The Bloodstained Stars: SOE Epic Arc for Newbies

Prototype ‘Arbalest’ Rapid Light MIssile Launcher II
So standard practice when criticizing an article you couldn't be bothered to write is repeat the minor error and offer no correction? That's not even heckling. Try harder.
If i must make a comment, it seems like the fit you provided takes too much SP for people who first run the SOE to fly, it needs TSM 4, weapon upgrade 4, damage control 4, shield upgrades 4. For people doing this again for the standing, an assault frigate would be more apt, as the arc does have a lot of traveling that an AF is perfect for.A true newbie fit for the SOE arc would look likeTalwar SOE.upgaded "malkuth" light missile launcherupgaded "malkuth" light missile launcherupgaded "malkuth" light missile launcherupgaded "malkuth" light missile launcherupgaded "malkuth" light missile launcherupgaded "malkuth" light missile launcherupgaded "malkuth" light missile launcherexperimental 1mn afterburner 1cap recharger 1Medium clarityward Booster 1Beta Reactor Control : Diagnostic System 1Ballistic control system 1Ballistic control system 1Although this fit probably does not have enough DPS to crack Dagan, so the newbie would have to ask for help around Arnonor alternativelyCatalyst SOE fitModal light ion particle accelerator 1Modal light ion particle accelerator 1Modal light ion particle accelerator 1Modal light ion particle accelerator 1Modal light ion particle accelerator 1Modal light ion particle accelerator 1Modal light ion particle accelerator 1Modal light ion particle accelerator 1medium azeotropic ward salubrity 1experimental 1mn afterburner 1Magnetic field stablizer 1Magnetic field stablizer 1Tracking enhancer 1
Thanks a lot, I should try running this now that I know about it!
I'll bite. Your fit is crap, aside from your typos. You get ~91 raw tank out of that shield booster, entirely reliant on your cap booster (in PvE)Or you know, you could passive tank it with AB/2 Invul/2 LSE for 138 raw tank that requires no management and is thus infinitely more noob friendly.And hey, maybe your standard practice should involve being less of a douche to your readership when they're making innocuous jokes.
The cruiser, and the fit given in this article, is total overkill for SOE and too much SP for the players who would normally do them anyways (ie, players just finished with the NPE tutorial missions), and represents too much money tied up in one ship. Don't fly what you cannot afford to lose, right?The whole arc is easily doable in a T1/meta fitted destroyer. To prove this, I rolled a new alt, did the tutorial missions, and immediately went to do SOE arc with the destroyer I was given (Amarr Coercer), totally standalone. There are two, maybe 3 parts, that will give you trouble. In one part you're swarmed by a lot of drones, although they spawn in waves and you can just build distance on them. The second is the neuting NPC a couple of missions before Dagan. On my very first character, a total complete space noob, after some trial and error, i finally found on the market weapons that did not appear to use any cap to fire, ie autocannons. Victory! As Amarr, your best option there is to train small projectile weapons to 3 while doing the previous parts of the arc, and that is more than sufficient to break his tank. As for Dagan himself, although he is bound to give people some issues, the 8 autocannon Coercer easily prevailed again after fireing over 2000 rounds of EMP.With the new frigates and destroyers players have today, it is entirely reasonable to expect to complete SOE without using a cruiser.
Has he changed his fit now? Because there is no cap booster on it atm.
I did actually misread and assume it was better than it was, I thought it was a booster. Worse, its a cap battery. So that fit actually has 2:11 cap with all 5's, and a sustained tank of 33.2 raw HP/second. Also it has a cap battery on it.
A cruiser would normally be overkill, but if you fit it like you described, i reckon you would struggle. All you need is a destroyer, geared up with whatever passive tank modules you can fit, an afterburner, and some Rails or Artillery. then PEW PEW, and you're done
Clearly you've never run this arc so I'll excuse your assumption about tank requirements. If you die with this tank it's because you turned everything off and went AFK for an hour on the last mission. Seriously. This is a noob fit because it's a mission arc for NOOBS! GTFO PRO! You're making this ten times more complicated than it needs to be.
Yea, I was pretty sure it's doable in all meta 1 stuff really, I just hadn't teched out multiple ships or EFT warriored it.
I actually haven't toyed with the Destroyers at all since the revamp. If they're that much better as well, which I'd have no reason to doubt then you'd probably be fine in a Destroyer as well. I'm just kind of old school in that I'm used to people skipping destroyers and scrimping on their training to co straight to Cruisers. Basically yes, anything that uses tons of rapid firing weapons will do great since the targets all go down so fast. I don't think any frigate or drone survived a single volley.
>Railguns>Burning down the hive.Yeeeah. Right. Someone got infinitley stuck on missiles and wouldn't tell a projecticle weapon from an exotic dancer.There are 3 main concerns for a noob in the epic arc. Namely BDTH, the neuting guy and Dagan.Drones web, scram and have decent speed (and insane transversal as a result). Since it's a common practice to PVE in long range setups, a newbie can find himself in a pod without a proper (read: max tracking or missiles) fit for the mssion.The neuting guy was fairly easy for me since I was a minnie (in fact, I learned about the neuting part much later. Didn't really notice it). Cap-reliant races might find him more annoying, but I imagine a cap booster would suffice.The biggest problem is, IMHO, the Dagan. He requires, IIRC, about 70-90is DPS to slowly chew through his active tank, and it's not uncommon to have less with noob skills. I remember having to buy faction ammo and orbit him at 500 for a couple of minutes to kill him.
There are almost always genuinely helpful people in Arnon who will fleet up with you and help you kill Dagan by tanking or applying a little extra dps. This is a MMORPG after all, learning how to fleet up is good.
Not what I would expect from this site. Only one fit, which isn't very good no matter how you look at it. Admittedly the author didn't even look into destroyers which would be the natural go to for noobs. Then he attacks critical commenters.I'm confused, did I click a link to EN24? This is the kind of garbage I would expect over there.
Basically you put no effort into this at all? Just copy over one of your shit-fits and then smash your keyboard for a while?
Riverini this shit isn't funny.
You're funny. If people want to read for a year and then do the arc for 2 days they can go to the EVE Uni page I linked. The idea behind a short article as I noted is assuaging fears so people know just enough to get out and do it. If you can only be bothered to skim the article but read so heavily into the comments, which are now several times longer than the article itself, then you're clearly just here to troll. This article isn't for you.
I think one of the key aspects here is the fact that this reads like a boring blog post. As for the Eve Uni page, at least it is informative. You say your point was basically to encourage newbies to try the mission, but you don't really sell it or provide enough information to do it.As for trolling, I think anyone who admits to not putting any effort into an article and just summarizing a wiki page should be trolled into oblivion. Or at least off of this website.
Cap battery.
I started it in a destroyer and finished it in a cruiser. I think its a good arc for newbies, because it tends to pay better than what missions they can do early on, and is good way to spend time while waiting for cruiser skills to train up.
Literally just did those this weekend. :frogstare:
yeah, i was literally just thinking about these last night :psyduck:
Good article thanks.

This mission brief is written as much to convey the effect the Tech 1 Cruiser changes have had on this Epic Arc as it is to advertise the existence of the arc itself. In the case of the Sisters of Eve mission arc, "Epic" refers to the length, rather than the difficulty of the content. This mission arc is actually geared very much toward new pilots even if it’s not adequately pointed to in-game.

If you’re a returning pilot who has forgotten about it, skip to the TL;DR section at the bottom for highlights. If you’re a newbie concerned about loss mitigation or just someone looking for something to do, read on for the details. I have tried to keep this feature shorter than my usual fare to save you time but still cover all the important points. This arc is covered elsewhere but in painstaking detail. My coverage here is really all you need to know not to lose a ship and to get through it. Given the ease of these missions you could spend as much time reading about the arc as you do flying it.


The payouts for these missions are very low by most standards but they are in line with what you’d be earning at the skill level you’re expected to run it. It’s a lot of flying around and a lot of storyline. It will probably take a few hours to run. The big payout is the no penalty 7% bonus to the Empire faction of your choice. If your social skills are fully trained it’s an 8.75% bonus. Keep in mind this is faction reputation which is usually much more time consuming to build, and normally carries penalties with other factions. If you’re very concerned about this arc and insist on seeing full coverage of every step you can find this on the EVE-University page. My take is it’s really not necessary if you skim the details below. If you can get through Level 2 combat missions you can do this arc.


You can run it in any ship, but given the balance, I’d run it in a Combat Cruiser. I recently ran through the arc again to ensure it still worked and test it with the new Caracal which cut through it like a hot knife. I used the setup below and had no trouble at all. You might have a little difficulty cracking Dagan's shield tank on the last mission if your skills are mediocre, but at no time did I dip below even half shields.

SoE Epic Arc Caracal

5 x Prototype ‘Arbalest’ Rapid Light MIssile Launcher II
2 x Adaptive Invulnerability Field II
10MN Afterburner I
Medium Shield Booster II
Medium Capacitor Battery II
3 x Ballistic Control System II
Damage Control II
2 x Hornet II
2 x Medium Core Defense Field Extender
Medium Bay Loading Accelerator

I highly recommend equipping your cruiser with whatever frigate-killing, cruiser sized weapons it gets bonuses for. I’m referring specifically to Dual Autocannons and Railguns, Quad Lasers, Rapid Light Missile Launchers and the like. The vast majority of your targets will be Frigate and drone sized, and being able to destroy them in rapid succession will speed your missions. Heavier weapons are slower firing and generally overkill. The drones helped a little with the last mission, but I didn’t deploy them much other than that.

While my alt is well skilled, I’m convinced you can run this on Tech 1 or low meta gear without much trouble. You will encounter everything up to carriers, but you are only actually asked to fight frigates and the occasional cruiser. I used standard Scourge Light missiles. If you’re concerned about your DPS output, you could bring a few hundred rounds of your selected faction ammunition for dealing with Dagan's tank.

This is as close to a theme park set of missions as you’ll find in EVE. If you have jump clones, you may want to park one with your cruiser and plenty of ammunition at the SoE station in Arnon where it all begins.


Regarding Faction standings, there is a branch selection between “Tracking the Queen” and “Bag of Blood." Tracking the Queen involves shooting Mordu's Legion ships which may accrue the normal faction rewards and penalties associated with that action. I ran Bag of Blood to avoid finding out since the Mordu's are on good terms with the Caldari State. You will end up shooting a number of pirate faction ships during these missions. If you’re very concerned about standing loss with anyone you can check the Faction Chart to see who your actions will anger. Running these missions will also likely grant you a faction mission for the Sisters of Eve with the same type of faction interactions.

As for the Sisters of Eve, they are a minor faction that mainly concern themselves with humanitarian efforts. If you wish to look into regular mission running with them, their limited LP store does contain a few unique items including faction scan probes and launchers along with the Virtue Implant set. If you’re into Exploration or want to sell Exploration gear this is the faction to build.

Regarding the actual mission running, the new mission overviews under your nav panel make following the arc very easy. The arc does require you to visit every empire's space, so you should ensure your effective standings with them are all above -5 or you will be shot at. Despite all this, the arc does not require any travel in low security space. Some targets do use EWAR on you but all go down very easily. This is a very “safe” set of missions.

You will also be contacted by several individuals vying for your attention near the end of the arc. These windows can be closed with no penalty, as they are merely pandering. You will make a decision regarding which Empire Faction you want your reputation boost with when accepting a mission near the end and it will be obvious you are doing so when the decision is presented. There are no surprises here.


The action starts with Sister Alitura at Arnon IX - Moon 3 - Sisters of EVE Bureau. The arc is unchanged despite the cruiser Tiericide making it even easier than before. You can still run it every three months, and the 7% empire faction boost is still nice for avoiding going kill on sight from other nefarious deeds, or getting you closer to that POS launch in a safer neighborhood. Still no lowsec, still no nullsec.

Where am I? What Plane/Mech/Tank/Ship am I in?