City-States: Eighty Percent Rotten

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tl;dr the metagame is killing EVE.Reminds me of a certain LARP organization I have an established hatred for, with many of the same sorts of drama and symptoms.Yeah. Good luck fixing this.
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Yes because sov nullsec is so full at the minuteYou fucking retard
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I wrote a little post that no one has read detailing exactly that premise.http://eveindustrialorganiser....It basically comes down to using an index amount based on all current (and future) activity to decide who actually owns the sov for that system. E.g mining, ratting, industry, jump gate activation, the data/relic sites that are completed.In other words, if you want sov in that system it has to be used. Of course it could be done on a constellation basis as well with the system index averaging out. I believe it's a logical extension to the military and industrial index already in the game.
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I can understand why someone from 2006, who has built their team and gone from nothing to the top dog, wants to cement the victory and hold on to what they have achieved. What I can't understand is those who joined in 2013, and then headed straight for the winning team. Where's the challenge, and what's the point? When I was younger these people would be called glory hunters. Of course no one will unseat the current powers if you all keep going and *joining them*. I don't believe 30000 people could all be from 2006. I guess access to easy ratting is the highest goal people set themselves in the sandbox nowdays.
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They are doing this. The player built stargates will apparently open up into new space. Hopefully they don't make the same mistake and give these systems sov.
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They ARE making more. Has everyone missed every CCP announcement for the last year or something?
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If your solution is to have the winners decide to lose for awhile just to make it easier for some new guys to get started I don't think you understand what makes winners winners. I do however anxiously await your Open Source EVE Infrastructure Server.
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Your premise and analysis are on point, but your conclusions are all wrong.
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Enlighten me what my conclusions should have been then.
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I'm not saying it's a great solution, but it's literally happening right now as we speak with N3PL/CFC and HERO
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You won.What was the prize?
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Wouldnt have been a June Ting article if it didnt have a jab at her old coalition in it!Stay classy june. ;)
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Hey, I had to pick on everyone equally. I took a jab at everyone in the article, I'm not playing favorites.
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Solution, The Shakeup: Every Wednesday after downtime, everyone spawns 70 jumps from where they were.
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I've brought several friends into EVE. Without fail they tried highsec for a week, joined a bunch of nobodies in null, and faded into irrelevance to the extent that it is difficult to discuss the game with them anymore. This article is spot on - for those in null, either you are a part of a major power or you are a nobody. There is no chance for a middle ground anymore.
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I felt that this article was more focused on what's bad about the status quo than any possible solutions, even before the article itself admitted as much. I trust that future work will develop your reputation as a problem-solver.
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We'll get there in due course. This is just column #2 of many, and I didn't want to wall of text more than two pages at a time. I intend to be writing weekly for quite a while longer yet, don't worry.
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If by 'pompous', you mean having high standards such as expecting more than 0% CTA participation from sovholding alliances and expecting people to show up in doctrine ships, then yes, I plead guilty.I took a potshot at everyone in the article, I wasn't picking specifically on Provi.
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TSOE doesn't deserve the bandwidth they take up on the server.
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You're not wrong tho, proviblock seems like it needs reform.
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AFK does participate in some CTAs with some numbers but yeah, all 3 of them have disgusting participation rates. In fact if you see a TSOE member outside their space, take a screenshot for it is a very rare occurrence.
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Why on earth would the large established blocks /not/ move into an area with new content, more resources, or just more space? Any space with a high barrier to entry will only be accessible by wealthy/powerful blocs. Space with a low barrier to entry will be subject to n+1 domination.A better approach is to ask why the major blocks haven't dominated wormhole space. What's so different about wormholes than null, that you never see CFC towers in a wh?
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those counterops links *slow jerk*
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I disagree that you stirred up controversy. You pointed out the obvious. Once the blocs become large enough and organized enough, they can only be countered by a force large enough and similarly organized. No such bloc is likely to emerge, especially in a game like eve.You and Mittans are circling the same problem from two different perspectives. From the power bloc to power bloc perspective. Force Apex/Force Projection/ My Carriers;Super Carriers and Titans will be there in minute, holds the Blocs in check and creates conditions to favor small proxy wars at best and long boring cold war peace at worst. From the Highsec through non-power bloc null dwellers perspective, the problem is that they will never have enough caps supers or sub-caps to be relevant in this environment.With all due respect, that should have been your conclusion.
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That's a very long conversation, especially as I'm at work. Not sure you can achieve enlightenment, friend, or that I claim to offer it, but I can drop a few points without foaming at the mouth to defend them.For one thing, "Eve is dying" is a tired cliche bleated out the second anything is other than the competitive status quo players are _used to_ or circumstances are in any way slowed down. But Eve never dies and the next incarnation always brings something new and paradigm changingly evolutionary. If you want to be a sheep, bleat "Eve is dying" like every other sheep since at least 2009 or older.Eve is not dying any more or less than it's ever been without significant preponderance of the evidence to support that claim, to really support it instead of just casually pointing at things as if that were _res ipsa loquitur_ proof. You used the "Eve is dead" tent pole as a centerpiece on which ot hang or supportively bolster much of your arguments. Pull it out, and the rest needs to find new purchase; some of it would and some of it wouldn't. That my primary qualm.Your observations on the Mittani's piece in how he leaves out some fairly salient variables are the best of your assay, but I wouldn't say that any of them singularly invalidates the bulk of his article or its premise. Instead, I would say that your first and topic sentence overstated his premise in order to provide you with a platform to make your own. You could have made most of your later points without the overstatement fallacy, but I guess it wouldn't be as dramatic.Your 80%-thing is spot-on because the maxim is foundationally inviolate. _Nothing_ can or will change that so long as the capacity to do so is anywise available. That's inherent to the nature of n+1 and you can't defy a mathematical certainty. There is so much capacity for n+1 in Eve, that we are unlikely to ever see it eliminated as it's endemic to games, much more fundamental existence.I'm way past running out of time, so I'll wrap this up. My other big qualm is that, while I don't deny the effect and tendency for nullsec to bend its newcomers into the existing infrastructure of cogs and springs, I feel your conclusions, in some places at least, undervalue the significance of potential newcomers and even their ability to find purchase, dependent upon their own critical mass, though you do mention that last. I think you undervalue your own and Brave's own contribution and potential and, therefore, any group like you and whichsoever may do anything like what you've done to earn a toehold (earned it not from the blocs but from Eve itself).I could go on and on about this at some length, _exempli gratia_. You take for granted that all avenues are shut out in this new paradigm, when it's only just begun. I have yet to be convinced of that, and I think your arguement is too anecdotal to support it. History disagrees with you. For all I can see, Eve isn't dying any more than it ever has been. You have to prove that first, if you are going to hang so much on it, in at least the coloring of your conclusions, if not the conclusions themselves, or both. Nothing you've analyzed to support the conclusion that newcomers are shut out mandates it. Rather, I think you could say at best, it mandates that the only newcomers to make a splash will have to be at the top of their game and/or bring something very uniquely valuable into play. And maybe that's how it should be.
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I kinda wanted the same thing to happen, the Null-Blocs not having a lasting presence in this "New World" but by the same token the "New World" should not be isolated and largely irrelevant to Null as WH is.
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You seemed to have missed the point of the Mittani article you cite several times in your peice. Power projection isn't the problem. A single ship type, that excels in all roles, has no counter, and needs no support fleet WHILE teleporting around the map, is the problem.Your anlasys of the new player's options in Null are a bit more grim than the reality of Eve. There are several non-sov holding alliances that are relevant, and not part of either block, but generally align, and fight extended, gorilla style campaigns against one of the blocs. Think MOA, PASTA, etc...Most Bloc level alliances actively recruit and encourage new FCs as well. FC's burn out, need replacment, backup, and relief. I've never seen a successful alliance that discourages new FCs, if there are any out there, they are no doubt dying slowly of brain drain and burn out.
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The only way to fix nullsec is to redo the sov system. Make it plex based like FW and you'll see lots of entities being able to flip the less important systems constantly. Even if N3 or CFC can hold to the good ones, there will be space for smaller entities to build upon.
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MOA is relevant? Bahahahahahahah
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No why in hell I'm ever gonna say sorry my corp has more capitals supers and titans then all of HERO combined. Took us long enough to get there. Sucks to be you? How about putting some effort in instead of crying about it.
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who are you again?
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Someone needs to reread the article. It is literally impossible for us to catch up, regardless of how much effort we put in.
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Training a titan alt takes 2 and half years supers about 2. If your members can not raise the money to buy one by the time they are done training they are doing it wrong. Catching up is possible besides who ever said that you need to have a titan / super fleet equal to the CFC or us? You can and should go dreads what do you think happens if you drop 250 short-range dreads into a 500 man slowcat blob? Right the slowcat blob vaporizes yes supers and titans are gonna come in but even they will take loss's. Dreads are cheap and easy to acquire. The time were our supers have been invincible is long gone.
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Or...CCP could shake the ant farm and have the Jove grind from one end of null to the other. Just a thought. They did it to the Amarr , why couldn't they do it to the Null Empires?
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seems more like cry than a post ... but .. don think its gonna start a controversy.And i also think if Star citizen works out fine and gets outta beta ... eve will lose 50% of what its current 30000 ( we all know its 14000 or less with alts ) . Someone pour some icelandic cold water on ccp falcon's face so that he wakes up ..
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Only so much as they seem to be having fun, and are where the action is. My point is, it's not impossible for small alliances to punch above their weight. New players do have options, and Brave isn't the only coalition that nurtures and encourages new FCs.
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Alot of words for saying "we need welfare"
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I agree and I think that's only half the battle, I think you need to change how resource gathering works to get people spread out and working in the systems.You need industrials flying about and raidable storehouses.Then it's oooon.FARMS AND FIELDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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we have no idea what kind of space that will be at this point, nor do we know when it will be added.
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You're a fucking idiot.
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Use Faction Warfare SOV mechanics in 0.0, problem solved.
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More nullsec is an awful fucking idea, and you are an awful fucking person for suggesting it.
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Let's just make it nullsec into an empty wasteland. Every EVE subscriber can just own their own system in null and we can all live in peace in our single player utopia....We don't need more nullsec. We need more conflict and to remove incentives from having massive blocs so that small groups will constantly be at war with one another.
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Now that is an actual idea worth looking into.The incentive to own half the galaxy suddenly disappears if you have to constantly have people active in every single system.
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If we wanted to play FW we would play FW.
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That's an excellent response. You may be far more optimistic than I, and that's a perfectly fine thing :)We shall see what happens with HERO and with the rest of the future of the game over the coming months an dyears.
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Then why dont you quit hero about it? Or wait, is SOUND going to hide under a coalition to fit in with the big boys?
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Everything ends. Pretending like the cfc will live forever is real doublethink bullshit. Nothing in eve is permanent.
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Ultimately the only way I ever see this getting fixed is if you alter sov mechanics in a way to make the vast tracts of nullsec, devoid of people, yet controlled by the power blocs, untenable. Power projection is irrelevant if 90% of the space you hold is empty. I've roamed all over null and aside from a few staging systems and choke points much of sov space is empty and yet its claimed by someone.If sov is adjusted to an occupancy based model as a post to a structure model, I believe you'll see a change in the stagnation. I also think that Mittani's Apex article is spot on. A hard counter to the wrecking ball that does not mean moar supers is necessary.
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Going to say it again make npc null sec faction warefare vand usve that as a template to hash out a realsov systemm then eve is saved.
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I can be happy that the powers that be have decided to leave HERO alone while lamenting that it's not a scalable solution that will work for future new groups in EVE.I'm in no way dissatisfied with HERO itself and am confused what point you're making.
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yes.also, we really do need to blame CCP because they created a successful model, so successful that what they thought would be an impossibility (IE large numbers of Caps and Supers) is now the reality. Its a testament to those who play the game that we have essentially broken it due to longevity.
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FC's with standards are a good thing. I remember IRC and some of the fail fleets I went through when they still had Cobalt Edge. It was bad enough to the point where I avoid joining the main fleets like the plague, and only joined if there was a cov. ops fleet running. Why? Because the cov. ops FC was an asshole. That's right. An asshole. But he knew how to do cov. ops and wasn't afraid to call/kick people out for being absolute idiots. He made the right calls and got us delicious kill mails. People who couldn't keep up got wrecked.If an FC can command a fleet well, as far as I'm concerned, I think he earned that right to be full of himself. Most probably because the FC might, just might, know what he is doing.
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My solution wouldn't solve the core problems with coalitions (I don't think anything can) but a good way to treat the symptoms would be to do the obvious and make EvE bigger. Tie the new space to a Sov overhaul making most space a lot more fragile, my idea being to tie the tenacity of the sov to the indexes, revamping strategic index to reflect average pilots in space (so that staging systems are hard to headshot).Tenacity based sov means blocs only take what they need, more space means there's room for new folks to grow.
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fw as it stands takes place in low sec. FW in 0.0 would be a totally different breed.
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Nullsec gameplay has been won, so let's start another gameplay......and then make it accessible only through nullsec gates.
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Nobody stops the Spanish Inquisition.... NOBODY
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as example: some years ago in the past HERO wouldn't own a region, it was the time when people had to fight for their sov themself. today you move deep into someones ass and get a region.exactly this is why null sec is rotten. you don't have to fight for it, you can only move border lines on power bloc level. if somebody would attack HERO their masters would show up with a wrecking ball.
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Explain how HERO would be able to go toe to toe against N3PL or CFC, or even grow in lowsec to accumulate the necessary force to do so given a stark lack of income and the fact that N3PL and CFC harness their ongoing renter empires to build supers faster than any other power can build supers (if they even had the sov to do so)? About the only people we could have rolled who wouldn't roll us right back with a fuckoff number of supers or suddenly 500 baltecs would have been Provi (or RUS, whom we did in fact roll over).And FWIW, we took Catch by force from RUS one system at a time. Your point about being "given" a region without having to fight for it is invalid.
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Well at least they defend their space. Maybe that is their play style and they slip by in Provi...but they do defend their space and they know their limits is another way of looking at it. Provi is all about null-sec for the people that have lives outside of EVE.
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I've added a thread to Jita Park Corner and would appreciate your support and feedback there.https://forums.eveonline.com/d...Resource gathering changes eh. Hmm.Under the current mechanics people will bunch together, due to safety in numbers, true-sec status of the system, ice sites, selection of POS's, etc etc. The only thing I can think of CCP having to do would be to improve the anoms. The ones that jam are totally annoying and generally pay out less than the sites that don't jam. Sure there could be warp scrambling and webbing, but that's not the same as getting jammed out for minutes at a time. Maybe too many sites are solo-able that people want to do them alone and get 100% of the bounty payout (or 105% with the new deployable).The controlling alliance will be able to dish out the systems/constellations on a corp by corp basis, while not hindering other corporation activity in them. Then it'll be up to the CEO/Directors to ensure their members log in and do stuff in the system/constellation.It could be on the basis of reward for pap activity, or based on the actual active member count. Either way, it should encourage null corps to recruit actual human beings to aid their alliance in keeping Sov in the systems they actually want, or stomping on those trying to get sov in the terrible dead end system that no one wants even for free, but still having unknown entities nearby could be bad in an interesting way.Sorry for the wall of text.
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I can name plenty of alliances that do more for the region which I'd rather have seen holding that sov instead of TSOEC.Provi is actively driving off its most active, motivated +5s by inaction and failure to reward them with sovereignty, instead preferring to tolerate inactivity from the existing holder alliances that are chummy with CVA leadership.For instance, Vanguard. no longer live in Provi. They would have been damn good continued allies to Provi, but instead left when it was clear they'd always have second-tier status.Ask yourself, what have Care Factor and TSOEC done to deserve the Provibloc coalition saving their asses when their stuff gets hit?
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Plant both seeds and see which grows the most fruit (pessimistic and optimistic). The truth is somewhere in the middle.
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This.
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And they say other articles have a heavy bias...
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Eve may not be dying in the traditional sense, however it could be argued, somewhat successfully, that it is stagnating. That in itself is not a good thing.Imagine if the current crop of alliance level FC's burned out and decided to play Dwarf Fortress or Dota 2 for a year. In the sense of Eve, being away for a year is a very long time with many changes to learn about and understand.Without new blood, new faces, and a decent mentor programme in place, individual alliances die slowly. Usually very slowly of course, but not giving new people the chance to step up, learn, make mistakes, die a lot and supporting them as much as possible, the very game will be somewhat different.And of course let us not forget the status quo, for that too has to be protected in some ways.There are CSM members and new players who were badly advised that would love to make Eve Online, farmville with no risk, threat, or general hazard apart from red crosses. Getting new players, and established but non pvp players in to fleets and taking out small roams, will decrease the chances that this happens. Unless CCP has a major shuffle in their board room of course, we are for the large part protected from this event. But, what about the next guy (or gal?)
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Wormholes....they USED to be the middle ground until CCP nerfed the fields to hell with mineral warp in changes. (Thanks to mittens.) Sorry you didn't like people mining ABC Mittens. I believe your response was %uck !hem? Back at ya bro - back at ya. Can you say hypocrisy now that Null and EVE are dying?
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GSOL was very interesting presentation, as much as I detest Goons (well sort of) got to admire how they organise their shit. Thk fook we are sovless poors :)
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In the UK, we call them Man Utd supports, who most live in the South East of England.
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Black Omega Squadron, we're looking at you! Lollipops was supposed to be where the goggle elite went for super leet pvp in BNI. Then the bees offered them all that honey and they took the golden ticket to easy street.
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That's why we need to remove every jump mechanic possible AND even change jump clones and pod express. The problem we have is this: regardless of what sov mechanics they change, if 30,000 members in a block can effectively support each other across half of the map, then it's going to continue to be a polar atmosphere.Manny's Idea is the right one. If it requires a significant amount of time and effort (for each pilot individually) to move forces from once area of null to another, you create a depolarizing situation where entities have no real reason to make friends with entities on the other side of the map as it is impractical to support each other.What we need:1. All system bypassing jump mechanics gone.(bridge,drive,etc)2. Changing med clone location requires being at that location.(no pod express)3. Jump Clone changes (limit to constellation/region? or spool up timer before jump?)4. Worm Hole limit on quantity of available jumps.Unless I'm missing something, changing like these should push to dissolve the large blocs. However, of course, this means no more B-R5RB, asakai, HED-GP,6VDT-H etc, etc. And of course that means no more game world record setting, Free Publicity for CCP. But then again, unless N3PL and the CFC make "content" arrangements then we probably won't see another one of those anyways.
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The solution for people wanting to establish a new organization is to move to w-space! (please!)
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Lets be honest. Who hasnt shot a blue "by mistake".
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also, motre happened.
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It was only once, and it was only dabigredboat so it doesnt count :-)
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There is a manchester united fan club from ohio
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I love how people STILL take "EVE is dying" seriouslyhrrrmph
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Missing scrapheap so bad these days
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Fuck Motre
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This article sounds like 80% butthurt to me.
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Why was Providence running a "punishment" expedition to Derelik? And WTF is that anyway? Sounds fucking ridiculous to me. If you want to go and poke a beehive or arrange "gudfights" with other Eve entities, go ahead. And the "civil war"? WTF? You were behaving like children. TSOE are grown ups.The ONLY time you can judge another alliance here is after Providence has been taken and who/what the "participation" is to get it back. Note that doesn't include "gudfights".And I personally have been involved in shooting SBUs and I've been in quite a few corefleet ops. I've also got a few thousand kills in TSOE space. Go and look at TSOE on the killboards.Also interesting to note you aren't in Providence and that you got the boot for being a cock. That doesn't surprise me.
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Low sec faces the same problems on a smaller scale. Why do you think the US tz players in Shadow Cartel left to form a new alliance? something along the lines of "we're not getting fights anymore with the SC tag, and we're tired of poco timers" if i'm not mistaken. There's just a few decently organized low-sec entities such as SC and SNUFF who get to play with the veteran cap/super game. Everyone else is really just a nobody. Zoom out of lowsec and these guys are also nobodies. Welcome to Eve 2014.
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lol spore :D
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The game is designed as a sandbox. Every player chooses his own objective to achieve. Nowhere you find written "you only win EVE when you're in sov-holding alliance". If people are joining goons or n3 - they must be having a good time, and enjoy what they think is a victory. If they join a blob with the words "I hate blobs" they must be schizophrenic or something.
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If there's an occupancy mechanic for sov, it does not need to be per-system. One could imagine a mechanic where having occupancy of neighboring systems was important, and that jump bridges would require sufficiently strong (and possibly unbroken chain of sov systems) occupancy on each side of the bridge.This would make it difficult to put the endpoints of different coalition alliance's jump bridges close to eachother.
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Step back and think, you say talent, but explain how you as a 'talented' person would stop one of these scammers, the guy is in PL, an old player who has activated one of his many accounts, put in a main that he used for hisec industry, added some alts and off he goes, he is not an FC, so his voice is not really known. He has plenty of time as PL are doing nothing in the game apart from gathering ISK to replace their losses. So I check the API, nothing, I interview him and he knows industry and gives all the right answers, he starts being helpful and moves up, to be successful in Eve you need a good team, there you go now explain how your talent protects you against that, I know you have multiple accounts and can cover everything yourself, well you have won Eve...Get your head back in the sand or out of your backside, or watch Eve stagnate further...
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Let's hope that, but in the end, that will probably only lead to a further "smear-out" of players - nullsec will be ever-more empty of people.Wouldn't the key be to somehow limit the number of sov-systems a corp can hold? Or connect it to the number of members and/or member-activity in the corps sov-systems?Currently, alliances use holder-corps to claim and hold sov, but what would happen if social interaction and relations between the people in the actual corps was the key to hold alliances, and thus coalitions, together? It would be a more diverse and dynamic arena where corps could change allegience making an area/constellation etc suddenly change. Corps could be attacked by other corps, alliances, coalitions, preassure could be used to the weakest spots of an alliance etc etc. Corps would fight eachothers, Empower the corporations! Also, this would make the current situation of using renters to become unfeasable, which would be very good for the game. In short - it would be a game-changer and much fun could be had in the fall-down of the power-blocs.
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What should they be doing in your fucking idiotic opinion? Getting involved in childish arguments on forums? Having "gudfights" with Nulli? What? You have a fucking CTA because someone called someone else a prick and you expect everyone to come running? Even the grown-ups?What is wrong with your fucking brain?
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You mean apart from fighting to take it back after its been invaded multiple times over the years?There's a difference between what's going on inside of your head and the reality outside of it. When Providence gets taken again (and it will be), TSOE will be there helping take it back. Pissy little cunts like you won't be. That's the reality and that's why TSOE have sov and these other spastic +5 fair-weather alliances don't.And before you mention it, no, going on a fucking roam to Catch doesn't count in the + column when it comes to participation.
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I agree. The "flag-planting" mechanisms combined with the possibility to use holder-corps are the key that has to be changed.As I posted somewhere else in this thread, removing the possibility to have holder-corps to hold all the alliance sov space and instead placing this responsibility on the corporations that actually have active members would be a game-changer for the better! Active players that are in-place in the corp sov-systems using POSes for moon-mining, reactions, outstations for production, ratting etc etc would form the basis of the sov-mechanics. Empower the corporations! Alliances would have to keep good relations with their corporations and social/communication would be the main key to keeping the corporations in the alliance. Suddenly corps could change allegience, due to better deals or due to pressure from "hostile" coalitions/alliances/corps. The arena would be more dynamic, wardecs could be pin-pointed on key corps in strategic areas, alliances could be made to fall based on pressure on a few corps etc etc. Corporations could be powerful and hold their own territory. THAT would be so fun! Chaos in nullsec - as it was supposed to be!
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Infrastructure of player entities is a formative part of sandboxes once people start building true sandcastles as large and as stable in the Bloc powers.New players need one thing more than anything, and that's a fun education playing the game.A new player can have very significant impact, but you have to establish a reputation, be reliable, and do what you do in a way that others will pay you for it.Piracy is a very easy but complex mechanism, so is theft, What I'd like to see is more entities making back room deals, negotiating with outside organizations for mutual benefits. Say Miners working with Code or others to off their competition from ISBoxers in high-sec, New Pirates being educated by people like the Tuskers or others. Fleet hopeful's learning and leading throw away fleets(Any alliance who can not support a SRP for a thrasher fleet or tackle is mentally handicapped). Some minor Education on Fleet composition, module variability in Hydra Principle or other doctrine modifications.Every organization has the Capacity to take in new blood, encourage a new play path, dragging people kicking and screaming from high-sec activities and into the bigger world. Even dragging them into a better place in the rotten slums of High-sec piracy and suicide ganking.EVE is a living environment, from miner to ganker, ganker to producer, and miner to producer.Also HERO in general needs to get into the mindset of what it really means to want to own space, purge gate camps, kill fleets roaming as much as possible to fuck up anyone who invades space and make what its yours, yours. Cause seriously having your staging system campable by a few sabres and cruisers into inaccessibility is silly.
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I guess the number here http://eve-offline.net/?server... are telling a different story. I think someone is in denial. Eve is most definitely dying, Not only is the quality of the player base content declined over the years but the concurrent logged in player has hit its lowest since 2008. Right now your choices in 0.0 is to follow asshole A or asshole B and you wonder why 0.0 sucks so badly??
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And as a side-effect, renters would dissapear and turn into their own entities. THat would also remove the power-blocks for the better of EVE.Another possible change for the better would be to allow building Titans and Supers in non-sov-systems. Instead base the possibility to have CSAAs on the activity of the corp in said system, be it null or lowsec.The only way to get rid of powerblocks are to make the tools to take sov awayavailable to all players. Mittens argument to nerf/remove all supers is not the right way to go, instead split the power blocks by changing the current sov-mechanics AND combine it with moar supers that are actually used by people!Today we just z0r waiting for the next B-D or 6VDT ot HED-GP, we hardly EVER take them out....EVE would be so much more fun if we used them!
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Depends on how you look at it. Still 100 new players per day and yesterday even 300
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Sorry June but when your alliance decided to act like a bunch of asshats in Provi and got kicked out you kinda lost the right to have your opinion on Provi listened to. Also, and I can't stress this enough, you don't actually have all the facts at your disposal so your opinion is not an informed opinion. It's like your piece above, based on a fallacious foundation.
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Its always a great rebuttal when people resort to an " you don't have all the facts" argument. And, they only resort to these arguments when it is an idea or notion being discussed, as its almost always ok when its just someone else's. If we don't have all the facts, then please inform us. If you won't then please refrain from useless accusations, which, obviously you will not provide any proof to the otherwise.
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Please see my retort to your comment below sadleric's. It was misplaced
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Swamp, I haven't seen you defending CFC or PL or BL. Are you now upset since a small comment section of an editorial article is criticizing Provi? Poor guy. I guess people should play favorites a little more.
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/concur
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And yet ... some people manage to not get completely taken. That must be so amazing to you.
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The key to retooling and fixing Null is quite simple yet almost impossible to achieve in today's meta and individualistic posturing with bloated egos. The key is balance. CCP needs to tip the scales in a way that reinvigorates player activity, gives people a sense of accomplishment, and doesn't make someone invulnerable because of their age in the game or wealth.As impossible as this sounds it all starts with mechanics. Limit power projection, Supercapital and Jump Bridge ranges make systems and stations more vulnerable/interesting instead of dropping a dozen Nyx's time after time to gain a system to just gut it out to the next renter.A system needs worth. it needs value and growth from those who take it. Rental Empires at the crux of the issue are really what is killing Eve. It promotes laziness on both sides. Laziness on it's use and laziness in it's defense.Systems needs to have sovereignty mean something be it bonuses like Wormholes or something more juicy like production or mineral yield or rat bounties etc. Null Sec needs to be more local and regional again if Eve is to have any hope of continuing. Yet it comes down to ultimately CCP changing things if their impacts are ever to be felt.Eve itself in it's current state is too small. Player made stargates, exploration, new regions etc may breathe new life into wide eyed people looking for change but in reality unless Coalitions have their means to project and respond limited it's only a matter of days before those systems too are gutted and rented in the same tired cycle.And June made an excellent article on the cycle of player progression. Either you wind up in a small Null Alliance of little significance or you are plucked from the fields to be another cog in the ever grinding machine of the power players.This is why people have left Null in droves or simply just unsubscribed. In reality you can either join a bloc aligning to the CFC or NC./PL. Or you can be a meatshield and a kill to be farmed like BRAVE who will have little to no impact and really are just there as a injured mouse is to a coy cat.And yet will things change? To be honest I doubt CCP can face people, face the CSM and others who have lines drawn clearly in the sand who want the Status Quo continued and give them the finger. Because that ultimately is what it is going to take.It's going to take CCP standing up (for once) instead of catering to those who can bend their ear any which way because behind that person is thousands of players that person directs or controls. If CCP were to change and do something drastic you'd bet that those at the top would have a mass "log off" to stick it to CCP to "prove" they run Eve.Or for once players would again control New Eden and not the collective few who run the machine that runs on the thousands of cogs that are players. Maybe players will become fed up enough to break away? Maybe people just won't give a shit anymore.But as always power and greed will continue to rot away at New Eden until eventually nothing changes and everyone just logs off and plays Tanks.
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I believe 2000 man blobs cap or subcap is the issue.
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Kind of hard to turn down the honey when a hostile corp treats you better than your own alliance leadership. I liked Brave, but it was time for a change.
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You'll have to pardon me if I don't see in my post where I am asserting anything outside the following:1) Kugu is dead2) These comments are generally pretty clean3) ISD keeps the official forums clean4) Failheap is exceptionally civilizedWhat evidence are you asking for, and what do you think is the target of a rebuttal?
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Ahh yes the infamous Black Omega Squadron, ALL HAIL swfblade glorious CEO of our two man corp!!
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200 person blobs... moderated... oW OW
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GSF needed more hunks, is all. We were dangerously low on hunks.
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or they are smart enough to realize being broke when ccp gets their shit together leaves them at the bottom of the totem pole..id rather be sitting on several supercarriers worth of isk and somewhat enjoy my time in null rather than sit in highsec with the grrrtards running missions till my eyes bleed.
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No, no. It's pretty accurate, regarding Providence.
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Actually I do know why, they don't recruit people or do not trust anyone with anything. Apart from what I said, how do you do it, all you have done is the typical Eve troll like throwing of one liners that you think makes you look intelligent but instead marks you as a trolling air-head. Next...
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"I'm a work" *writes full article*You're not an air traffic controller or anything, are you?
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And which are those two 0-participation coalitions you so fondly forgot to mention in full detail?
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TSOEC. CF. (to a lesser degree, AFK)
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Actually player base providing content is eve in a nuttshell. Go play wow if you want to be spoon fed. I provide my group WH evictions every month. Some are fun some are not but its players providing players with content

The Mittani argued this week that slowcat blobs, supercarriers, and the Wrecking Ball doctrine are the 'apex force' without a counter that keeps nullsec stagnant, and that once the "death2supers" panacea is applied nullsec would naturally sort out the remainder of its balance problems without further intervention.

I respectfully disagree. Even if every supercarrier were removed from the game today, and spidertank carrier reps were weakened to the point of uselessness outside of triage, EVE would still suffer from its current political situation with two entrenched ultra-rich powers engaged in a cold war, everyone else in nullsec either their pawns or utterly irrelevant (or both), long-time players unsubscribing in sheer and utter boredom, and new players finding little of significance to affect in the big picture.

But first, before we get back around to why EVE is dying a slow, drawn-out death, let's start with understanding why someone brand new would still want to pick up EVE despite being a full decade behind in SP compared to the oldest players.

Eighty Percent As Good

When I recruit friends and coworkers to play EVE with me, I tell them that it's not too late to start playing, and that they can actually be competitive with players that have been around for 3, 4, 5, or even 11 years. Why? The skillpoint system limits the total scaling of how much total power a given player has in combat, and imposes diminishing returns for time the higher one trains skills. It takes days at most for a new player to train a core competence skill to level 4 that a veteran has had all the time in the world to spend weeks to train to level 5, and is 80% as good as the ideal pilot's level 5 skill in that specialty. Therefore, I tell them, I'm more than happy to take them on, because a handful of pilots that are each 80% as good as a veteran will handily defeat the veteran if it comes to a fight, and nothing forces me to play fair by fighting with equal numbers in small gang PVP.

This platitude still holds when one gets to the corporation level due to the relatively limited influence of individual corps in sov nullsec compared to alliances and coalitions - with a bit of studying of information on the arcane corp management interface, a bit of practice doing anti-AWOXing and API reading, so on and so forth, a player willing to put in the work to create content, lead, and organize things can become 80% as good as a veteran CEO and run a decent corp (or become a director in someone else's corp, if they aren't first accused of being a spy and deposed for looking too competent too fast).

However, the analogy completely falls apart when it comes to establishing an alliance or a coalition in nullsec. It's impossible to get anywhere near 80% as good as the established powers that have existed for years when catching up from behind given the lack of a cap on organizational size and on infrastructure development, and even if it were possible, 80% gets you renter or pet status, letting you feed off table scraps rather than do anything useful of your own initiative.

That very same facet of EVE's sandbox that makes an 80% optimal player acceptable to bring on a small fleet due to a lack of restrictions on number of combatants also means that coalitions can apply overwhelming force and reap any blade of grass that grows a bit too high and poses a potential threat, or simply absorb an up-and-coming alliance into their coalition instead of allowing a new coalition to get off the ground. The Red Queen effect that The Mittani invoked to argue for the removal of supercapitals doesn't just apply to the minimum bar of supers required for relevance - it also applies to every single other strategic resource a coalition draws upon.

Powerless to Project

Many other factors have changed besides the advent of the Wrecking Ball doctrine that The Mittani blames in his analysis. He's correct that the problem isn't in isolation jump bridges, titan bridges, blops bridges, dreadnoughts, or titans. However, in addition to the supercap projection threat, there's also the management infrastructure that the CFC and N3PL have built up over years and continue to improve upon year over year that The Mittani fails to consider in his analysis.

The ability to project power in the specific moment rests entirely upon years of advance preparation, and removing supercapitals has no effect upon the rather sophisticated tools and processes that blocs have invented over the past ten years. To name a few examples of amazing tools and internal organizations that a new group cannot easily replicate, GSOL, the GIA, counterintelligence software, sov/tower notification managers, timerboards, coalition-scale fleet comms, automated SRP, management tools for renter space - the list goes on and on. It used to be possible to run a coalition just off of a simple Teamspeak or Mumble server and a set of off-the-shelf-forums with an API registration plugin, but those days are long past us. The bloc that built the superior tools and intelligence will win every time in any otherwise relatively even match.

Magnifying the problem is the phenomenon of wintraining and poaching - anyone marginally competent is more likely to want to go to a bloc that knows what it's doing than to try to struggle with a bunch of noobs who will repeatedly fuck up, and any of the noobs that prove themselves marginally competent get poached to be cogs in the machine for the larger blocs (and view it as an accomplishment to receive such an invitation). And those that refuse to jump ship and appear loyal might very well be spies.

While removing supercapitals would remove the large blocs' capacity for instantaneous responses to capital use, the system of timers with days of warning allows for all of the logistical work for preparing an overwhelming subcapital response with capital support to happen in advance by a sufficiently organized and motivated group. And removing timers and advance warning would make hellcamping far too easy and allow for helicopter dick trolling of any smaller group that managed to take sovereignty on its own and dared bite the toe of a larger entity.

Medium term hotspots still represent a pain point for power projection even disregarding timers. Mobility is sufficiently easy for an organized group like the CFC that it can simply declare that it has had enough of harassment in one portion of its vast empire and declare a deployment on less than a day's notice to any specific hotspot such as Delve without the use of a single supercarrier.