Aperture Harmonics (AHARM)

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http://dontshootx.blogspot.co.... their own blog says rather a lot about Aharm these days. Disgruntled member perhaps but kbs reflect it.they'd actually benefit from rnk killing them again, it would raise profile a lot. HK, VoC, Sleeper Club, Noho, TL all seem a lot more prominent now.
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AHARM is a shell of their former self...can't recall how many times we've rolled in to them looking for a fight only to get a small sniper fleet to engage us (if anything at all.) Ill put it this way, we roll for NOHO and a few others these days. Aharm, not so much.
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It's rather ironic that you're putting the spotlight on AHARM now. As much as I respect them for pioneering w-space, they're simply not what they used to be. Sure, all entities go through ups and downs—but AHARM's prime is solidly in the past. Their notoriety lives on because of RnK's video, not because of any recent notable activity.
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This might have been interesting if this was two years ago when K162 was relevant in the WH world.
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Thanks for talking to us, Abis.The blog mentioned in another comment is controlled by a very bitter ex-member. We are certainly not as active as we once were, but I feel that a lot of that comes from being on top for a while, especially because we didn't have much competition for a long time. That is certainly not true anymore, and we will have to step things up
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Blog is run by very bitter ex-member. See my other comment for a bit more explanation.
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Arbitrary numbers and bad math FTW. Keep up the good poasting.
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No one here is doubting that.. AHARM will always be respected.. They obviously are going through an inactive period. Only time will tell if they rise up to be a powerhouse again, but at the moment they are not.
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I think the history is a little off.I was one of the SHC community and remember the thread where klauz found the 'smoking gun', a post on TW by an Aharm or ex-Aharm member that listed the full original petition including the response that it was an exploit.http://i.imgur.com/2795c.jpg"Asked a GM, and the GM said it was fine (pretty sure they only asked about the sensor-booster related effects). We abused the hell out of it on Sleepers, never got to use it in PVP.""Eventually (after 3-4 weeks), someone in the corp blathered""another ruling was made""it was an exploit."But they carried on using it and later on they did use it in pvp. They tried to use a different petition response to cover it.This is all in the cache of SHC and no one from Aharm ever denied it in the 50 pages of the thread, though they poasted a lot.Does it really MATTER now? No. Created a good story and made headlines for wormholes for the first time. No point being conservative with the truth, either. Tell it straight or move on like everyone else.
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Sorry AHARM, but whkills http://stats.whkills.info/?m=1... shows just how irrelevant you guys are these days...
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Uh, that post wasn't exactly correct either. I explain the whole thing pretty well on my blog http://twostep4csm.blogspot.co...
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Just try and keep the "um"s down in the future :)
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The comment in the recording about not being able to take Dreadnoughts into lower class wormholes does sound like someone at the top of the ladder wanting to have more effective tools to stamp on the fingers of those climbing up from below...
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Mittani why don't you do some posts about some RELEVANT wh entities: Exhale, Bite me, Transmission Lost etc.... instead of articles about irrelevant has-beens.
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Nalren: "C6 space if for people who pvp" SO WHY IS AHARM THERE???
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How do you explain the lack of kills on KB? It's all just 2-4 guys killing ships in 0.0 hardly the KB of a relevant WH corp.
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Your blog post is dated march 2011. So you wrote it 5 months (?) after the tribalwar post was found and all the fuss. If you wanted to try and make your version to fly, you should have made the case on SHC at the time and not when you worried it might affect you being allowed to run for/be csm.
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Nice interview. I can see a lot of buthurt people trying to take a piss at AHARM. Did they touch you all in a bad way? Please show us where it hurts.. Keep it up AHARM, I salute you!
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I too cannot differentiate the name of an author from the name of a website.
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Doesn't that say they are like 5th in WH space with less then half the active pilots?. Efficiency is pretty bad tho.
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tl;dl: transcript please.
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It is briefly mentioned, at around 11:00, but it is described as "dispersing" their forces. CC3 doesn't mention that we kicked R&K out of wormhole after wormhole, see:http://dontshootx.com/killboar...http://dontshootx.com/killboar...http://dontshootx.com/killboar...http://dontshootx.com/killboar...
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And why exactly should this have been included in CC3? You killed towers that apparently did not lead to any fights for whatever reason.If you want to promote AHARM like that, go kill some structures and make a youtube vid about it.It's as the old saying goes: Cool story bro.
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all of which took place before the final battle in clarion call. Since you've killed like one ship or so and lost continually:http://rooksandkings.com/killb...http://rooksandkings.com/killb...http://rooksandkings.com/killb...http://rooksandkings.com/killb...http://rooksandkings.com/killb...your claim on the audio wasn't that you felt the 'early days' before rnk comeback deserved more time. It was a claim that you'd won a battle "after the clarion story". you haven't.
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all of which took place before the final battle in clarion call. Since you've killed like one ship or so and lost continually:http://rooksandkings.com/killb...http://rooksandkings.com/killb...http://rooksandkings.com/killb...http://rooksandkings.com/killb...http://rooksandkings.com/killb...your claim on the audio wasn't that you felt the 'early days' before rnk comeback deserved more time. It was a claim that you'd won a battle "after the clarion story". you haven't.
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The difficulty of invading lower class wormhole space is an interesting design dilemma.On the one hand, you may want to balance the risk/ reward of living in a wormhole so that larger / more hardcore organisations live in higher class wormholes but are more vulnerable to attack. This is basically the current situation.On the other hand, you might want to design lower class wormholes to require less commitment, easier to access and more transitory / temporary staging posts rather than some sort of uber secure base. This is the argument for something like restricting C1 / C2 holes to small towers only, C3 / C4 holes to small + medium and only allowing large towers in C5 / C6 for example.
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It's a tough one for sure. I feel that there need to be arenas for fledgeling corps to develop, but I also feel that we can't suppress too much of the "survival of the fittest" style of gameplay that Eve Online has. It's supposed to be harsh, dark and brutal, but in the end it's also supposed to be fun.I don't mind Large towers in C1-4 space, or that Dreads cannot enter this space. Instead of looking on what we should and should not allow, I'd take a close look at certain other features of W-Space. For example removal or change of the Black Hole effect. Add dual statics to all wormholes, or at the very least up to C4. C4's need some love, thats for sure. A PVE rebalance (this can be hard to do presently without using warp-gate restrictions, something that I'm sure none of us want to see). Sleeper Capitals in C5-6 space, sleeper gate-camps, sleeper interdictors, multiple gates/wormholes on the same grid (my wishlist goes on and on).The point I'm trying to make is that we should try to work with CSM/CCP to "allow", instead of "restricting".

Aperture Harmonics – AHARM

  • Type: Corporation in shell alliance (K162)
  • Size: 257 pilots
  • Gameplay: PvP
  • Home System: J105934 (C6 Magnetar), "Nova"
  • Killboard: http://dontshootx.com/killboard/
  • Public Channel: "apertureCOM"

All Paths Lead to K162

Formed in March of 2009, Aperture Harmonics (AHARM) started off small with a single tower in a C3 wormhole system. Setting out "to harvest and exploit all of the materials only accessible through the wormholes," their early years were marked by frequent leadership changes and enough success to warrant a couple relocations to higher-class systems within the first nine months.

This initial success can be credited to early advances in their understanding of how w-space actually works. The Apocrypha expansion and wormholes were introduced not more than sixteen days before they opened up recruitment, and they were one of the first groups to put serious effort into unraveling the mysteries of the unknown. Particularly in the area of scanning by signature size and knowledge about what static signature each system can be expected to have, their near-unique revelations allowed them to cut down on the time needed to probe a system by as much as 70-80%. Vastly superior scanning speed is an important and dangerous advantage for a wormhole organization, and something that not a lot of outsiders - or even most wormhole residents for that matter - understand to this day.

Towards the end of their first year they landed in a C6-C6, which is where they still make their home. Like many w-space systems, "Nova" has a Magnetar effect that enhances capsuleer weapon damage, among other important changes to normal game mechanics. This massive boost to DPS aids in the killing of Sleepers and is cited by AHARM as the main reason for choosing a system with this kind of effect.

With this rapidly growing knowledge of w-space mechanics and fatter and fatter wallets from superior PvE strategies, it wasn't long until they contracted a serious case of the bloodlust and established their standard fleet doctrine of T3 cruisers with logistics support. Killing 20-70B per month over the last six months speaks for itself and AHARM is rightly regarded by most wormhole residents as a good reason to issue a CTA.

He Said, She Said

As one of the most notorious PvP groups in wormhole space today, the pilots of AHARM are accustomed to people not thinking very highly of them. Surprisingly enough, it's tough to make friends in the course of kicking over peoples' sandcastles, and there are a whole lot of crying children in AHARM's history. The most well-known source of negative publicity, however, has little to do with wormhole evictions or even major battles that they have won over their opponents.

Most prominently featured in the epic Rooks and Kings video Clarion Call 3, the story of the Infinite Gun exploit and its use by AHARM ended with a massive fine of 60B ISK and the removal of electronic warfare penalties from all Magnetar-effect solar systems. Two step, former CEO of AHARM and current CSM member, has heard that other groups were using the exploit to run Sleeper sites of their own, and maintains that AHARM did not set out to purposefully deceive GMs when petitioning about the exploit. He concedes that they should have pressed harder for a resolution from CCP but denies that there was a conspiracy to gain an advantage that was not approved by the developers.

Proof of this would have to be in the form of correspondence with CCP employees and, if the claims are true, their reputation could probably have been better-upheld if the media efforts of their corporation were not hamstringed by the requirements of the EVE Online TOS: "18. You may not publish private communications from CCP, their agents or representatives or EVE Online volunteers without authorization."

Without any proof to point to, it is doubtful that they will ever succeed in convincing the bulk of the EVE community that they have been unfairly maligned. As an insightful commenter on an EN24 story quipped, "There's only two sides [to the story], actually; the guy who makes a cool-ass video and the guy who doesn't."

I personally reserve judgement on the subject, but I sat down for a chat with Nalren and Two step to give our readers a better idea of what AHARM is about and to perhaps get a little closer to the truth:

 

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00:00 - Introductions

00:38 - Founding and Formative Years

01:43 - Early Successes and Discovering the Unknown

06:06 - Moving Into Nova and Wormhole Naming

08:09 - Present-day Challenges

09:19 - Corporate Culture

13:24 - Noteriety and Getting Fights

16:24 - Rooks and Kings Rivalry and Clarion Call 3

19:15 - Infinite Gun Exploit

22:33 - Reputation

24:26 - Recruitment and Requirements

27:38 - Wormhole Corp Thefts and Prevention

31:06 - Corporate Direction

32:53 - Keeping Operations Fresh

34:45 - ISK Farming in W-space

36:30 - Wrap-up

Straight outta J115405, I'm a wormhole resident and director in Hard Knocks Inc. When not writing about wormhole PvP and events in the greater w-space community, I enjoy jokes about Kazakhstan and the occasional glass of delicious tears.