics, it would further incentivize the tasks they enjoy doing. I keep track of our total mining op hauls and isk made over time so people can see this. They like it.Time spent in space, number of ship spins in a lifetime, amount of corpses looted, amount of isk blown up versus lost, to have it all trackable, in game.I realize also this is far down the list on the ToDo for CCP, but I want to point out these value drivers are real and are present in games already as a selling point. Halo players happily relinquish all but their SSN's and fingerprints for this info just so they can drool over the numbers on a website. Food for thought.
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Isn't the "Customer Loyalty" session from the December 2012 CSM Summit Notes basically proposing a version of achievements (the "fixed milestone awards", not the tradable tokens)?
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Achievement powerpoint unlocked-point 5 ships while overheatingright can't wait
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Achievements aren't Pavlov so much as B.F. Skinner. It's the difference between classical conditioning -- where if you do X, you automatically get Y -- and operant conditioning -- where if you do X a variable number of times, you get Y. In the first case, you're being conditioned to respond in a certain way every time a certain stimulus is present. In the second case, you're being manipulated into repeating a certain behavior in the expectation that you might be rewarded for it.So you're wondering how this is relevant to achievements. Here it is: achievements (and similar mechanics, like ranking up, or unlocking *stuff*) are in too many cases designed to keep you doing a certain activity long past the point where that activity stopped being "fun." In other words, achievements end up being a crutch bad game designers use to keep people playing after they get bored with the game's core mechanics.Games like FarmVille and Call of Duty actually use operant conditioning as a principal strategy for keeping their players engaged where the substantive content is limited or repetitive (or both). Most people aren't going to feel a sense of engagement with the Nth iteration of the same tired mechanics, unless some form of compulsion is tacked onto those mechanics to keep them going.And that's what's these ancillary features are all about: engendering a compulsion to continue playing, rather than keeping players interested by enhancing the core features of the game. Instead of finding ways to engage the player by adding depth and breadth, lazy developers rely on ephemeral reward schedules for players to grind.None of this means that a "good" achievement system isn't possible in Eve. But it would be too easy for any system to morph into something that eventually replaces true content upgrades.
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Reading through the post again I'm beginning to wonder just how much Eve experience the OP has."The system tracks player statistics on a large number of gameplay mechanisms." : Done....between the skills window, certificates window and being able to see the effects your "achievements" have "enhanced" your gameplay in terms of skills bonuses."The system rewards players for various actions within the game with points, badges, or some other arbitrary tracking dongle. Repetition of those actions is often rewarded similarly." Again...Done. Skill points earned by training in specific areas rewards said player with access to ships, weapons and equipment and in some cases, other skills."The system has a clear UI that displays overall achievement total and progress, which includes an actual score or some easy-to-read measure of overall progress towards completing all the achievements made available. The system also allows for easy comparison of achievement unlocks and achievement progress with other players."And again....Done. Its called the Character Sheet in game.Achievements are, and always have been a core part of the Eve experience....and everyone has participated in it, whether they liked it or not. From rookies who just want the next ship up to industrialists who wanted to mine faster or produce in a POS to the combat vets who want to fly the Carrier , Dread or TitanBet you had to achieve certain levels of training to do it....and the reward wasn't some meaningless badge that just sits there for all to see. Its the ship you fly, the equipment or the weapons that gives you an edge overt eh other guy or the bonuses you get while using either or all.(But yes there is somewhere for pointless self serving badges that no one gives a crap about...they are called "medals and awards"...also found, you guessed it...on the Character Sheet !!)I'm not the most indepth Eve player 2 years in and (for the most part) a HighSec Carebear.I could care less about game mechanics or how something should/could be fixed because "OMGCCPFUCKEDUPAGAIN!!!".... but even I can recognise that if you, as a player, can write an article like this without recognizing that the very things you want already exist then you really should just leave the game because its clearly too complex for you.
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It would be interesting to have ingame tools for looking at various statistics related to your character. But the achievements thing is kinda pointless and easy to exploit.
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Did my comment get deleted, or should I re-post it?
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NVM...failed to notice filter.
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Don't forget the very sandboxy feature of corp medals wit show/don't show choice
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The only really reasonable stance against achievements is that the devtime used for implementation would be better put elsewhere. Which is a pretty goddamn reasonable stance I admit. But fucking a chicken past a certain point gives diminishing returns, whereas much progress could be made finding new and exotic chickens to fuck. Obviously no-one wants half-fucked chickens everywhere but the difference between a thoroughly fucked chicken and a slightly less thoroughly fucked chicken is pretty minuscule, especially when we've been fucking this thing from day one
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I mostly disagree with your thesis, but "no-one wants half-fucked chickens everywhere" is brilliant.
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The real value of achievements would be helping new players answer the immortal "What do I do next?" question. Achievements for entering a wormhole for the first time, jumping into nullsec, and other activities that players are reluctant to do could encourage people to try out new play styles.
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Not really a big fan of spending development effort implementing this sort of thing myself, but I would point out that there is at least one tool for implementing "achievements" already in game which is used by at least some corps. Your proposed "Rifter Hero/Squisher" achievements can already by given out by directors and CEOs as medals. Granted its not automated, but frankly it means more to me as a player having my achievements recognized by my peers than just being another statistic in the machine. The beauty of the medals system is it allows for player defined challenges and achievements, many of which could probably never be automated anyway.
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Honestly I stopped reading after you failed to address the objections.Accepting there is a flaw doesn't mean the flaw goes away. I'm not going to support a meaningless feature of dick measuring.
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Honestly if you cannot create your own content in eve then the answer, for years, has been. Find a new game.I simply point at the number of MMOs that hand walk you into doing things and trying new stuff and their population declines.
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So basically you'd love to see CCP squash the third party trackers people have created for the game they enjoy.
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We have achievements and unlocks already. They are called certificates and being able to fly certain ships. How do I down vote an entire article?
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squash? No, supplement things that are presently not tracked? yes.
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Achievements are a personal thingy. Either you have one or not. You choose if and which. You make them public or not. No need to implement anything like that. Long live the sandbox.
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Given finite time and resources there are many many things CCP need to work on other than fluff. Achievements add nothing to this game.
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Managers learn that employees game measurement systems. If you reward people for the number of pages in the TPS report (or more likely, punish them for short and readable reports), then you get very large TPS reports. If you give out achievements for podding 100 players, you'll find that score-whores will pod 100 players - and none more. We already have player-made achievements; decorations.
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Achievements are lame and gimmicky. DO NOT WANT.
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Can we all get gold stickers for undocking? I'm pretty sure in the sandbox we already have achievements. Their called Money, Assets, Power, Influence and Respect. The sandbox already parallels RL types of achievements and measures of E-peen size, adding Call Of Duty type self-strokers would be a quick laugh.
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It wouldn't make me stop playing, but it might make me come close.I hate achievement systems.I wonder how many people this is true for when talking about EVE?
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Can we vote you down for reproducing someone else's reply ?
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How about you go play Xbox or WoW instead.
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I think there should be an achievement system, but the achievements should NOT be decided by CCP. Instead, give us the tools to set for ourselves a goal or a benchmark to achieve, and the game can go and track that for us, telling us how far are we to achieving said goal or benchmark. We could even divide it into personal benchmarks, corporate benchmarks and alliance benchmarks.In this manner, we would have achievements without compromising the sandbox nature of the game.
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Achievements in eve. what a stupid article.
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whats stopping someone with an army of alts completing all the achievements.
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Players can already create their own titles and decorations for achievements in their own corps. Then they can better recruit players who want those sorts of things.
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Because, you know, the completely useless WIS system needs fucking dancing and pets... go back to Wow, fucktard.
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Sorry bro didn't see your post and cba to read every single one. Great minds think alike eh?
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Because eve needs to be more like wow right?
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There's like a dozen things I'd prefer to see CCP spending their time on.
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That is not the difference between classical and operant conditioning at all. The difference is between automatic behaviors (that is to say, involuntary ones that occur unconsciously) for classical, and voluntary, in which behaviors that are engaged in have consequences, consequences which modify the engagement of a behavior.Ultimately, you are correct, the author has mis-attributed the type of conditioning going on here, however, you have not done much better in re-framing the conversation. What would be a better way to discuss this is in terms of rewards and punishments, in which achievements fall under a positive reward structure. I wouldn't characterize achievements as being a means to artificially keep players playing due to this phenomenon, because you are grossly assuming that the only reason someone is engaging in achievement hunting is because they have conditioned to do so, when in reality there are several explanations for it.I feel you are far over evaluating how much effort and time it would take to implement and maintain such a achievement system, as well as very much assuming that such a system would somehow overtake other normal game play developments. Such statements are pretty unfounded, and not very useful to the overall discussion, because they are both disingenuous and unprovable.
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The fact is that you don't need to play to gain skillpoints, meaning that tere is no gameplay involved in unlocking new ships, weapons and so. Think about all that alts that trains a lot and are almost never logged. Whereas, the system proposed by the author is based on rewarding actual gameplay, that's not really the same ^^.
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I can imagine an ingame "what to do" roadmap like this ( http://swiftandbitter.com/eve/... ) with advanced tutorial to help newbies to get along with the game's features easier and to make them busy in the first weeks but an achievement system is just nonsense. There is already a sandbox-true achievement system by corp medals (and fw ranks). Alo certificates are helping to have a direction in learning the skills.Here, in EvE, achievements are acknowledged (and rewarded) by the community already and not by an automatized and handholding themepark system.Also that "stat-tracking on steroids" would diminish the need for background checking which is an indicator for social interaction and metagaming.No.
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I think he's being sarcastic.
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Anything else to add or are you just going to troll with dumb names
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This article isn't the best on this subject, so here, take this one :http://www.gamasutra.com/blogs...
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Collect a million augumene for the "useless ore" badge.See how much fun you're having?
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AchiEVEments, huh?I hope to never see them, because achievements limit the sandbox. Players (esp. new Players) will let themselves be guided by achievements - thats quite fine in other games! They steer players to try to experience more of the possibilities.But that cannot apply to a sandbox. Because of emergent gameplay.Achievements are predefined and static. They cannot ever accout for emergent gameplay, because people rather "Fit a Scram/Web/MWD to a Rifter" instead of trying to do some entirely new, crazy fit that might be great or at least loads of fun (PVP Venture anyone?).Also achievements would need to keep up with all the changes to EVE - a sink for CCP ressources.
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You have to buy the skillpoints. You have to know what to skill. And ultimately you have to know how to utilize the skills. That is all a lot of gameplay right there.
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Just more gameplay/playstyle statistics available, yes, that's always good and shouldn't even be too hard I'd think. Coupling them to badges/achievements/epeen holders, can't really see why you'd bother.
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Achievements have a place in EVE... and they are already in the game. They are called kill reports and most people love them. (Haters shut up, everyone knows it's just because you have so many embarrassing lossmails anyway or you'd love them too :p )But they still leave much to be desired and should be vastly improved:-logistics have to be on kill reports-an indicator that gang links were being used by one side or the other (and which ones)-extra spot for the ship that applied first point (to highlight the achievements of tacklers who usually don't do a lot of damage)-intelligent analysis of force composition; don't show a corpmate on the kill who activated his weapons once on the victim. Instead, make a summary column that sums up "friendly fire: 0.3% of damage received", friendly fire being anybody who is in corp, alliance or in fleet with the victim at time of deathMuch more could be done. CCP sadly underutilizes a feature most pvpers love.
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You can set your own corp milestones and award them with medals if you're really that kind of type.
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The biggest Problem I have with achievements is not the problem of diluting the sandbox. I dont think achievements will influent the sandbox in any way. nor do I think that achievements "shouldnt" be there because they are meaningless. As a game per se is meaningless and has just the purpose of entertainment...The Problem I have with Achievements is that they present the (most likely new) player an idea how the game has to be played which might not agree with the intention ccp might have. Achievements suggest that a game (even an MMO) can be completed. We already know this behavior in EvE. I guess most of you know at least one player in your Corp/Alliance you saved his ISK for month to buy a Supercarrier or even an Titan and then goes inactive: -Achievement completed-. Actually there is no real challenge in owning a Super as it only costs time and patience to get one, but there are players out there who identify the ownership of a Super with the completion of the game.Personaly I dont like to see this behavior enforced with additional content as it disagree with the idea of Eve as an forever on going parallel reality thats full of player narrated stories.
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this. Why spend development resources to cater to players who are unable to set their own goals...I'd rather have CCP cater to those players who appreciate the sandbox.
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Certs aren't dumb. The purpose they serve is providing a guideline for what is needed to fly each type of ship and be able to fit it well. I wouldn't necessarily call them achievements though.I can see achievements being made to fit in with faction warefare or with the different types of missions maybe.On the player corp level, there are those medals that a corp can issue to their members. If members of a corporation or alliance wish to get achievements from certain activities, make use of the medal system. Corps can do what they see fit in this area. It might be able to be used to attract recruits. Me personally, I can't see the point. Achievements are not a prime motivator behind my playing any video games.
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The open endedness of Eve allows for players to be proud of their own achievements. Whether a person values a killboard or churning out ships as an industrialist, the achievement is in achieving your goal, not some pre-defined path to become a master sergeant shooty person
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"there is merit in looking at other games to see if anything may somehow make EVE Online better."This means you're no better than that other motherfucker who thought they could make meaningful comments about Logistics ships because he had been a medic in Battlefield 3 and a cleric in WoWGET THE FUCK OUT, GO TO A THIRD WORLD COUNTRY, EAT INFECTED SHIT, GET AIDS BY GETTING GANGRAPED, GO OUT AND GET SHOT IN REAL LIFE YOU FUCKING MONG.
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CBA to read all the responses, and frankly I'm against "achievements" for various reasons. But one major stumbling block to a valid achievement system, were something so god awful to be implemented, would be the ability (or lack thereof) to quantify what has already been achieved by veteran pilots. CCP tracks a lot of data but I doubt they retain many items that would ultimately be required if an achievement system were to be implemented. This you end up with vets not being rewarded for much of their previous achievements simply because the historical data was never tracked or archived. But perhaps they do secretly track everything needed for my Level-5 Gatejumper badge with oak leaf cluster. Oh, and yeah, tags "awarded" by other players would be fucking ga... bad.
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As far as the difference between classical and operant conditioning: I explained it that way so the comment wouldn't get bogged-down with psychological jargon. You provided some additional distinguishing factors, and that's helpful, but it doesn't invalidate what I said. If you think I oversimplified it, that's fine, but your description didn't actually contradict mine.I did, in fact, talk about "reward structure[s]," and I did that from my second paragraph onward. Note also that I wasn't talking about the players' motivations for hunting achievements. I was talking about one motivation *some* game developers have for including achievement systems in the first place. That distinction is important.I didn't say anything at all about "how much effort and time it would take to implement and maintain" an achievement system. And I didn't make any of the assumptions you attributed to me. I only talked about the characteristics of a bad achievement systems, and then acknowledged explicitly that good achievement systems can exist. Most importantly, I didn't speak in the absolute terms you think I did. I stand by everything I wrote.If you google "skinner box" and "video games" (in the same query), you'll find that there's been a good deal of discussion over the things I was talking about. In other words, I'm not making this shit up. Even if you still disagree with everything I said, and you still want to politely call me a liar, I bet you'll find it interesting.
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a well thought out post. on the other hand, nononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononono
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I think the WIS system needs exotic dancing and attack-pets.
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i have thought about this myself and like the idea in general. some of the best times i had in the fps, bf2, was chasing down those acheivements. 1 knife kill in a round for bronze, 10 knife kills in a round for silver star. 50 tank kills in a round (or whatever) for gold. so much fun.it wasn't just the sense of accomplishment, or the fun in doing it, it was also the exposure to different parts of gameplay. i would never have gotten into a chopper if it weren't to try and get the achievement. never used the repair kit and thought about where to lay mines if not to get the associated achievements.i think when looked at from this perspective, EVE achievements might not only prove rewarding, but also open parts of gameplay that most people don't bother to participate in. maybe it sets a few simple goals for newbs to try first. also, these kinds of achievements don't inhibit your character in any way should you choose to abstain from pursuing them. it's either your gain or loss, depending on how you look at it.idk what they'd be, maybe kill 10 sleepers or something, gets more people to check out w space. kill 1000 for gold. then you can actually prove you've killed 1000 sleepers and can demonstrably show you know what you're doing in that space. possibilities are limitless for simple fun in the pursuit of all things EVE.i think the current skill certificates are so far from interesting in that way, that i've opened that menu maybe 2x. ever. but then i've always said ccp lacks a 'fun' director... so i'm not surprised skill certificates are what would be pointed to as an achievement.
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NO 'CHIEVES FOR EVE, seriously, no. This is the Sandbox, you make of it what you will, the only content is ours. Can't handle it? Need to have someone telling you that you are doing well? GO PLAY SOMETHING ELSE, NO ONE WANTS TO HOLD YOUR HAND HERE.This is EVE, it is for the self motivated and the strivers and dreamers amongst us, there is no place in EVE for people who need constant reassurances that the activities they persue have meaning. Why? Because, WE AS PLAYERS, decide what our actions will be, our goals, and what defines success for those actions and goals. EVE players do not require or need to be rewarded by anyone else, or told by anyone else that we are doing well, we can see it for ourselves. We keep score by the number of kills on the board, or the nice black numbers at the bottom of our balance sheet, or the space we hold. We are the sum of OUR OWN ACTIONS in EVE, we are free.Take your chains in the form of, conformist crappy 'chieves, and go back to pubby land, NO WANTS TO PAT YOU ON THE BACK HERE, AND NO ONE CARES IF YOU LACK DIRECTION. Join a corp, get some friends. Created shared ideals and forge your own goals, or don't, but do not seek to impose your directionless and feklessness on the rest of us. This is the Sandbox, this is the Cold dark place, no one will hear you sobbing in the corner, in the cold stygian emptyness of space, you came to play with us, we did not ask you to like it.PS, RvB is recruiting all the time, good fun, and lots to do! I promise we are not all as bad as me! :-p
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Let achievements reward AUR.

I don’t really think it [achievements] should be a priority at all. EVE’s sandbox nature is its most unique and valuable aspect. And what would the achievements be? Achievement unlocked, can-flipped somebody[...]? I mean... there’s a lot you can do in EVE, and I think it’s quite intentional that it’s open-ended. And you’re free to go out there and make your own experience and set your own goals. And yes, it’s different from other MMOs in that way, but I think it’s supposed to be. I think that’s one of the best parts about it, and I wouldn’t want to see that change.

- CSM Alekseyev Karrde1, regarding adding an achievement system to EVE Online.

The above is taken from a December 2012 Town Hall that was jointly organized by EVE Radio and EVE University prior to the December CSM 7 summit in Iceland, and I would not be bold in saying that those thoughts are representative of a large portion of the EVE Online playerbase.

My purpose today is to make an initial case for achievements in EVE Online. As such, this is a decidedly pro-achievement piece. Since I imagine there is a sizable amount of opposition to the idea, and because I am only a modest rabble-rouser, this piece is also meant to be a small volley in a larger dialog that ought to take place about how EVE should evolve as new styles of gameplay emerge in the broader market. Achievements have become remarkably ubiquitous, and there is merit in looking at other games to see if anything may somehow make EVE Online better. I am going to explore a few major objections to implementing achievements in EVE, and then briefly outline a couple of crack-pot ideas that might differentiate an EVE-style achievement system over what is already on the market.

A NOT-SO-MODEST DEFINITION

Before I begin and look at some of the objections to achievements, I am going to write down a very brief and completely non-exhaustive list of characteristics that I would personally like to see implemented in any achievement system.

  • The system tracks player statistics on a large number of gameplay mechanisms.
  • The system rewards players for various actions within the game with points, badges, or some other arbitrary tracking dongle. Repetition of those actions is often rewarded similarly.
  • The system has a clear UI that displays overall achievement total and progress, which includes an actual score or some easy-to-read measure of overall progress towards completing all the achievements made available. The system also allows for easy comparison of achievement unlocks and achievement progress with other players.

Those three criteria seem broad enough as a starting point for my purposes here today. The ability to easily compare achievements is pretty crucial for a few of my crack-pot ideas, and since EVE has a particular emphasis on subterfuge and deception, I would like to acknowledge that the particulars of how achievements are shared with other players is an interesting topic in its own right that I'm not going to give proper justice in this article.

OBJECTION ONE: ACHIEVEMENTS DILUTE THE SANDBOX

CSM member Alekseyev Karrde made it clear that he values EVE because of its open and sandbox nature compared to other MMOs. To put words in his mouth, the implication behind what he said is that adding achievements to EVE would dilute the open nature of its gameplay.

I disagree with this objection. Far from diluting player choice, achievements offer additional albeit modest rewards to a player who choses to go out of their way and do something out of the ordinary. Structure within a sandbox need not be stifling and in fact, lack of structure can be detrimental. The PvP environment offered by Red versus Blue would be virtually impossible without highsec and wardecs, for example. The increasingly more valuable rewards of increasingly dangerous space likewise gives players a reason to choose to move into low or nullsec; the fact that this has fallen flat in practice is interesting, but irrelevant to the discussion at hand. Corp, alliance, and sovereignty frameworks give them the tools to cooperate or wage war with other players. Achievements, then, would be another structure to offer players additional choice and content... even if they eschewed using the system entirely. I, for one, would love to hear about corporations founded with the expressed purpose of making life miserable for achievement-seekers.

OBJECTION TWO: ACHIEVEMENTS ARE TOTALLY MEANINGLESS

Another class of objections I would like to look at can be roughly summarized as this: “Achievements are dumb.”

I have no direct refutation to this objection, none whatsoever. To be fair, a more sophisticated take on this position asserts that achievement systems don’t add value to gameplay, or that they don’t add anything meaningful to a gaming experience. Nevertheless, I agree even the less sophisticated version of the complaint. I personally have always thought that doing things in a video game to get a bigger number or filling up a fun-o-meter seems like a shallow and crudely pavlovian form of reinforcement and those sorts of games have never held any appeal to me. While some players may climb that mountain because there's an achievement at the top, I climb it because it's there, for the gameplay experience.  So, argument settled, EVE doesn't need achievements to be a better game and achievements won't lend anything of value... right?

On the other hand, I would like to observe that if you want to get extremely reductive about EVE or video games as a whole, the entire act of exerting hours of effort into a cause that doesn’t produce a tangible good might feel meaningless and dumb to a completely reasonable human being. I would hope that most of the audience of this here website places some sort of value in video games, or at the very least they find gaming to be simply and unironically fun.

In light of that fact, the crux of my response is simple: “No fun is bad fun.” No amount of convincing and arguing and hollering will convince me personally that achievement-accruing is fun, but I can be plainly see that high scores have been used in the past to great and repeated success. Achievements are nothing more than a modern equivalent to that scoring formula of old. People play fantasy sports for the same reason, because using a system of made up rules to maximize a bunch of fake fantasy points is maddeningly fun (or perhaps just maddening) for a heck of a lot of people. EVE probably shouldn't deprive itself of a system nerds might enjoy, especially if it could be implemented in a way that doesn't terribly impact the things that make EVE great.

OBJECTION THREE: ACHIEVEMENTS MAKE LIFE DIFFICULT FOR NEWBIES

This final objection is near and dear to my heart, and I wanted to mention it as a valid complaint that has no easy solution. Any sort of stat-tracking system is liable to create new hurdles for new players to jump through when applying to corporations. Already, many corporations are obsessed with killmails and various logs, and an achievement system would make the process of evaluating whom to accept into a corporation much easier. Achievements and statistic cultivation are yet another thing players need to worry about when applying to a corporation.

I suspect there is really no easy solution to that sort of problem, particularly since corporations already participate in that sort of winnowing process without the aid of an achievement score. My advice for players who, like myself, have terrible killmails and would likely have a lackluster achievement record is simply to not play EVE with people who don't match your interests. Easier said than done, I am well aware, and thus we need to acknowledge the objection and tailor any specific addition of achievements with that in mind.

IMPLEMENTATION PROPOSAL

I have written thus far about some objections to the implementation of any sort of generic achievement system in EVE, but I have very deliberately avoided mentioning specifics of how achievements might work in EVE.

I would, as a matter of fairness, like to unveil some potentially terrible ideas about what an achievement system in EVE should look like. Wouldn’t it be amazing if we had a way to track how many times a pilot can-flipped another pilot in EVE without getting blown up? Or wouldn’t it be great to see the total number of PvP kills a pilot has in various parts of space? We could see how many Level 4 missions Captain Funpants has run during the life of his or her account, and we could even see how how much ISK she or he has generated from those missions.

A specific set of achievements I have in mind for EVE are some combination of stat-tracking on steroids. PvP objectives would involve killing pilots and types of ships using specific ships, ala a "Rifter Hero" or "Rifter Squasher" achievement. After meeting certain thresholds, say, 10, 100, 1000 kills, a pilot could get a badge, a title, and points or something along those lines. PvE achievements could include anything from mining set quantities of ore to completing epic story arcs to running wormhole anomalies a certain number of times. Certificates, the already existing system that is supremely informative, easy-to-use, and extremely motivational, could be replaced with something that is actually fun.

Crazier still, I would love to see a system that has merit and demerit badges or titles used and assigned by the community. Corporations can already award decorations, but perhaps a sort of public decorations system might be in order. CCP could create a series of badges or “reputation titles” that other players can vote on or award to other pilots. Earning the title “Scammer,” “Reliable,” or "Self-Defeating" from the other players for a certain period of time could dramatically alter player behavior and add a new element to our beloved metagame. Leaving the decision to award certain badges and achievements to the mob has a wonderful appeal, given the large emphasis EVE has on player-generated content. Again, this idea is pulled directly from the “completely off my rocker pile,” but I really do see it as a sort of extension of the new bounty system introduced in Retribution.

FINAL POINTS

I would like also like mention another reason implementing some form of achievements in EVE. Achievements represent a form of motivation that is completely disconnected from the ISK-grind. Presently a large motivation (if not the primary one) for running PvE content in EVE is ISK-generation, and I think a world where CCP could manipulate motivate the player base to do things that are not tied to the production of ISK would be an interesting wrinkle in our game.

I am willing to conceed that EVE be too old and entrenched of a game to make the implementation of achievements a feasible top-priority. In many regards, EVE is pretty long-in-the-tooth and has a host of issues that many fans would like to see addressed long before adding any sort of newfangled achievement system. I am also not saying that adding achivements to EVE will suddenly make it a land of wonderful and amazing play experience. However, adding achievements to EVE should not be a non-priority. There are a few too many potential benefits to ignore the idea altogether, and it would be a true shame to write off those benefits based on some philosophical opposition to the very idea.

[1] CSM Alekseyev Karrde is a fine contributer to this website, and in truth he's probably much smarter than I am.

[name_1]
Drewson Houten, known by friends and corpmates alike as "Hoots," is a member of TEST alliance through a little corporation called Alea Iacta Est Universal (AIEU).